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material · drop-in viewer
sim_floor_mat
Obsidian mirror floor material for the SIMULATION part (shader: `sim_floor`). `p4_simulation` drives `swarm_pos`, `swarm_color`, `pulse`, and `game_t` per frame so the analytic swarm reflection and the calibration rings follow the morph phases and the music.
by·posted 3mo ago
What it does
sim_floor_mat
Obsidian mirror floor material for the SIMULATION part (shader:
sim_floor). p4_simulation drives swarm_pos, swarm_color, pulse,
and game_t per frame so the analytic swarm reflection and the calibration
rings follow the morph phases and the music.
Discussion
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