col_concrete
Cast concrete for the collapse building's slabs, columns and panels. Pattern space is object-local position (via vertex color) so it stays glued to tumbling debris: aggregate speckle and dark flecks, pour bands along local height, form-tie holes on a coarse grid, blotch stains, a…
col_concrete
Cast concrete for the collapse building's slabs, columns and panels.
Pattern space is object-local position (via vertex color) so it stays glued
to tumbling debris: aggregate speckle and dark flecks, pour bands along
local height, form-tie holes on a coarse grid, blotch stains, and edge
spall keyed off the authored box UVs exposing a darker aggregate core.
seed de-correlates repeated chunk meshes; impact_glow adds the strike
bounce light.
Scoped to this part · feeds back into the world's score.