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What it does

settings

Settings tab for the System Tools inspector — auto-generated controls for /zero/source/.world_settings. Reads through the global settings module (TOML parsing centralised there) and renders each [section].key as an inspector field. Loads the disk file ONCE on mount and saves on edit; there is no per-frame disk poll.

Exports

  • M.onMount(_state) — lifecycle hook; lazy-loads the settings doc into the cache.
  • M.build(_state) -> any — build the inspector widget tree.
  • M.onCallback(callbackId: string, data, _state) -> boolean — handle Reload + per-key set callbacks.
  • M.label: string — tab title.
  • M.refresh: number — refresh cadence in seconds (0 = input-driven).

Usage

local Settings = require("@builtin::modules.engine.editor.system_tools.tabs.settings")
Settings.onMount(state)
local widget = Settings.build(state)
Settings.onCallback("settings-reload", nil, state)

Notes

  • The cache is invalidated by the Reload button (or by mounting a fresh instance). Other writers to .world_settings will not be reflected until Reload is pressed.
  • Field kind is inferred from the current value: booleans become checkboxes; whole-number floats become int spinners; non-whole floats stay as float spinners; everything else becomes a text input.
  • Sub-tables and arrays under a [section] are skipped — the inspector renders scalar leaves only.
  • Save coerces the input back to the current type before calling settings.set.

Interface

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This asset doesn't declare a schema or structured payload.

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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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