tid_chrome
Mirror-chrome surface shader for the tides ring. Reflection rays sample the same `sky_env` sunset environment tid_sky renders, so the chrome mirrors the dome exactly; rays reflecting downward pick up a dusk-sea response — deep body warming toward the horizon at grazing angles wit…
tid_chrome
Mirror-chrome surface shader for the tides ring. Reflection rays sample the
same sky_env sunset environment tid_sky renders, so the chrome mirrors the
dome exactly; rays reflecting downward pick up a dusk-sea response — deep
body warming toward the horizon at grazing angles with the sun's glitter
path mirrored in — so the ring reads as standing in the water it reflects.
A noise micro-jitter (jitter) keeps the mirror from being razor-perfect,
a tight direct sun ping rides the rim, and a faint horizon-glow floor keeps
unlit faces from going dead black. Palette properties are shared with the
other tid_* materials from one table in the part module.
Scoped to this part · feeds back into the world's score.