# Module (asset type)
A module is a reusable, stateless (or globally-stateful) Luau library
that other code pulls in with `require()`. Modules are the unit of
factored-out logic in a world: helpers, math libraries, format
parsers, registries, shared algorithms.
## When to use one
- You have logic you want to share across multiple components,
services, scenes, or tools.
- You have a registry, lookup table, or shared cache that callers all
read from / write to.
- You want a stable API surface (`M.fn`) other code can depend on.
If the logic is bound to one entity, use a `.component`. If you want a
named UI of fields rather than functions, use a `.preset`.
## Where it lives
- Source: `/zero/source/.../<name>.module/`
- Identity: the source path with `/` written as `.` and each segment's
type suffix dropped — `/zero/source/demo/beats.module` is
`demo.beats`, and `/zero/source/kit.package/beats.module` is
`kit.beats`, the container's name kept and its `.package` suffix
gone. `asset.create` returns this string, `asset.resolve(...).identity`
reads it back, and the `require` forms below write it as
`<identity>`.
- Folder shape:
- `init.luau` (or `init.lua`) — module body. **Required.** Returns
a table (conventionally named `M`).
- `README.md` — instance-level documentation. **Required.**
- `.metadata` — agent-editable tags + free-form fields. **Required.**
## How to create one
```luau
asset.create("module", "<name>")
-- Creates: /zero/source/<name>.module/
-- init.luau (canonical `local M = {} … return M`)
-- README.md (instance README template)
-- `folder` places it in a subfolder of /source, and that subfolder
-- leads the identity: `{ folder = "lib" }` produces `lib.<name>`.
-- `into` authors it inside a resolved container (a package, a toolbox),
-- whose own identity leads the same way:
asset.create("module", "<name>", { folder = "lib" })
asset.create("module", "<name>", { into = asset.resolve("myPkg.package") })
```
## How it operates
1. **Registration.** Writing `init.luau` into a `.module/` folder
indexes the asset and registers the module path with the resolver.
2. **Loading.** The first `require("<identity>")` runs
the file's body and caches the returned table. Subsequent requires
from anywhere return the **same table** — this is the
shared-state lever for "module-local" registries. The body runs in
an environment of the module's own: a name it declares without
`local` is readable by the module's own functions and by no other
script, so an export reaches its callers through the returned table
and nothing else. Requiring a component's folder runs its chunk the
same way, once, and its `update`, `start` and `public` stay in that
environment; a component runs on an entity through
`entity(id).component.add(name)`.
3. **Hot reload.** Editing the file re-runs the module body and folds
what it returns into the table already loaded, so that table keeps
its identity: a caller that captured it with `require` reads the new
source's functions and values through the reference it already
holds, and a later `require` returns that same table. A key the new
source drops goes away; a key something set at runtime stays. The
body's own `local`s start again from their initial values, so state
that must outlive an edit lives in `modules.state()`
(`guides { path: "core/scripting-and-tasks" }`).
4. **Identity resolution.** A module is reached by its `<identity>`,
and where the caller lives decides which spelling of it resolves.
For a module in a **world**, from a caller in that same world —
another module, a component, a scene entrypoint, or an `execute`
chunk:
- `require("<identity>")` — the identity on its own, resolved
against the caller's own root. It carries every folder segment,
so a module created with `{ folder = "demo" }` is
`require("demo.beats")`.
- `require("@root::<identity>")` — the same root-relative
resolution, written out.
- `require(".sibling")` — a module in the same folder, by its bare
name; `..name` steps up one folder, `...name` two.
Logs, stack traces and hot-reload notices name that same module
`@local.source.<identity>` — its key under the world source root.
The `<identity>` tail of that key is the form above, so a trace
reading `@local.source.demo.beats` is `require("demo.beats")`.
For a module in a **library** — content under
`/zero/source/libs/@<lib>/` — `@<lib>::` addresses that library's
root from anywhere: `require("@builtin::modules.transform")`.
Mounting a world as a library moves its files under such a root and
flips the caller root to `@<lib>::`, which is what keeps the
root-relative forms above resolving across the move.
## Discovery
- `asset.list("module")` — every registered module.
- `asset.inspect("<name>")` — public functions, source path, this
type README.
- `ls /zero/source/<name>.module` lists the files the folder holds.
## Authoring conventions
- Return a single `M` table from `init.luau`. Top-level statements
with side effects run on first require — useful for one-time
initialization, dangerous if they touch the engine before it's
ready.
- Write exported functions as `typed function`, not `function`: the
argument types are enforced at the call and the checker knows the
signature, so a caller's mistake is reported where they made it.
- Annotate exported functions with `--!desc` / `--!arg` / `--!return`
/ `--!example` so the LSP, `tools.list`, and `asset.inspect`
surface them. A function with no `--!desc` is reachable only by
someone already reading this file.
- Declare a VALUE with `Field.<kind>(default, mode, description)`, and
a table whose members are reached through a metatable with
`--!members <TypeName>` — the latter gives the surface its accepted
member set, its type, and its documentation from one table. See
`guides { path: "core/authoring" }` for all four rules and
`modules/api/engine/entity.module/members.module` for a worked
member table.
- Keep module state in module-local upvalues or in `modules.state()`.
A name the body declares without `local` lives in the module's
environment, which every run of the module shares: a function the
previous run left in place reads what the reload assigned. Module-locals start again from their
initial values with each hot reload; the table `modules.state()`
returns is the same table on both sides of every reload.
- Prefer focused modules over kitchen-sink modules. If two halves of a
module have no shared state, split them.
## Common pitfalls
- **Cyclic requires.** A `require` chain that loops will return the
partial table (the half built before the cycle was detected).
Design for one-way dependencies.
- **Engine-time side effects.** Don't `entity.spawn` at module
top-level — the engine may not be ready. Expose an `M.init` and
call it from a scene entrypoint.
- **Hot-reload + module-local cache.** A module that caches
expensive computation in upvalues loses that cache on reload —
fine for dev, but be aware in performance work.
- **`init.lua` vs `init.luau`.** Either works, `.luau` is canonical.
- **Writing one while play runs.** A `/source` write made while play is
running lands on the play shadow, and a guarded play-exit discards it
unless it is kept. One `.module` write shadows `init.luau`, the
`README.md` and the `.metadata` together.
`vfs.write(path, bytes, { durable = true })` skips the shadow, and
`vfs.promotePlayShadow` keeps what is already on it — the `core/vfs`
guide has the model and what each route costs.
## Related types
- `.component` — for entity-bound state + lifecycle hooks.
- `.service` — generates content you don't have yet (a mesh, sound, texture, …) via a metered provider.
- `.tool` — for a single agent-callable function with a YAML schema.
- `.package` — to group several modules + components + scenes into
one shippable folder.
## In the Inspector
Exports: what the module exports (name, kind, signature), parsed from its source without running it, with **Check** (the LSP's diagnostics for its entry file) and **Open**.
# dotbot
DotBot, the agent in Zero's editor: the component that runs a person's own
Claude or ChatGPT plan (or OrigoZero credits) from inside Zero, and the
DotBot panel in the editor's right dock that talks to it. This world is
where the plugin's published copy lives; the engine's built-in library pins
a version of it.
## What is here
| Part | What it is |
|------|------------|
| `plugin.wasm` | The DotBot component (`wasm32-wasip2`), built in the DotBot repo from `crates/dbot-zero-plugin`. |
| `plugin.yaml` | The plugin's grants: its scope, the hosts it may reach, its private storage. |
| `surface.module` | The plugin's Luau surface, what `require("@builtin::plugins.dotbot")` resolves to. |
| `source.module` | What the panel reads: agents, accounts, conversations, history, turns, agents a turn started. |
| `service.module` | The trusted service between the panel and the component: calls, the event ring, jobs. |
| `panel.editorPanel` | The DotBot panel itself: toolbar, transcript, agents, composer, settings. |
| `view.module` | What the panel says and how it looks (`palette()`), apart from how it is drawn. |
| `transcript.module` | The transcript and the agents section, drawn as virtual rows. |
| `workflows.module` | The Workflows view. |
Each module's own README says what it does in detail.
## Seeing a panel change
The editor draws its DotBot tab from the built-in library, not from this
world, so an edit to the panel here does not show in the real tab. Open the
world's own panel code over a fake plugin with example data instead:
```bash
luau --lang luau 'require("/source/dotbotPanelPreview.module").open()'
```
It opens a **DotBot preview** tab beside the real one. Run it again after
each edit. `dotbotPanelPreview.module/README.md` says what it shows.
## Shipping a change
Work on a branch of this world and open a pull request into `main`. How a
merged change reaches the engine (publishing `plugin.wasm`, and the engine's
pin of this world) is written down in the DotBot repo, in
`docs/zero-plugin.md`.
# community
The person's community setting and the community notices it decides. Community work is what an agent does for the people whose content it uses and for those who use its person's content: rate what it used, report a defect it found in another author's content, send a fix it made there upstream, answer comments and issues on its person's content, and review contributions sent to it.
The setting is a level (`LEVELS`: `off`, `rate`, `report`, `contribute`, `full`), each granting the kinds of work of the ones before it and its own. It is kept for the person in their home folder (`<home>/settings/community.json`), so it goes with them from world to world; `DEFAULT_LEVEL` holds until they set one.
A community notice the level grants says so and is posted for the agent to act on in its turn, waking an idle agent at most `WAKES_PER_SESSION` times in one engine session. One the level does not grant says that too and is background the agent reads with its next turn. The same notice posted again while it stands reaches the agent once and spends at most one wake. Each decision is logged.
## Exports
- `community.setting(store?)` — the level and where it is kept.
- `community.setLevel(level, store?)` — set the level.
- `community.grants(kind, level?)` — whether the level grants one kind of work (`KINDS`).
- `community.wakes()` — the wakes spent this session and the most allowed.
- `community.decide(kind, sentence, params?, level, wakesUsed)` — how a notice would be posted, without posting it.
- `community.post(kind, sentence, params?, opts?)` — post a community notice.
- `community.withdraw(sentence, replacing?, session?)` — withdraw a notice.
# json
JSON encode/decode library for Luau. Encodes Lua values to JSON
strings and decodes JSON strings back to Lua values. Used for
communication with the Rust side of the engine, the VFS read/write
bridge, and any wire-format that needs JSON.
Pure Luau, no engine dependencies. Compact and pretty-printed
encoders, plus a hand-rolled decoder that streams the input by position
so it works under WASM as well as native.
## Exports
- `Json.encode(value: any, indent?: string, currentIndent?: string) -> string` — compact encode. Functions / unknown types and NaN/Inf encode as `null`.
- `Json.encodePretty(value: any, indentStr?: string) -> string` — pretty-printed encode with sorted object keys (diff-friendly).
- `Json.encodeArgs(...: any) -> string` — encode varargs as a JSON array.
- `Json.decode(str: string) -> any` — decode a JSON string. Returns the decoded value, or `nil` + error message on failure.
## Usage
```luau
local Json = require("@builtin::modules.json")
local widget = { type = "button", text = "Click Me" }
local compact = Json.encode(widget) -- '{"text":"Click Me","type":"button"}'
local pretty = Json.encodePretty(widget, " ")
local decoded = Json.decode(compact)
local v, err = Json.decode("oops") -- v = nil, err = error message
```
## Notes
- Object keys are sorted alphabetically in both encoders for consistent
output across runs.
- Numeric keys on objects are stringified at encode time (JSON has no
numeric keys). Pure-integer key sets get detected as arrays via
`isArray` and encoded with brackets.
- NaN, +Inf, -Inf encode as `null` — JSON has no representation. Round
trips through `decode` recover `null` (Lua `nil`), so they don't
preserve.
- Unicode `\uXXXX` escapes decode to UTF-8 by hand to stay WASM-safe.
Only the BMP is covered; supplementary planes via surrogate pairs
are not.
- Functions encode as `null`.
- Decode is character-streamed — no regex, no `string.match` patterns
on the whole input — so the line-and-column information needs to be
reconstructed from the position offset.
# world_vcs
Pure-Luau wrapper around the `__spacetime_vcs.*` FFI primitives. Composes
the low-level stage / commit / push reducer chain into the headline
`world.add` / `world.commit` / `world.push` / `world.diff` / etc. API.
The prelude grafts these onto the engine's `world` namespace at boot via
`M.installInto(world)` — callers use the grafted methods on `world.*`,
they don't `require` this module directly.
This module is the ONLY place where the public `world.*` VCS API is
defined. Future context-gating (only editor-scope VMs may invoke
`world.commit`, components are denied, etc.) lives here as Luau-side
checks. The Rust-side primitives stay one-to-one with module reducers
and don't carry gating logic.
## Exports
- `M.installInto(world: WorldNamespace)` — graft the entire VCS surface (`add`, `add_all`, `unstage`, `discard`, `commit`, `push`, `head`, `status`, `log`, `show`, `diff`, `affirm`, `trash`, `restore`, `stash`, `stashes`, `stashPop`, `stashDrop`, `reset`, `list`, `installLibrary`, `updateLibrary`, `installedLibraries`, `checkUpdates`, `reviewUpdate`, `update`, `uninstallLibrary`, `installAsset`, `uninstall`, `removeUnusedDeps`) onto the supplied namespace.
After install, the following are callable on `world.*`:
- `world.add(paths: string | { string })`: stage one path's manifest row, or each of a list of paths (asset-aware: expands to the asset family). A list stages every row its paths select once, so several files of one asset stage that asset's family once. Staging is advisory: a path another staging area holds is taken out of that area, whichever account opened it and whether or not its session is open, and named in the report's `released` (`stage`, `account`, `same_account`, `session`, `live`); a take from another account's area warns, naming that account, the area and its session. A staged path a caller of another account is writing now is named in `written` and warned about. The report is `{ staged, carried, released, written }`.
- `world.add_all(opts?)`: stage every dirty manifest row, whoever wrote it, each with its asset family; conflicted rows stay out, and the call returns them. Staging is advisory: a path another staging area holds is taken from that area, whichever account opened it, and a row a caller of another account is writing is staged like any other. The calling account's own agents and engines never warn each other; a take from another account's area, and a staged path another account's open session is writing, warn once per area or caller. A second return value reports the call: `staged` (the paths it added), `held` (each conflicted path with its `reason`), `released` (each path taken from another staging area, with that area as `stage`, its row id as `stage_row_id`, its `account`, `same_account`, its `session` and whether that session is `live`) and `written` (each staged path a caller of another account is writing now, with `by` and `account`). Its cost follows the size of the dirty set: a fixed number of working-tree reads, and its stages and releases sent in batches.
- `world.unstage(path: string)` — remove a path from the staging area. A path the calling area does not hold that another staging area does is taken out of that area, whichever account opened it; the call returns `{ released }`.
- `world.stageVersion(rev, path)` — `git reset <rev> -- <path>`: the staging area's entry for the path becomes the revision's version, and a version the branch head holds (`HEAD` itself) unstages the path; the working tree stays.
- `world.discard()` — drop the implicit stage without committing.
- `world.commit(message: string) -> string` — open-or-resume stage, set message, materialise commit. Returns the new commit id (ULID).
- `world.push(commitId: string?, opts: StageOpts?) -> (string?, string)` — push one or all unpushed commits to ZeroMind. `opts.stage` names the caller's own staging area. The pre-push content gate refuses over every asset the push publishes that falls short of its type's contract, whichever area staged it, and names beside each one the other area holding it, when one does. Returns the pushed ZM commit id and the verdict `"published"`, or the verdict `"already-published"` when the remote already carries what the call would have published — with the commit's existing ZM id for the single-commit form, and a nil id for the whole-stack form.
- `world.head() -> string?` — current branch HEAD commit id, or nil.
- `world.vcsStatus(opts?) -> StatusResult` — dirty + staged + untracked entries, and `ignored_summary`: the ignored rows counted by kind, one entry per scene autosave overlay (`kind = "overlay"`, `root` its `scene_dirty` folder) and per `.zmignore` / `.gitignore` line that matches rows (`kind = "rule"`, `file`, `rule`), each with its `count`. `{ ignored = true }` lists the ignored rows themselves in `ignored`, which is empty otherwise. A file whose bytes are the head's and whose reference table is not (a library pin moved, or an asset it references changed) is listed with `reason = "references moved"`, staged like any change, and committed with what moved it: a commit holding that change records each such file it does not stage at the bytes the branch head holds, with the pins that change moved advanced (a `staged` entry with `references_only = true`), so another caller's unstaged edit of the file stays out of the commit. `world.commit` refuses a commit holding a file whose table pins a version the commit leaves out (a changed asset or pin marker left unstaged), with a `dep.stale_references` entry per file. (Named `vcsStatus`, not `status`: `world.status()` is the runtime-snapshot accessor from `world_status.module`.)
- `world.log(opts: LogOpts?) -> { CommitRow }` — `git log`: every commit reachable from `opts.rev` (default `HEAD`) through both parents, newest first; `opts.path` keeps the commits that touched one file.
- `world.revParse(rev: string) -> string` — `git rev-parse`: the commit `HEAD`, a branch, `origin/<branch>`, a commit id or a unique prefix names, with `~N` / `^` / `^2` after it.
- `world.show(...) -> any` — `git show`-style: commit metadata + diff, or path bytes via `<rev>:/path`.
- `world.diff(...) -> any` — `git diff`-style: working / staged / revision-vs-revision, with `--stat` / `--name-only`. Working-tree files a `.zmignore` / `.gitignore` rule matches are left out unless `--ignored` is passed; staged files and paths named after `--` are diffed whatever rule matches them.
- `world.diffUpstream(root: string) -> { UpdateFile }` — your changes to an installed asset against the version it was installed from.
- `world.createBranch(name, fromCommit?)`, `world.branches()`, `world.remoteBranches()`, `world.deleteBranch(name, { force? })`, `world.renameBranch(old, new, { force? })` — `git branch` and its `-r`, `-d` / `-D`, `-m` / `-M`. A rename that fails part-way is undone, leaving the branches as they were.
- `world.checkout(branch: string) -> string` — `git checkout <branch>`: the caller's uncommitted changes and staged entries come along, or the switch refuses with git's message, moving nothing. `world.checkoutSide(path, "ours" | "theirs")` takes one side of an unmerged path; `world.checkoutPaths(rev, paths, opts?)` writes and stages paths as a revision holds them, each as the asset the revision records (its guid, bytes and kind); a folder brings back every file the revision holds beneath it, and `{ stage = false }` leaves the staging area as it was.
- `world.merge(source: string, opts: MergeOpts?) -> MergeResult` — `git merge` into the session's branch: a fast-forward when it can (`noFf` / `ffOnly`), else a merge commit; a local change on a path the merge rewrites refuses it. `world.mergeAbort()` takes back what a conflicted merge wrote.
- `world.affirm(token: string)` — consume an affirmation token returned by a destructive op.
- `world.trash() -> { TrashRow }` — list trash entries.
- `world.restore(handle: any)` — restore a trash entry by row_id.
- `world.trashEmpty() -> number` — delete the trash entries your own operations put there, for good, in one transaction; other callers' entries stay.
- `world.stash(label: string?) -> StashPushResult` — `git stash push`: save the caller's dirty + staged state into a stash and take those paths back to their committed version. Binary and large content is saved by its stored blob, so applying the stash brings it back byte-identical. A path no commit holds keeps its working content in the tree, as git leaves an untracked file, and is listed under `kept`, with its reason in `reasons`.
- `world.stashes() -> { StashRow }` — list every stash in the world.
- `world.stashApply(ref?)` / `world.stashPop(ref?)` / `world.stashDrop(ref?)` — `git stash apply | pop | drop`, defaulting to the caller's newest stash; `ref` is a row id or `stash@{n}`. A drop snapshots the stash to trash.
- `world.reset(target: string, opts: ResetOpts?) -> ResetResult` — `git reset --soft | --mixed | --hard` to any revision; the commits the head leaves behind become trash entries. `hard` takes the working tree to the target: every change of the caller's account, untracked files, uncommitted installs and a scene's autosave overlay included, goes to trash first, and a write this session owes the world that the world is not taking is given up (`world.dropOwedWrites`); another account's local changes stay and are listed in `kept`.
- `world.list() -> { WorldEntry }` — every world the authenticated user has access to.
- `world.installLibrary(opts: InstallLibraryOpts) -> InstallLibraryResult` — declarative cross-world dependency marker.
- `world.updateLibrary(name: string, ref: string?) -> UpdateLibraryResult` — move an installed library (`@builtin` included) to the commit `ref` (default `main`) resolves to in the library's world: rewrites the marker, waits until the engine holds the library at that commit (an `@builtin` pin table is read, another library is mounted), and derives again the reference tables of the world's own sources that name it; a ref resolving to the commit already pinned changes nothing. A commit that does not hold an asset the world's own sources name is refused before the marker changes: the error names each such asset by the literal its sites wrote and its guid, with every source and line naming it (twenty listed, then a count), and the pin stays where it was. It refuses while play is running or in a runtime-profile session, and one move per library runs at a time. Returns `{ name, from, to, changed, rederived, broken, kept, conflicts }`; a pin already at that commit is left untouched (`changed = false`). The world's edits of the library's files stay at their paths through the move: `kept` lists the ones the new commit left as they were, `conflicts` the ones it changed or removed too, whose new version is for the author to merge in or take.
- `world.checkUpdates() -> ({ UpdateReport }, { UpdateSkip })` — the units with an update available, read-only. A library is one unit: its marker's `requested_ref` (default `main`) resolves in the library's world to a commit other than the marker's `resolved_commit` (`{ kind = "library", library, from, to }`; apply with `world.updateLibrary(name)`). An installed asset is one unit per install root (its reference table marks it): its recorded version differs from the newest version of the asset at its origin, one lookup per root (`{ kind = "asset", root_path, root_guid, display_name, from, to }`; apply with `world.update(<root path>)` (`zeromind.update`), which installs the root's new closure with each dependency at the version the new root records and removes dependency versions no install records any more). A dependency is never compared or reported, assets from a library's world belong to that library's unit, and a pulled row no table marks as a root is not reported. The second value lists `{ name, reason }` for the units whose origin could not be reached. Opening a world in an editor raises one notice with the same list. `world.pullAsset` aimed at a dependency of an install answers `<path> is a dependency of the install <name> (<root path>); update the root`.
- `world.reviewUpdate(unit: string, opts: ReviewUpdateOpts?) -> UpdateReview` — what updating one unit changes, writing nothing: `from` (what the world holds) and `to` (what the origin holds at `opts.ref`, default the ref `world.checkUpdates` compares it with), then `commits`, the commits of the origin world in between, newest first, each `{ id, message, author, date }` (`more` is true past 200), then the files; `modified` names up front each file holding an edit of the world's own that the update touches, with `merges` or `conflicts`, and `by`, the session that wrote the uncommitted change: a file is edited when it is not an installed file holding the bytes it installed (an install nobody edited is never in `modified`, committed or not). An installed asset (its root path; a path inside the install stands for the root) lists the commits that change the install back to the one that moved the root from the installed version, and `files`: each file the update adds, changes or removes, `{ path, change, diff, hunks, local_edit }`, `local_edit` being `none`, `merges` or `conflicts` for a file the world edited since it was installed. A library (`@<name>`, the `@` optional) lists its commits from the pin to the new commit and counts the library files that change and the world's files whose references move with the pin; `moving` (the world's files whose references move) is always present; `opts.files = true` adds `files`, the list behind the counts; the moving files are read from the engine's reverse reference index. `opts.commits = false` reads no commits and `opts.files = false` leaves an install's `files` and diffs out, so `{ commits = false, files = false }` is the check before an update: `modified` and the counts alone. A file listed in status only because its reference table moved (`references moved`, `install recorded`) holds no change of its own and is never in `modified`. An install's commit list stops at the commit whose parent holds the root at the version the install recorded, read from the root's closure at that commit, the root alone (`zeromind.world` op `closure`, `maxDepth = 0`), or at the commit that adds the root's path; when a version cannot be read the list stops there, `more` is true and `commits_error` says why. The origin's log, commits and diffs are read through the trusted ZeroMind bridge (`zeromind.world` ops `commits`, `commit`, `diff`).
- `world.pull(branch: string?, opts: PullOpts?) -> PullResult` — `git pull`: fetch `origin/<branch>` (default the session branch) and merge it into the session branch: a fast-forward when the session branch is strictly behind, else a two-parent merge commit with markers on conflict; nothing when the session branch already holds the fetched commit, read before anything moves so a tree with uncommitted changes is not refused for it: for the session branch's own upstream the fetch's `behind` count answers that, for another branch the session branch's history does. `opts.ffOnly` refuses anything but a fast-forward, `opts.noFf` always makes a merge commit.
- `world.update(units: (string | { string })?, opts: UpdateOpts?) -> UpdateResult` — apply updates: no `units` updates every unit `world.checkUpdates` lists, a name or a list of names (library names and install root paths, mixed) updates those, to `opts.ref` when given. A library moves its pin (`world.updateLibrary`), an installed asset pulls its new closure (`world.pullAsset`), one unit at a time; a unit that fails is reported in its entry with the reason and the rest still run. An install's pull refuses while a row it writes is conflicted (a row under its root, or the row a closure entry lands in), and runs over conflicts in every other row. Nothing is staged, committed or pushed: the updated files wait in `world.status()`. Returns `{ results, to_commit, skipped, warnings, note }`: one `{ unit, kind, from, to, ok, error?, merged?, conflicted?, added?, pruned?, moving? }` per unit, every path the updates changed or moved, the units the check could not read, one `{ unit, path, outcome = "merged" | "conflicted" }` per file holding uncommitted changes that an update touched, and a note that nothing was committed.
- `world.uninstallLibrary(name: string) -> string` — delete the library marker file.
- `world.uninstall(path: string, opts: { dryRun: boolean? }?) -> UninstallReport` — remove the install at `path` with the dependencies under `/zero/source/deps/` it placed or used that nothing else uses; a dependency something else uses stays (`kept`, with its users), and a file this world changed stays as a file of the world (`kept_modified`). Commits nothing. Lives in `dependencies.module`.
- `world.removeUnusedDeps(opts: { dryRun: boolean?, only: (string | { string })? }?) -> RemoveUnusedReport` — list (`dryRun`) or remove the dependencies under `/zero/source/deps/` nothing in the world uses, by the engine's reverse index of reference tables and the install records. Commits nothing. `dependencies.module` also posts the notice naming them whenever the set changes; the notice writes nothing to the world.
- `world.installedLibraries() -> { LibraryMarker }` — the libraries this world has installed, one row per marker under `/zero/source/libs`, sorted by name: `{ name, world_guid, requested_ref?, resolved_commit }`.
- `world.installAsset(opts: InstallAssetOpts) -> InstallAssetResult` — imperative content pull from another world.
- `world.assetInstallable(opts: AssetInstallableOpts) -> AssetInstallableReport` — whether one published asset resolves a closure of its own, as a verdict.
- `world.installedAssets() -> { InstalledAsset }` — every asset this world carries from ZeroMind, keyed by the published guid it was pulled from.
Types:
- `WorldNamespace = { [string]: any }` — target table for `installInto`.
- `LogOpts = { limit: number? }`
- `CommitRow = { commit_id: string, parent_commit_id: string?, hivemind_pushed: boolean?, message: string?, created_at: number? }`
- `StatusEntry = { path: string, dirtied_by: string?, dirtied_by_caller: string?, writer: string?, dirty_since_micros: number?, staged_action: string? }`: `dirtied_by` is the identity the row was written under, which every session of one account shares; `dirtied_by_caller` is the caller key of the call that wrote it (`client:<session>` / `actor:<sub>`, and `client:<session>@<engine seat>` for an agent an engine hosts in its dock, whose session id every engine repeats; a row keyed by a bare `client:ide-slot-<n>`, written before those keys named the seat, resolves to no agent); `writer` is what the row is to the calling caller (see `StatusResult`).
- `StatusResult = { dirty: { StatusEntry }, staged: { StatusEntry }, untracked: { StatusEntry }, local_identity: string?, local_caller: string? }`: `local_identity` is this connection's identity and `local_caller` the calling caller's own key. `writer` is `"you"`, `"other"` (a caller whose session is open), `"ended"` (a caller whose session has ended) or `"unattributed"`; `dirtied_by_account` is the account a row's writer acts for and `same_account` whether that is the calling caller's; `local_account` is the calling connection's account. `claimed_by_other_stages` lists `{ path, stage_name, stage_row_id, owner_identity, owner_account, same_account, live, session, staged_action }` for each path another staging area holds; a staging call that stages one of them takes it out of that area. `writer_accounts_refusal` is set when the world's backend module predates the record of writers' accounts.
- `ShowResult = { commit: any, parent: string?, entries: { any }, diff: any? }`
- `DiffFile = { path: string?, action: string?, is_text: boolean?, added: number?, removed: number?, hunks: { any }? }`
- `TrashRow = { row_id: number, op_kind: string?, path: string?, destroyed_by: string?, days_left: number? }`
- `StashRow = { row_id: number, branch: string?, label: string?, author_hex: string?, created_at_micros: number?, dirty_count: number?, staged_count: number? }`
- `StashSnapshot = { dirty: { any }, staged: { any } }`
- `WorldEntry = { guid: string?, name: string?, title: string?, visibility: string?, role: string? }`
- `InstallLibraryOpts = { world: string, commit: string?, as: string?, ref: string? }`
- `InstallLibraryResult = { name: string, path: string, world_guid: string, version: string }`
- `InstallAssetOpts = { guid: string, at: string?, ref: string? }`
- `InstallAssetDep = { path: string, guid: string, version: string? }`
- `InstallAssetResult = { assets_written: number, blobs_downloaded: number, root_guid: string, root_path: string?, root_version: string?, deps: { InstallAssetDep }, pending: { string } }`: `blobs_downloaded` counts the blobs the install fetched, and `pending` lists written paths that did not read back before the install's wait for them stalled
## Usage
```luau
-- The prelude installs the wrapper at boot:
require("@builtin::modules.world_vcs").installInto(world)
-- After install, callers use the grafted methods on `world.*`:
world.add("/source/foo.luau")
world.add_all()
local commitId = world.commit("feat: ship widget")
local zmId, verdict = world.push()
local s = world.vcsStatus()
for _, e in ipairs(s.dirty) do print(e.path) end
local commits = world.log({ limit = 20 })
local r = world.show("--stat", commits[1].commit_id)
```
## Parts
The module is a folder of parts, each a module of its own that `init.luau` requires:
- `world_vcs.vcsWire`: the `__spacetime_vcs.*` promise wire and the readers of its answers.
- `world_vcs.history`: commit trees, ancestry, revisions and the diff reads.
- `world_vcs.ignore`: the `.zmignore` / `.gitignore` rules.
- `world_vcs.sceneEdits`: a scene's live edits and the gate publication calls run on them.
- `world_vcs.ulid`: commit ids.
- `world_vcs.worldReady`: waiting for a swapped world's content to land.
- `world_vcs.statusRead`, `world_vcs.derive`, `world_vcs.derivedGate`, `world_vcs.finalize`, `world_vcs.dependencies`: derived outputs, sealed commits and dependency upkeep.
## Notes
- One implicit "default" stage per (world, branch, user). `world.add` /
`world.add_all` / `world.unstage` open-or-resume that stage
idempotently. `world.commit` auto-closes on success. `world.discard`
drops it without committing.
- `world.add` is asset-aware: staging a path inside a composite asset
(`.scene`, `.component`, `.bundle`, etc.) expands to the full asset
family so the resulting commit's tree-hash stays consistent.
- Commit ids are caller-allocated ULIDs generated client-side
(Crockford base32, 48 bits ms timestamp + 80 bits randomness via
`math.random()`). Not a cryptographic primitive — sufficient for
client-side collision avoidance.
- All `__spacetime_vcs.*` calls go through the same promise-await
pipeline; `ERR:...` payloads are unwrapped into Luau errors.
- `world.stashDrop`, `world.reset` and `world.deleteBranch` run
through the destructive-affirm token mechanism, minted and affirmed
in the same call.
- `world.diff` and `world.show` mirror their git CLI counterparts'
argument grammar, including `--stat`, `--name-only`, `--staged`,
`--`, and `commit:/path`.
# assetType (asset type)
An asset type says what a kind of asset is: the files an asset of the kind is
made of, the code that gives it behaviour, the interface a person uses to work
with it, and how it is found, pictured and checked. A `<typename>.assetType/`
folder declares a type called `<typename>`, and every `<name>.<typename>/`
folder is an asset of it. `assetType` is itself a type, so a type is an asset
like any other: it is created, versioned, installed and contributed the same way.
## Making a type
`asset.create("assetType", "<typename>")` scaffolds a type. The type registers
the moment its folder is written, anywhere under `/zero/source/`, and from then
on `<name>.<typename>/` folders are its assets. An asset of a type that is not
registered yet is not an asset, so make the type first.
A type folder is a root: `~.x` in any file inside it names the type's own `x`,
wherever the type is installed. Keep the type's whole implementation inside its
folder and reach it that way.
What a type folder must hold is set by this type's own `type.yaml`, the same way
every type's `type.yaml` sets what its assets hold. `asset.validate` on a type
reports anything missing, and the scaffold produces a folder that passes.
## What sets your type's schema (`type.yaml`)
`type.yaml` is the structural contract every asset of the type is checked
against. The keys below are the ones the engine reads; a key not listed here is
ignored.
| Key | What it controls |
|---|---|
| `suffix` | The folder suffix of the type's assets. Defaults to `.<typename>`. |
| `primary` | The file or files that are the asset's content: what the asset resolves to when it is used. |
| `entry_files`, `primary_aliases` | Further files that load as the asset or share its identity. |
| `is_container` | Whether the suffix stays in the identities of what the asset holds. |
| `is_opaque_walker` | Whether a walk of the tree stops at the asset and registers only its primary. |
| `plural_dir`, `classify_exts` | Loose files in a folder of this name, or with these extensions, are assets of the type. |
| `is_text_default` | Whether the asset's files are text unless stated otherwise. |
| `broadcasts_subassets` | Whether assets nested inside an asset of the type are found by their own short name. |
| `root` | `true` makes every asset of the type a root, so `~.x` inside one names that asset's own `x`. |
| `contract_ref: { field, category }` | A key of the primary file that names another asset the asset is built on. |
| `files: { required, optional }` | The files an asset holds (below). |
| `allow_unlisted` | `false` reports every file the type does not declare. |
| `aliases_from: [{ file, key }]` | Further names an asset answers to, read from its own files. |
| `settings:` | Typed per-asset settings (below). |
| `inspector:` | The interface people use for the type and its assets (below). |
| `preview:` | How an asset is pictured (below). |
| `references:` | Names of other assets the type's files carry (below). |
| `indexing:` | What search reads for each asset (below). |
| `describe:` | How a missing description is generated (below). |
### The files an asset holds
Each entry under `files.required` or `files.optional` is
`{ path, kind: file | folder, one_of_group?, content? }`. `*` in a path matches
within one segment. Entries that share a `one_of_group` are satisfied by any one
of them. `content` lists checks on the file's bytes:
| Check | Passes when |
|---|---|
| `non_empty` | the file has content |
| `json_field { key, type?, non_empty?, accept? }` | the JSON holds the key (a dotted path) with that shape |
| `yaml_field { key, type?, non_empty?, accept? }` | the same for YAML |
| `described { keys?, headings?, message? }` | the file says what the asset is (see "Ask your assets to say what they are") |
Each check takes a `message`, which is what the author is told when it fails.
### Settings
`settings: { values, schema: { type | instance, export? } }` gives every asset
typed settings. `values` names the file an asset's values live in; `schema.type`
declares one schema for the whole type, and `schema.instance` names a file each
asset declares its own in. `asset.create` writes the resolved values, and a write
to the values file reaches `onChange` with what changed.
## The human side (`inspector.luau`)
A type is used by people through its Inspector, and without one the type is
usable only from code. The Inspector is the type's interface for a person: for a
procedural graph it is the graph editor, for a kit it is the tracking view of
what the kit holds and what is still missing. Writing it is part of writing the
type.
`inspector: { type, instance? }` in `type.yaml` names the files. `type` is the
interface for the type itself and for its assets; `instance` names a file an
asset may ship to add its own. Each returns:
```luau
return {
sections = { { id = "graph", title = "Graph", build = function(ctx) ... end } },
replace = { contents = { ... } }, -- replace a default section by id
order = { "graph", "contents" }, -- section order
}
```
`build(ctx)` receives the asset and builds the section. A section's `title`, and
the text its rows carry, is a string or an `i18n.text` value read from a catalog
(`i18n.text("inspectors.mesh.title")`), which follows the editor's language. `asset.create("assetType",
...)` scaffolds a working `inspector.luau` to start from. `asset.validate` on a
type that names no inspector, or names one that does not load, reports it.
## Say what your type is for (`about.yaml`)
Every type carries an `about.yaml` that says what the type is for, in three
plain-language texts:
```yaml
intent: "Sets the typeface of the text in your game: UI, labels, signs and 3D lettering."
function: "A font, from a TTF, OTF or WOFF file, made available to all of Zero's text, including 3D text."
usage: "You choose it by name for your UI or your text, and the text appears in that typeface."
```
- **`intent`** is what the type is for in someone's game, in the words a game maker uses. Up to 800 bytes.
- **`function`** is how it works today: what an asset of it is made of and what the engine does with it. Up to 1500 bytes.
- **`usage`** is what a person or an agent does with one. Up to 1200 bytes.
Write about the type as a whole, not one asset of it, and say what it does now.
Agents read these texts to learn when to reach for the type and how; people
searching find the type by them. The scaffold starts each text with
`[[describe]]` and a note on what to write; a text that still starts that way
counts as not written. `services describe` can write them.
They show up in `asset.inspect` as `detail.about`, in
`assetTypeRef:getAbout()`, at the end of the type's `types/<typename>` guide,
and at the top of the type's Inspector.
## Ask your assets to say what they are
A type can require each asset to carry a description: a file, written by the
author or generated, saying what the asset is and what it is for. Declare it with
a `described` check:
```yaml
files:
required:
- path: "README.md"
kind: "file"
content:
- { check: "described", message: "Say what this widget is for and where it goes." }
```
A file that is missing, empty or still has a line starting with `[[describe]]`
fails the check, and so does a YAML file whose named `keys` are missing or over
their `max_bytes`, or a Markdown file missing a named heading. `asset.validate`
names the asset, and a push that carries it is refused with `message`.
`services describe` finds such assets and writes their descriptions.
`describe:` steers what is generated:
```yaml
describe:
guidance: "Say what the widget shows, what input it reacts to, and where it fits in a UI."
examples:
- "<identity of an asset of this type whose description reads well>"
```
An example is an asset of your type whose description is a true, written one,
never a placeholder and never the asset being described; with none, leave
`examples` empty. A type whose assets the model cannot perceive (a sound, a
motion) says so in `guidance`, and the description is drawn only from what the
asset's own files state.
Start the file unwritten in your `template/`: a heading and one line starting
with `[[describe]]`, never example content, which every new asset would carry
verbatim. A type whose assets say what they are through their own content (a
mesh, a texture) declares no check.
## The type's code (`behavior.luau`)
`behavior.luau` returns one table. These are the keys the engine reads from it;
anything else on the table is the type's own.
### What the type's assets can do
| Key | Shape | What the engine does with it |
|---|---|---|
| `ref` | `{ [name] = function(self, ...) }` | Every function becomes a method on every asset of the type: `ref:name(...)`. |
| `modules` | `{ [name] = require(".x") }` | Code the type's assets reach with `asset.containing(__FILE__).modules.<name>`. |
| `events` | an events schema | Events an asset fires. Readers subscribe through `ref.events.<name>:connect(...)`; the type fires them. |
| `refShapes` | `{ [method] = function(self) -> (typeExpr, source?) }` | The result type of a `ref` method for one particular asset (below). |
| `namePattern` | a Lua pattern | The names `asset.create` accepts for the type's assets. Default `^[A-Za-z][A-Za-z0-9_]*$`. |
| `derive` | `{ output, module, compute, fingerprint, matches?, required?, timeout? }` | A file computed from the asset when it is committed; a `required` one holds the commit until it lands. |
Some `ref` names mean the same for every type, and the engine calls them:
- **`instantiate(self, target?, opts?) -> (root, idMap)`**: puts the asset in a scene. Defining it is what makes the type scene-instantiable. Its return is a contract (below).
- **`inspect(self) -> detail`**: what `asset.inspect` reports for the asset beyond the common record (below).
- **`preview(self, opts)`**: renders the asset's picture; it wins over the type's `preview:` recipe.
- **`previewMaterial(self) -> { material }`**: the material a `surface` preview paints.
- **`saveDefinition(self)`**: writes the asset's in-memory edits back to its files in edit mode.
Some names are answered for every asset before the type is asked, so a `ref`
entry of the same name is never reached: `getSource`, `getBytes`, `getText`,
`exists`, `deps`, `canInstantiate`, `canPreview`, `preview` (which calls yours
when you define one), `meta`, `runtime`, `events`, `typeRef`, `modules`, and the
residency flags `has_backing_asset`, `has_runtime_changes`, `cpu_resident`,
`gpu_resident`.
### When the engine calls the type
| Hook | Signature | When it runs |
|---|---|---|
| `onCreate` | `(name, opts) -> { [path] = contents }` | On `asset.create`. Returns the files of the new asset, laid over the type's `template/`. Annotate `opts`: its type is the schema `asset.create` checks the caller's arguments against. A `""` key writes a single loose file. |
| `onReplace` | `(dest, files) -> files` | On an `asset.create` over an asset already at `dest`, after `onCreate`, so what the author added can be carried into the replacement. |
| `onRegister` | `(self)` | Once per asset, when it first registers: when the world loads, on a live `asset.create`, and when an asset arrives later (installed, pulled, synced). This is what makes an asset take effect the moment it is written. |
| `onChange` | `(ref, change)` | On every write to a file inside an asset of the type. `change` is `{ path, asset, type, kind, origin }`, plus `settings` and `settingsChanged` for a write to the settings values file; `kind` is `edited` or `seeded`, `origin` is `local` or `remote`. Filter on `change.path`. Writes to one asset arrive in order, each after the hook for the one before has finished, and the hook may wait on what it reads. A write the hook makes inside its own asset arrives later like any other, so keep the hook convergent. |
| `onDependencyChange` | `(ref, change)` | When a module the asset's code requires is re-run, or a name the asset carries starts resolving. `change.kind` is `dependency`. |
| `onDelete` | `(ref)` | When an asset of the type leaves the world: deleted, or the world it is in is swapped away. |
| `validate` | `(ref) -> { { code, message, severity?, path? } }` | On `asset.validate`, after the `type.yaml` checks, for the type's own rules. `severity` defaults to `error`. Runs on every push, so a type's rules hold at publish. A hook that fails reports `validate.hook_failed`. |
### Settings hooks
| Hook | When it runs |
|---|---|
| `settingsDefaults(name, opts, asked) -> table` | Once per `asset.create`, for values the schema's defaults do not give. |
| `settingsCorrections(values, name, opts) -> (corrections?, reasons?)` | On every settings write. A correction to a field the writer named refuses the write, giving the reason. |
| `settingsDerivedDefaults(values, explicit, changed)` | On a settings write, for fields derived from others. |
| `normalizeSettings(values, stored?)` | On every read and write, to map an earlier spelling of a field to the current one. |
| `settingsHealed(values, stored)` | On a read, to repair stored values. |
| `settingsSchemaProblem(schema, ref) -> string?` | When an asset's own schema is read; a returned string refuses the schema. |
`creationInputs` (`{ [opt] = true | selectorOpt }`) names `asset.create` options
that are inputs to the type rather than settings.
### Reloading
An edit to `behavior.luau` reaches existing assets with no restart.
## How an asset is pictured (`preview:`)
| `kind` | The picture is | The type provides |
|---|---|---|
| `instantiate` | the asset placed in the preview studio through its `instantiate` | `ref.instantiate` |
| `image` | a file the asset holds, fitted to the frame | `source: { files }`, the candidate files in order |
| `surface` | the asset painted on a mesh | `mesh`, and `ref.previewMaterial` |
| `custom` | whatever `ref.preview` returns | `ref.preview` |
```yaml
preview:
kind: surface
mesh: sphere
```
`angle: [yaw, pitch]` turns the camera. The studio owns the light, the backdrop
and the framing, so an asset pictures the same in every world. A type with no
`preview:` that defines `instantiate` still answers `ref:preview()`.
A picture is rendered when something asks to view it (the editor showing the
asset, `ref:preview()`), when previews are generated on request
(`assets.generatePreviews`), and when the asset is staged. An edit alone
renders nothing. The picture records what it was made
from, so a stale one is told from a current one.
## The names your type's assets hold (`references:`)
Where your type's own format or API carries the name of another asset, declare
it here:
```yaml
references:
keys: # a top-level key of the type's files that holds a name, or a table of them
- { key: "shader", type: "shader" }
args: # an argument of a call, counting from 1
- { call: "g:node", position: 2, type: "procNode" }
fields: # a field of the options table a call takes
- { call: "fx.beam", field: "material", type: "material" }
```
`type` is the category the name resolves in. `asset.declareReferenceKey`,
`asset.declareReferenceArg` and `asset.declareReferenceField` declare the same
from a script.
## What search reads (`indexing:`)
`indexing:` is how assets are found. Search reaches an asset only through what
its type's `indexing:` names, and adds nothing of its own. That includes you: an
asset indexed badly is one you cannot find later, when you are making something
else and need it. A type whose assets are never looked for says `indexing: none`.
```yaml
indexing:
data: # text, read from the asset's files
- role: identity
extractor: verbatim
source: { file: "README.md" }
- role: interface
extractor: symbols
source: { files: ["init.luau"] }
- role: implementation
extractor: verbatim
source: { files: ["init.luau"] }
content: # the picture
- role: identity
modality: image
source: { file: "preview.png" }
facets: # what a query filters and re-ranks by
file: ".metadata"
rigged: { type: bool, from: { components: { contains: SkinnedModel } } }
roughness: { type: number, filter: range, from: { file: "mat.yaml", field: "floats.roughness" } }
```
**Roles.** Each `data` and `content` entry has a `role`, and a query matches in
two slots:
- **`identity`**: what an asset is. For anything you look at, the picture; for anything else, the text that says what it is.
- **`capability`**: what it does and how it is made. `interface` (the signatures or shape a caller uses) and `implementation` (the body) both count as capability, and a type with code usually declares both.
Ask what a person would recognise an asset of the type by, and what it does, and
point each role at the file that says it. For text, that is the asset's
description: the file your template starts with a `[[describe]]` block, which the
author writes or `services describe` fills in (see "Ask your assets to say what
they are").
**`data`.** `extractor: verbatim` embeds a file's text as it is; `symbols` embeds
the declared signatures of code. `source` is `{ file }` or `{ files: [...] }`.
Never index a file name (`source: { field: name }`): one
or two words carry nothing to match.
**`content`.** `modality: image` embeds the picture itself, so a text query
matches what the asset looks like. A type whose assets are looked at makes the
picture its identity.
**`facets`.** What a query narrows and re-ranks the matches by. `file` is embedded
whole, so keys nobody declared in it are still found. Each further key is
computed for every asset and states a value for every one, including `false`: a
file can imply "not rigged" but never say it, and a query separates rigged from
unrigged only because the unrigged ones say `rigged: false`. A key is
`{ type: bool | number | enum, filter?: range, from }`, where `from` is
`{ file, field }` (a field of one of the asset's files, dotted for nesting),
`{ metadata: key }`, or `{ components: { contains | any_outside } }` (what the
asset's entities carry).
## What blocks a push
A push checks every asset it carries against its type. These refuse it:
- a required file that is missing, a `content` check that fails, a `described` file not written yet;
- an error from the type's `validate`.
Unlisted files and warnings do not. A `described` file blocks only a push that
changes the asset. When a push is refused, the message names each asset and what
it lacks. `world.publishBlockers()` and `zm status` read the same list without
pushing.
## Typing a result from the asset (`refShapes`)
A `ref` method whose result depends on the asset (one entry per child folder, per
row of a config, per control a map declares) can only be annotated as
`{ [string]: Thing }`, which accepts any key. `refShapes` states the result for
each asset instead: a function returning a Luau type expression for that asset,
and the module whose types the expression uses. Read the asset; never run it.
```lua
-- inputMap.assetType/behavior.luau
M.refShapes = {
activate = function(self): (string, string)
local names = {}
for _, control in ipairs(M.ref.controls(self)) do
table.insert(names, control.name .. ": Handle")
end
if #names == 0 then return "", "" end
return "{ " .. table.concat(names, ", ") .. " }", "@builtin::modules.zinput.scheme"
end,
}
```
With it, `map.jump:onPressed(fn)` is checked and `map.noexisting` is reported.
A per-asset type applies where the call site names which asset: a component
field whose default names it, or an annotation `AssetRef<"inputMap", "<identity>">`.
`asset.resolve(name, category)` carries only the category, and a name computed
at runtime carries nothing, so calls on those keep the declared return. The type
belongs to the call's result: index it there, or bind what you need from it
there, and the names stay checked.
`require("@builtin::assetTypes.assetType.shared.refShapes").published()` shows
what was published: `categories` (each type's method surface) and `returns`
(per-asset results by identity, then method). An identity missing from
`returns` was never published. Results are recomputed when an asset is written;
at most 64 assets of one type are read.
## Putting an asset in a scene (`ref.instantiate`)
A caller writes one piece of code against every instantiable type, so what
`instantiate` returns is fixed:
```lua
local Instantiable = require("@builtin::assetTypes.assetType.shared.instantiable")
M.ref = {
instantiate = function(self, target, opts)
local root = Instantiable.root(self, target, opts)
-- compose the asset under `root`, now
return Instantiable.result(self, root, idMap)
end,
}
```
**In.** `target` is the entity the asset lands under, or onto for a hierarchy
type; with none, the type spawns a new root. `position`, `rotation` (three
numbers in degrees, or a quaternion), `scale`, `name` and `temporary` mean the
same for every type: `Instantiable.root` applies them to a root you make,
`Instantiable.place` to one you adopt. Document any options of your own in the
hook's `--!arg` docs.
**Out.** `(root, idMap)`. `root` is the composed root, live when you return:
build synchronously, never defer to a component's `awake`. `idMap` maps each
original id to the spawned one, so a component that composes the asset again on
every load can pass it back in and keep references into the composition. Every
call goes through `Instantiable.result`, which refuses a root that is not live
and turns a missing `idMap` into `{}`.
## Inspecting an asset (`ref.inspect`)
`asset.inspect(ref)` builds a record every asset shares (`identity`, `name`,
`guid`, `source`, `typeName`, `typeDefinitionPath`, `scope`, `origin`,
`description`, `tags`), then calls `ref.inspect(self)` for the type's own
`detail`:
```lua
M.ref = {
inspect = function(self)
-- read the asset's own files, never runtime state: inspect works on an asset
-- that has not been compiled, uploaded or registered
return { --[[ what makes this asset what it is ]] }
end,
}
```
Without it, the record is the shared part alone, and an agent inspecting the
asset learns nothing of what it is. A hook that raises leaves `detail` empty and
sets `record.warning`.
## Discovery
- `asset.list("assetType")`: every registered type.
- `asset.inspect("<typename>")`: the type, its README and its `about.yaml` texts.
- `asset.resolve("<typename>", "assetType")`: the type itself.
# dotbot (editor panel)
The DotBot panel: one dock tab, DotBot, in the right dock under the Agents menu
beside the terminal agents' tabs.
A conversation runs on an account, and the account is a setting of the
conversation, shown on the composer's account chip and changed from it:
| Account | Pays |
|---------|------|
| OrigoZero credits | the agent included with OrigoZero |
| each connected Claude account | that Claude plan |
| each connected ChatGPT account | that ChatGPT plan |
Several accounts of one provider connect side by side. Each is one of the
plugin's agents: `dotbot-claude` runs on the first Claude account and
`dotbot-claude~2` on the second, so moving a conversation to another account is
sending its next turn as that account's agent. A conversation keeps its
history when it moves.
- **Toolbar**: DotBot, then conversations, new chat, whether DotBot reacts to
engine events, the community setting, and overflow.
- **Community setting**: how much community work DotBot does without asking
the person: off, rate, rate and report, rate, report and contribute, or full
(also answering comments and reviewing contributions on their content). The
menu reads and sets the engine's community module
(`@builtin::modules.community`), which keeps the level in the person's home
folder, so it goes with them from world to world; the engine's community
notices and DotBot's own rules both read it. Until a home folder is mounted,
a level set holds for the engine session, and the menu says so.
- **Conversations**: every conversation, whichever account it ran on, named
with that account. Opening one opens it on the account it ran on.
- **Look**: the panel draws in DotBot's own palette (`View.palette()`:
charcoal neutrals, DotBot orange for its mark, Send, what is active and the
context bar), with prose in the editor's sans and code, tool names and
figures in JetBrains Mono (`View.MONO`). The editor's own controls (the
text field, the chips, menus) keep their look.
- **Transcript**: the person's messages as rounded bubbles on the right, the
answer as plain text across the panel, and between them a turn's work
(its thinking and tool calls) as one rounded card, a step per row. Under
each turn, a quiet usage line: model, thinking level, the context it read,
tool calls, duration, and which account paid, said on the conversation's
first turn and whenever it differs from the turn before. A turn's usage
line stays under its own turn when the stored history catches up with what
the panel watched live. A switch of account says so in the conversation
where the next turn will appear.
- *Turns started elsewhere*: a turn the panel did not start (a run the
engine starts with a prompt, the page's `agent_prompt`, the engine waking
the agent) shows the message it answers as it starts, above what the turn
says, in that turn's conversation, which the panel moves to. What the
engine delivered reads as the engine's row, the way a reopened
conversation reads it.
- *Thinking* is folded, never hidden: a row that says `Thinking… 4 s` while
the model thinks and `Thought for 4.2 s` once it has, with a chevron that
opens the thoughts (streaming live while it thinks). A turn's thinking
phases fold into one row when the turn ends, and a reloaded conversation
shows the thinking it stored.
- *Tool calls* are a line each: a dot for how it went (green done, amber
running, red failed, grey stopped), the tool's name, and what it was
called on (its first argument, a path or a query), or why it failed.
A call opens to its input and answer. A run of carrier calls names what
a `tool_exec` actually ran, from the trace in its
answer, for a live answer (cut at 2000 characters by the host) as well as a
stored one. A picture whose file is gone says so.
- *Pictures*: every picture a tool call returned (a `capture`, a
`read_file` of an image, an `execute` that answers one) shows as a
thumbnail under the call's card, live and in a reopened conversation.
Clicking a thumbnail opens its larger copy beneath the card; clicking it
again closes it. The plugin keeps a thumbnail (at most 240 px) and a larger
copy (at most 1280 px) of each, and the panel draws only those.
- *Answers* wrap: a markdown table is drawn as a table whose cells wrap, and a
fenced code block wraps at the panel's edge instead of running past it.
- *Selection*: text can be highlighted with the mouse and copied with Ctrl+C:
user messages, thinking, tool details, error cards, code blocks, and (where
the renderer supports `selectable` on a `richText`) every styled paragraph,
list item and table cell of an answer.
- **Composer**: where a message is written. Files go with it: the attach button
opens the person's file picker, Ctrl+V (Cmd+V on macOS) with an image on the
clipboard attaches the image, and files dropped anywhere on the panel attach
while a line in the composer says they will. Each shows beside the input (a
thumbnail for a picture the model reads, its name for any other file) with a
button that takes it back out, and goes with the next message, which needs no
text of its own. A file over the size `ui.maxFileBytes()` states, or one that
cannot be read, is named under the composer, and the others attach.
- **Agents**: the agents a conversation's turns started (`start_agents`), as
cards between the transcript and the composer, newest first, under a
heading counting them by state, with what they used together (input,
output, cache hit rate, summed from their statuses as they arrived) at its
right. The section is about three agents tall until a person drags its top
edge to another height (kept for the tab), scrolls past that, and folds to
the heading once every agent has ended (a press on the heading opens or
folds them). Each agent is one line: a dot and its state (queued, starting,
working, waiting, done, failed, cancelled) in its own hue, its name, the
tool it is in right now (or that it waits for the person's answer, for
engine work, or once it ends its answer or why it failed; a phase that
only repeats the state is left off), how long it has taken (counting while
it works), its Stop and the arrow to its transcript. A press on what it is
doing opens the line to the rest: its task, the whole of what it is doing,
what it has used (tool calls, input, output, cache hit rate) and
thumbnails of the pictures its calls returned. The square stops that agent
alone. The arrow, or its name, opens the agent's own transcript in place of the
conversation: its state above every row of its conversation, stored and
streaming, opening on its task, with its pictures and a Working row, and
Back returns. While the turn runs `wait_for_agents` its Working row names
the agents it waits on. The agents are held by the source, so the panel opened again shows
them as they stand.
- **Workflows**: every workflow run in the engine, whoever started it, opened
from the toolbar's count of the runs still running (shown while any runs)
or from More > Workflows. A card per run, newest first, names its workflow,
its state (Working, Waiting, Running, Finished, Failed, Cancelled), the
DotBot conversation that started it (and the agent a turn started, when one
of those did), how long it has run, its phases and how many of its requests
are answered, and why it ended. Opening one shows each phase with its
requests: each one's state, the agent working it (a button opens that
agent's transcript) or the runner holding its claim, how long it has been
claimed or waited, the claims that ran out and its error; a press opens its
answer. Under them, the run's log. A running run can be cancelled; Cancel
asks once first. Everything moves as the runs do, read from the engine's
workflow runtime, and only what changed is drawn again.
- **Composer**: the account chip, a model chip and a thinking chip offering only
the levels the chosen model accepts, attach, send, and a line naming what is
left of the account's usage.
- *Context*: under the composer, one line: how much context the
conversation holds against its model's context window (`184K / 1M`),
the bar, and an info button. Hovering the button shows the rest (where
it compacts, and what the last turn and the conversation used); a press
keeps those lines open under the bar. The bar is filled as the
plugin measures it after each model call and dropping after a compaction.
A handle on the same bar stands where auto-compaction triggers
(`compacts at 600K`) and sets that threshold: drag it, click the bar, or
with the bar focused use the arrow keys (10K a step, Shift for 100K),
Page Up / Down, Home and End. The value it lands on is shown while it
moves; once let go (a key: once pressed, or once let go after it is held)
it is the person's auto-compact setting, the one
Settings… shows. It stays between the least a threshold may be and the
most it takes effect at, never past the window. A model that states no
window reads `max unknown` and says so; its handle keeps its own range.
- *Tokens*: on the context line's info button (as lines under the composer
for a conversation with no context bar), what the conversation's model
calls used, for the latest turn and for the whole conversation: uncached input tokens,
output tokens, and the cache hit rate (cache-read input over all input:
cache read, cache written and uncached). The plugin records them as each
turn ends, so they read the same when the panel or the engine is opened
again. A provider that states no cache figures is said to state none.
- *While a turn runs* (one the person sent, or one DotBot woke into on its
own) the Working row shows and Send becomes Stop. Enter queues the message
for when the turn ends; the interrupt button stops the turn and runs the
message once it has ended. Queued messages sit above the composer, each one
editable and droppable. Stop holds them: a stopped conversation starts
nothing until the person sends a held message.
- **Account picker** (the account chip): every account DotBot can run the
conversation on, with its state and usage, then "Connect another Claude
account", "Connect another ChatGPT account" and "Connected accounts…".
- **Connected accounts**: one card per account with its plan, its own usage
windows, and Use, Rename, Sign in again and Disconnect; Connect on an account
that is not connected starts its sign-in in place.
- **Connect flows**: ChatGPT's device code, and Claude's sign-in then paste,
for the first account of a provider and for each further one.
- **Usage states**: a notice under 25% of a window left, a warning under 10%
offering a cheaper model only when that model is one this account can run,
and a spent window naming the connected accounts that still have room, with
a button that moves the conversation to the first of them. Nothing moves on
its own.
- **Failure states**: an expired sign-in, an expired code, a provider not
issuing codes, an engine not linked to an OrigoZero account, and an account
disconnected while a conversation was on it, which then asks for an account
rather than sending anywhere.
Everything it shows comes from the plugin through `source.module`, and every
word it puts on screen for a reading comes from `view.module`. The panel holds
only what is on screen right now: which view, which popup is open, which
account the open conversation runs on, how far a connect flow has run, and the
unsent draft.
# dotbot_service
The DotBot bridge, minus its privileges.
`src/lua/trusted/dotbot/` is the layer between the DotBot panel (user-VM Luau,
untrusted) and the DotBot plugin (trusted scope, holds a person's ChatGPT /
Claude sign-in). Everything in that layer that is a **rule** rather than a
**capability** lives in this module: the job table, the consent choreography,
the event ring, the mirror the read-only exports answer from, and the scrub
every value passes through on its way out.
```lua
local Service = require("@builtin::modules.dotbot_service")
local service = Service.new({
plugin = function() return rawget(_G, "dotbot") end,
await = task.await,
spawn = task.spawn,
consentRequest = function(o) return consent.request(o) end,
consentGranted = function(o) return consent.granted(o) end,
openUrl = function(url) return system.openUrl(url) end,
newJobId = function() return __crypto.uuid_v4() end,
nowMs = function() return os.clock() * 1000 end,
})
```
## Why the split
It is what makes the layer testable. The module is a **factory**: it holds no
state of its own and no privileged global, so a test can construct an instance
over fakes and drive every rule in it. Being a builtin module, a world script
can construct one too — and wins nothing, because its instance talks to its own
fakes. The one instance that talks to the real consent gate, the real plugin
namespace and the real `system.openUrl` is built in the trusted VM, out of
globals only the trusted VM holds, and is reachable only as
`trusted.call("dotbot.<method>", …)`.
## The shape, and where it comes from
| Constraint | Consequence |
|---|---|
| A `trusted.call` handler must not yield (`trusted/exports.luau`) | Nothing that awaits is answered in the frame. Awaiting verbs are start/poll **jobs**; reads are answered from a **mirror** a spawned task fills, which stays current until a change marks it stale, so an open panel asks the plugin nothing while nothing changes. |
| There is no push from the trusted VM into a user VM | The panel **drains a cursor** (`events(cursor)`) rather than registering a callback — so no trusted code ever calls into a user VM, and a world script cannot install itself as the panel's event handler. |
`stop` is the one verb answered in the frame: stopping is always allowed and
always cheap, and a stop that needed a confirmation would be a stop that lands
after the turn it was meant to end. Its outcome arrives as a turn event.
## Signing in
A person's plan is reached by one of two flows, and **the plugin says which**.
`connectStart` reads it from the plugin's own account state (`M.signInFlow`)
and, when a logged-out account names none, asks the plugin — never the caller,
whose choice of flow would be a choice of which endpoint the person is sent to.
| Flow | `connect.start` answers | Then | Finished by |
|---|---|---|---|
| `deviceCode` (ChatGPT) | `{ flow = "deviceCode", state = { userCode, verificationUrl, … } }` | the person types the code on the provider's page | `checkSignIn` until the account connects |
| `pasteCode` (Claude) | `{ flow = "pasteCode", state = { authorizeUrl } }` | the person signs in and the browser ends on an address carrying the code, which they paste | `completeSignIn(provider, pasted)` |
`cancelSignIn` abandons either.
### Several accounts of one provider
Every flow takes an **account key**: the provider's key (`anthropic-claude`)
for its first account, the provider and a slot (`anthropic-claude~2`) for each
further one. `addAccountStart(provider)` connects a further account beside the
ones already connected: behind the same `connect` confirmation, it asks the
plugin for the key the new account signs in under (`newAccount`) and starts
that account's sign-in, answering what `connect` answers plus the `account` it
started. `renameAccountStart(account, label)` keeps a person's name for an
account, as they wrote it (one line, at most 64 characters), and asks nobody. A
dialog that names an account names which one, by the email its provider stated,
once a provider has more than one: the name a person gives an account is set by
an ungated call, so the dialog's words stay the plugin's own.
Only `connect` asks for a confirmation. The three that continue it do not, for
`stop`'s reason: they carry out a `connect` the person has already confirmed and
is at that moment completing on the provider's own page, they spend nothing, and
`completeSignIn` cannot connect anything on its own — the plugin holds a
single-use verifier from the gated `connect` and answers "no pending login" to
anything else. A second dialog inside one flow is how a person learns to stop
reading the first.
## The agents a turn started
A turn starts agents with `start_agents`, and the plugin reports each on its
feed as a `subagent` event: `{ kind = "status", status }` on every change,
`{ kind = "event", event }` for one event of the run's own transcript, and
`{ kind = "tool_image", event }` for a picture one of its calls returned.
`subagents(conversation?)` answers the runs held here, oldest first: each the
plugin's snapshot with `images`, the newest `SUBAGENT_IMAGES` pictures its
calls returned, and `pictures`, how many there have been. A status event puts
that run's new record in place; a read answers a frozen copy of the list,
made once per change, whose `version` moves when a run in it changes.
`subagent(id)` answers one run's record. `subagentUsage(conversation)` answers
what a conversation's agents have used, summed from their statuses as they
arrive (`runs`, the four token counts, `creditsCharged`), so a run let go
keeps what it added. A picture of a run not held here is let go with it.
The plugin is asked for its list once; status events keep the runs current,
and what a status event said stands over a list the plugin answered before
the event arrived. A list asked again (`refresh("subagents")`) lets go of the
runs it no longer names, and once more than `SUBAGENT_KEEP` runs have ended
the earliest to end is let go. A run that reaches one of `SUBAGENT_ENDS`, and
a run event that ends a turn, mark the run's own conversation's history
stale. `stopSubagent(id)` asks nobody, for `stop`'s reason, and answers in the
frame.
## Turns a usage limit stopped
`continuations()` is the plugin's list of the turns a usage limit stopped,
each continuing on its own once its window resets, read from the mirror and
asked again on a `continuation` event or a turn's end. `cancelContinue` asks
nobody and answers in the frame, for `stop`'s reason; `continueNowStart` is a
job that starts the turn now, and the provider decides whether the window has
room.
## The context gauge
`context(conversation)` is the plugin's answer for a conversation's context gauge: how much context it holds, its model's window (nil when the model states none) and the auto-compact threshold with the range it may take. Read from the mirror and asked again on a `context` event (a model call or a compaction measured it, its model changed, or the threshold did), a turn's end, a model, threshold or default account this service set (`setModelStart`, `setAutoCompactStart`, which refills it before it settles, `setDefaultAccountStart`), a sign-in change, or the time its `staleAtUnix` names, which the plugin states while a window is not known and its catalogue may come to state one.
## Which conversation started a workflow run
Built with `workflows` (the engine's `@builtin::modules.workflow`), the service
states where a workflow run one of DotBot's tool calls started came from, as
`{ host = "dotbot", conversation = "<agent>/<id>", agent? }` through
`setOrigin`, `agent` naming the agent a turn started when its call did. The
engine keeps it with the run's record.
It follows every tool call of every conversation, and of every agent a turn
started, from its `tool_start` to its `tool_result` (or the turn's end, or the
agent's), and listens to the runtime's `onChange`. A run is a call's when the
call was running as the engine started it and the call's answer names it;
each such run teaches the service the connection DotBot's calls reach the
engine over (the run's `started_by.connection`). A run no answer names (the
host cuts a long answer) is the calls' when that connection started it and
every call running as it started ran in one conversation for one agent. A run
read back from its record, one started while no call ran, and one already
stated are left as they are. A call with no answer for 15 minutes is taken to
have ended.
`close()` stops the service listening to the runtime: the engine's service is
closed when the one built after it (the plugin loaded again) takes its place,
and a test closes its own.
## Spending
`sendStart` and `commandStart` both ask for the `spend` grant, keyed by action,
plugin and the agent's display name, remembered for the world session. A slash
command is gated because a slash command can run a turn — `/compact` summarises
a conversation with the model — so it spends the plan exactly as a message does.
## What it will not do
- Return a token, a credential id or a header. `M.scrub` drops every
credential-named key at every depth, on every value leaving the layer —
results and event payloads alike. It is the second line: DotBot's account and
event types carry no token by construction. The names it drops are exact, not
a substring match on `token`, so the usage counters a person is shown
(`tokens`) and a turn's `turnId` survive.
- Take a URL. `openSignInStart(provider)` reads the verification URL out of the
plugin's own account state for the provider named, checks it is an http(s)
page, shows a person its **host** in the dialog, and only then opens it.
Account state naming none errors the job.
- Answer, dismiss or count a consent dialog. There is nothing here that settles
one; the gate is the engine's, and only a person at the keyboard answers it.
- Put a caller's own words on a dialog. `detail` is resolved through the
plugin's own agent and account lists and the flow **errors when it cannot be
named** rather than falling back to the id it was handed. The two arguments a
caller does supply beyond a message — a pasted sign-in code and a command
line — are shape-checked (`M.pastedCode`, `M.commandLine`) and reach no
dialog: the pasted code's flow draws none, and a command's dialog names the
agent.
- Read a plugin's refusal as an answer. The plugin host **raises** one where
the call is awaited, so `call` reports it as a failure and a job never settles
`done` on a sign-in that did not happen.
## Constants
| Name | Meaning |
|---|---|
| `RING_CAPACITY` | 512 — events held. A cursor older than the tail is answered `dropped = true`. |
| `JOB_LIMIT` | 8 — jobs live at once, across every caller. A ninth `start` is `{ ok = false, reason = "busy" }`. |
| `JOB_TTL_MS` | 600000 — a job nobody polls is dropped after ten minutes. |
| `RETRY_MS` | 2000: how long a read the plugin could not answer waits before it is asked again. A read that has an answer stays current until a change marks it stale: an `account`, `usage`, `continuation`, `context` or turn-ending `turn` event, the time an answer's `staleAtUnix` names (a usage answer, and the agents and default accounts built on the same reading, `LAPSES_WITH`), a turn in a conversation the list does not hold, a job this service ran, or `refresh(name, arg?)` (with `arg`, the one read of `name` it names). A sign-in, a sign-out and an `account` event mark the accounts, the agents, the models and the usage. A new conversation list marks the history of each conversation whose message count or last update it shows moved. |
| `MIRRORED` | The reads the mirror holds: `agents`, `accounts`, `models`, `usage`, `conversations`, `history`, `subagents`, `defaultAccounts`, `continuations`, `context`. `refresh(name)` takes one of them. The mirror also holds `toolImage(conversation, image, size)`, where the plugin put one picture a tool call returned for the UI to draw: asked once per picture and size, and kept, because the copy stays where it was put. |
| `TURN_ENDS` | The turn event types that end a turn (`end`, `done`, `error`), after which the conversation list, the history, usage, accounts, agents, continuations and context gauges are asked again. |
| `SUBAGENT_ENDS` | The states a run ends in: `done`, `failed`, `cancelled`. |
| `SUBAGENT_IMAGES` | 8: the pictures kept with each run, newest last. |
| `SUBAGENT_KEEP` | 64: the ended runs held, the plugin's own number. |
| `PLUGIN_NAME` | `"dotbot"` — the name the consent gate resolves the dialog's display name from. |
| `DEVICE_CODE` / `PASTE_CODE` | `"deviceCode"` / `"pasteCode"` — the two sign-in flows, as `connect.start` names them back. |
Tested by `src/lua/lib/tests/suites/dotbot_exports.testSuite`.
# source
The DotBot panel's data source — the one seam between the editor panel and the
DotBot agent surface.
**This implementation is a fixture.** Every reading it hands back is a constant
written into its `init.luau`. It talks to no plugin, no provider and no network,
spends nothing, and holds no credential. It exists so the panel can be built and
looked at while the real surface is built elsewhere.
The contract is shaped after the `dotbot.*` trusted exports, so swapping the
fixture for the real surface is a change to this one file:
| Half | Members |
|------|---------|
| Read-only, answered in the frame | `available`, `agents`, `agent`, `terminalAgents`, `accounts`, `accountsFooter`, `models`, `model`, `levelsFor`, `level`, `usage`, `conversations`, `currentConversation`, `agentOfConversation`, `alternativesTo`, `history`, `messageRows` (the rows of a message a `user_message` turn event carries, read the way `history` reads it), `sendable`, `events`, `subagents`, `subagent`, `splitAddress`, `continuationOf`, `contextOf`, and the engine's workflow runs: `workflows`, `workflow`, `workflowPhases`, `workflowsRunning`, `workflowRevision`, `onWorkflowChange`, `workflowAgent` (the agent a turn started whose task names a request), `workflowConversation` (the conversation a DotBot turn started a run in) |
| Asking a read again | `refreshConversations`: the conversation list is asked again on its next read. `refreshHistory(conversationId, agentId?)`: that conversation's history is. `conversations`, `history` and `subagents` translate each answer once and hand back the same list until it changes. A history answer read again translates the messages from the first one that differs from the last answer and keeps the rows of every message before it; a call a later result settles is settled in a copy, so a list handed out before stays as it was. `agents`, `accounts` and `models` are the same list for every read of one answer (the agents and accounts within one second of the clock, which a usage window's reset is read against). `model(agentId, id)` names a model the answer read now does not list by the record an earlier answer gave it, else by its id, so the model a conversation runs on stays named. |
| Start / poll, because a trusted handler may not yield | `connect.start` / `.poll`, `openSignIn.start` / `.poll`, `disconnect.start` / `.poll`, `addAccount.start` / `.poll`, `renameAccount.start` / `.poll`, `send.start` / `.poll` |
| Read-write but unpriced | `setModel`, `setReasoning`, `modelOf`, `levelOf`, `setAutoCompact`, `autoCompactOf`, `stop`, `stopSubagent`, `cancelContinue`, `continueNow`, `cancelWorkflow` |
| The turn each tab runs, and what waits for it | `submit`, `turnOn`, `turnRunning`, `queued`, `stopTurn`, `unqueue`, `release`, `forgetTurn`, `pollTurns`, `observeTurn` |
| The slash commands typed in a composer | `isCommand`, `runCommand`, `commandOn`, `pollCommands` |
| The half only a fixture has | `fixture.enable`, `fixture.scenario`, `fixture.approve`, `fixture.setConnected`, `fixture.dropEventsBefore`, `fixture.reset` |
A `start` answers `{ ok = true, id }` or `{ ok = false, reason = "busy" }`. A
`poll` answers `pending`, `awaitingPerson`, `done`, `refused` or `error`. A
device-code flow carries its code, its page and its expiry on the
`awaitingPerson` answer, because that is what a person has to be shown while the
job waits.
Two `done` answers carry a flag that says the fixture did not do the thing:
`openSignIn` reports `opened = false` with the address it would have opened, and
`send` reports `delivered = false` with the reason. The panel shows both rather
than leaving a button that looks like it worked.
`fixture.enable(false)` takes the data away, and the panel says
"DotBot is not available in this build" instead of drawing a conversation
nobody had.
## One turn per tab
A tab runs one turn at a time, whoever started it: a send from the composer, or
a turn the plugin woke into on its own. `turnOn(tabId)` is that turn's record,
and the Working row, the Stop button and the composer all read it.
`submit` starts a turn on an idle tab; while one runs it queues the message
(`"queue"`, the default) or stops the running turn and runs the message once
that turn has ended (`"interrupt"`). A turn's `end` starts the next queued
message. `stopTurn` holds the queue, so a stopped tab stays stopped until the
person sends again (`release`). `unqueue` takes a queued message back to edit
or drop.
## Slash commands
A composer line starting with `/` and a letter (`isCommand`) is a command,
which DotBot runs as one rather than sending it to the model. `runCommand`
runs it at once, whether or not a turn runs on the tab. `/model <id>` and
`/reasoning <level>` are the pickers in words: the engine keeps them as it
keeps a pick, and the answer is `{ outcome = "ran", text }` or
`{ outcome = "refused", detail }` at once. Every other command is DotBot's own
(`dotbot.command`), addressed to the tab's conversation: `{ outcome =
"running" }`, and `pollCommands` hands over its answer once it settles,
`ran` with the command's text (and the conversation the agent is in after
it), `refused` with the reason, or `notACommand` for a line DotBot has no
command for, which the composer then sends as a message.
## The agents a turn started
`subagents(conversationId?)` lists the agents a conversation's turns started
with `start_agents`, oldest first: each the plugin's snapshot (`id`, `name`,
`task`, `state`, `doing`, its tool calls, tokens and `creditsCharged`, its
times in host epoch milliseconds, `awaited`, `result`, `error`, its own
`conversation`) with `images`, the newest pictures its calls returned in the
shape a transcript row carries them, and `pictures`, how many there have
been. A list is translated again only when the service's list moves, and then
only the runs that changed. With no conversation it lists every run on the engine;
`subagent(id)` reads one, and `subagentUsage(conversationId)` what its agents
have used, as their statuses stated it. The runs are held by the service, so a panel opened
again reads them as they stand. `stopSubagent(id)` stops one, answered in the
frame; its `cancelled` state arrives as its status. A run's own conversation
is an ordinary conversation: `splitAddress(run.conversation)` names it the way
`history` takes it.
## Scenarios
`fixture.scenario(name)` puts the readings into one state at a time:
`normal`, `fresh`, `notice`, `warning`, `blocked`, `signInExpired`,
`codeExpired`, `codesUnavailable`, `notLinked`.
# surface
<!-- zero:scaffolded-readme -->
<!-- Replace the line below with what this module provides and who
consumes it, then delete both comment lines. -->
TODO: describe this module.
# transcript
The DotBot panel's transcript: a conversation's rows as the scroll area one tab
draws.
```luau
local Transcript = require(".transcript")
local transcript = Transcript.new({
source = Source, -- traceOf / toolsRunIn, to read a tool answer; toolImage, to draw its pictures
icons = { down = ..., right = ..., alert = ..., bot = ... },
expanded = expandedRows, -- which rows are open, by row key
onToggle = function() expandEpoch += 1 end,
})
local node = transcript.render(tabId, messages, { conversation = convId })
```
| Member | What it does |
|--------|--------------|
| `PAGE` | 40: the rows a transcript draws before the "Show earlier messages" row, and how many more each press of it draws. |
| `new(deps)` | A transcript over `deps.source`, `deps.icons`, `deps.expanded` and `deps.onToggle`; `deps.pageSize` overrides `PAGE`. |
| `render(tabId, messages, opts?)` | The virtual scroll area holding the newest rows of `messages`, with a "Show earlier messages" row above them when there are more. `opts.conversation` names the conversation (a tab on a new one starts again at one page); `opts.now` is the clock a thinking row's seconds are read against. A run of a turn's work rows (thinking and tool calls) is drawn as one rounded card, each row a slice of it, so the rows stay the scroll area's own children. A usage line names its payer only on the first turn and where it differs from the turn before. |
| `showEarlier(tabId)` | Draws one page more of the earlier rows on the next render. |
| `stats(tabId)` | What the last render did: `{ rows, drawn, built, kept, hidden }`. |
## Pictures
A tool row whose call returned pictures carries them as `images`: each
`{ address, image, index, thumbWidth, thumbHeight, viewWidth, viewHeight,
thumbKept, viewKept, thumbPath? }`, where `address` is the conversation
(`<agent>/<id>`) and `image` the picture's number in it. The row draws a
thumbnail of each under its card, at most 160 by 90, read through
`source.toolImage(address, image, "thumb")` unless `thumbPath` already names
where it is. Clicking a thumbnail opens the larger copy (`"view"`) under the
card, at most 360 high; clicking it again closes it. A run of calls draws the
pictures of all its calls.
## The agents a turn started
`newAgents(deps)` builds the cards a tab draws above its composer for the
agents its conversation's turns started. It takes a transcript's `deps`, with
`icons.term` and `icons.stop`, plus `onOpen(run, key)` and `onStop(run, key)`.
| Member | What it does |
|--------|--------------|
| `render(key, runs, opts?)` | A grip to drag the section's height by, a heading naming how many agents are in each state, a failure in the failure hue (a press folds or opens the cards), with `opts.usage` (what the agents used together) at its right, then one line per agent, newest first: a dot and its state, its name, the tool it is in (or what it waits for, its answer, or why it failed; left off when it only repeats the state), its time worked (a queued agent shows none, and its line says how long it has waited), its Stop while it works and the arrow to its transcript. A press on what it is doing opens the line to its task, the whole of what it is doing, what it used, and the thumbnails of its newest `AGENT_PICTURES` pictures. The name and the arrow open its transcript. The section is as tall as its lines up to `AGENTS_SHARE` points, or to the height a person dragged it to (between `AGENTS_MIN` and `AGENTS_MAX`, kept per key), and scrolls past it; the earlier cards wait behind a "Show earlier agents" row at its end. Nil for no agents. `opts.nowMs` is the clock times are read against, and `opts.conversation` the conversation a fold is kept for. |
| `folded(key, runs, conversation?)` / `setFolded(key, runs, conversation, folded)` | Whether the section is folded to its heading: as the person set it for that conversation since its agents last started or all ended, else open while an agent works and folded once every agent has ended; and setting it, as a press on the heading does. |
| `showEarlier(key)` / `stats(key)` | One page more of the earlier cards, and what the last render did: `{ runs, drawn, built, kept, hidden, folded }`. |
| `AGENT_PAGE` | 6: the cards drawn before the "Show earlier agents" row. |
| `AGENTS_SHARE` | `118`: the height in points the section takes before its lines scroll, until a person drags it: its heading and about three agents. |
| `AGENTS_MIN` / `AGENTS_MAX` | `52` / `640`: the least and the most the section can be dragged to. |
| `agentHue(P, state)` | The hue a state is drawn in. |
A card is kept, like a row, while what it shows is unchanged, so a status of
one agent builds that card and no other.
## What a redraw costs
Each row is drawn from what it shows: its text, its tool call and answer,
whether it is open, a thinking row's seconds. A row that shows the same as it
did last time keeps the subtree it already has, and its callbacks are carried
into the new build (`edui.app` `collectHandlers` / `adoptHandlers`), so a delta
streaming into the last answer builds that answer and nothing above it. A row
holding a callback with no key is built fresh every time, because an unkeyed
callback is numbered by the order a build reaches it.
Only the newest rows are drawn, so what a redraw costs is set by what is on
screen rather than by how long the conversation is. The earlier rows are one
press away and nothing is dropped.
Tested by `src/lua/lib/tests/suites/dotbot_panel.testSuite`.
# view
What the DotBot panel says, apart from how it is drawn.
Every function here is pure: it takes readings from `modules.dotbot.source` and
returns the words and the state the panel renders.
| Function | Answers |
|----------|---------|
| `emptyState(availability)` | The title and detail shown when no DotBot surface is present. |
| `hintLine(agent, usage)` | The line under the composer naming what pays and what is left, or nil when there is nothing honest to say. |
| `usageNotice(agent, usage, models)` | The banner above the composer: a notice under 25% left, a warning under 10% offering a cheaper model only when that model is one the agent can run, and a used-up state naming the reset and that a message sent now is answered once it resets. |
| `contextGauge(answer, preview?)` | The context gauge of a conversation from the plugin's `context` answer: the fill (its context against its model's window), where the auto-compact handle stands and the range it can move in (the least a threshold may be, to the most it takes effect at, never past the window), `184K / 1M` or `184K / max unknown`, and `compacts at 600K`. `gaugeTokensAt(gauge, fraction)` is the threshold a press or a drag at a share of the bar sets (to 1,000 tokens); `gaugeKey(gauge, from, key, shift?)` is where an arrow (10,000, Shift 100,000), Page Up / Down, Home or End moves it. `gaugeCount(n)` writes a size the way the gauge does. |
| `continuationNotice(continuation)` | The banner while the conversation's turn waits for a usage window to reset: when it continues, with Continue now and Cancel. |
| `problemNotice(agent)` | The banner a failed sign-in puts above the composer. |
| `composerState(availability, agent, usage)` | Whether the field takes typing, what it says while empty, and whether it carries the model and thinking chips. A spent window keeps the field open and says which limit is used up and when it resets: the provider decides. |
| `connectSheet(agent, flow)` | The sheet a disconnected, expired or unlinked agent shows in place of a conversation. |
| `connectedNotice(agent, account)` | The line a freshly-connected agent shows above its first turn. |
| `metaLine(meta)` / `metaWho(meta)` | The per-turn meta line: model, thinking level, tokens, tool calls, duration — and who paid. |
| `pickerSubtitle(agent)` / `pickerAction(agent)` | What an agent's row in the picker says, and the word on its button when it needs one. |
| `rowKey(row)` / `mergeRows(history, live)` | A transcript row's identity (a tool row is its call, a thinking row or usage line is itself) and the merge of stored history with the live rows, which shows the overlap once. A live row the history does not hold (a turn's usage line is never stored) is drawn after the stored row the live row before it matched, so it stays with its own turn; live rows nothing of which is stored yet follow the history. A history list is keyed once, when it first reaches `mergeRows`, so a merge on every redraw costs the live rows. |
| `palette()` / `MONO` / `MESSAGE` | DotBot's own look: the editor's palette with DotBot's colours and corner radii laid over it, the font code and figures are set in, and the surfaces of a person's message and an opened thought. |
| `groupCarrierRows(rows, toolsRunIn)` | Runs of `tool_exec` calls collapsed into one row naming the tools they ran. |
| `thinkingLabel(row, now)` / `finishThinking(row, now)` / `foldThinking(rows, from)` / `thinkingRow(...)` / `toggleOpen(state, key)` | Thinking as a folded row: its header, its clock, the fold of one turn's phases into one row, and the open/closed state. |
| `splitMarkdown(md)` / `tableNode(...)` / `tableWeights(...)` / `codeNode(...)` / `markSelectable(node)` | An answer's tables and fenced code lifted out of the markdown and drawn so they wrap, and every piece of an answer marked selectable. |
| `imageNode(P, key, path, exists)` | A tool's picture, or the line saying it is no longer available. |
| `linkText(id, label, onClick)` | Text that looks like a link and acts like one, its callback keyed by `id`. |
| `agentStateWord(state)` / `agentActive(run)` | How an agent's state reads (`Queued`, `Starting`, `Working`, `Waiting`, `Done`, `Failed`, `Cancelled`), and whether it still works. |
| `agentElapsed(run, nowMs)` / `agentWaited(run, nowMs)` / `duration(seconds)` | How long an agent has worked, counting from its start while it works (none while queued), how long a queued agent has waited to start, and a span as `8s`, `1m 05s`, `1h 02m`. |
| `oneLine(text, limit)` | Text as one line, its line breaks made spaces, cut at `limit`. |
| `agentDoing(run, nowMs?)` | What an agent is doing now and what kind of line that is: the tool it is in, a phase, "Waiting for your answer: <tool>" while a call waits on the person, "Waiting for engine work" once its loop has ended and engine work it started has not, its answer once done, or why it failed. |
| `agentUsage(run)` | What an agent has used: tool calls, input, output and cache hit rate. |
| `agentsHeading(runs)` / `agentsHeadingParts(runs)` | The line over a conversation's agents, naming how many are in each state, e.g. `Agents · 1 queued · 2 working · 1 done`, and its pieces, each with the state it counts. |
| `agentsUsageLine(totals)` | The line under the composer naming what the agents used, from `subagentUsage`: how many, their input, output and cache hit rate, and the credits they were charged. |
| `USAGE_PENDING` | What `usageLine` says before a provider has reported a window. |
| `workflowStatus(run)` | How a workflow run's state reads and the state its hue comes from: `Working` while an agent holds one of its requests, `Waiting` while requests wait for one, `Running`, `Finished`, `Failed`, `Cancelled`. |
| `requestStateWord(state)` | How a workflow request's state reads (`Waiting`, `Claimed`, `Answered`, `Failed`, `Cancelled`). |
| `workflowElapsed(run, nowSec)` / `workflowProgress(run)` | How long a run has taken, and `{ answered, asked, failed, text }` with `text` such as `2 of 5 answered · 1 failed`. |
| `phaseName(name)` / `workflowPhaseLine(run, phases)` | A phase's name (`Start` for the unnamed one), and the phases as `Plan 1/1 · ▸Build 1/3`, the one the run is in marked. |
| `workflowStarter(run, title?, agentName?, address?)` | Who started a run: `in “<conversation>”` (or `in DotBot conversation <first 8 of its id>` when the list names it by its id alone), `by agent <name> in ...`, or `by <caller>` from what the engine recorded. |
| `requestTiming(req, nowSec, agent?)` | A request's line: the agent working it or the runner holding its claim, how long it has been claimed or waited or took, the claims that ran out and its corrections. |
| `answerText(answer, limit?)` | An answer as text: a string as it is, a table of named string, number or boolean fields as one `name: value` line each, anything else as indented JSON, cut at `limit`. |
| `workflowsRunningText(count)` | `1 workflow running`, `3 workflows running`. |
| `waitingOn(runs, args)` | The Working row while `wait_for_agents` runs: the agents it waits on, by name, newest first as the cards stand, and whether it waits for the first of them; once they have all ended, that they have. |
The thresholds the usage ladder turns on are `noticeThreshold` (25) and
`warnThreshold` (10).
# workflows
The DotBot panel's Workflows view: every workflow run in the engine, whoever
started it, and one run opened.
```luau
local Workflows = require(".workflows")
local view = Workflows.new({
source = Source, -- workflows, workflow, workflowPhases, workflowRevision, workflowAgent, workflowConversation, cancelWorkflow, conversations, subagents, splitAddress
icons = { right = ..., down = ..., stop = ..., term = ... },
onToggle = function() epoch += 1 end,
onOpenAgent = function(agentRun, key) ... end,
onConversation = function(address, key) ... end,
})
local list = view.list(key, { nowSec = os.time() })
local opened = view.detail(key, run, { nowSec = os.time() })
```
| Member | What it does |
|--------|--------------|
| `new(deps)` | A view over `deps.source` and `deps.icons`. `onToggle()` runs after something in it opened, closed or was asked of a run; `onOpenAgent(agentRun, key)` opens an agent a turn started; `onConversation(address, key)` opens a conversation. |
| `list(key, opts?)` | One card per run, newest first: its workflow's name, its state (`Working` while an agent holds a request, `Waiting` while requests wait for one, `Running`, `Finished`, `Failed`, `Cancelled`), who started it (the DotBot conversation and the agent a turn started, else the caller the engine names), how long it has run, a bar and `2 of 5 answered`, and its phases as `Plan 1/1 · ▸Build 1/3`. A failed or cancelled run says why. A press on a card opens the run. The newest `LIST_PAGE` cards are drawn, and a "Show earlier runs" row draws that many more. |
| `detail(key, run, opts?)` | The opened run: its header (name, state, id, who started it with a link to the conversation, how long, its progress, why it ended or what it returned, and Cancel while it runs, which asks once before it cancels), then each phase with its requests. A request row names its label, its state, the agent working it (with a button that opens that agent's transcript) or the runner holding its claim, how long it has been claimed or waited (or taken, once settled), the claims that ran out, its corrections and its error; a press opens its answer, or its whole error. The run's log, newest `LOG_LINES`, opens under them. |
| `open(key)` / `setOpen(key, runId?)` | The run opened in view `key`, and opening one (nil goes back to the list). |
| `stats(key)` | What the last draw did: `{ runs, drawn, built, kept }` for the list, `{ requests, built, kept }` for a run. |
| `hue(P, state)` | The hue a run's status or a request's state is drawn in. |
| `LOG_LINES` / `ANSWER_CHARS` / `LIST_PAGE` | 60 log lines, 4000 characters of an answer, and 30 run cards a page. |
A card, the opened run's header and each request row are kept while what they
show is unchanged, their callbacks carried into the next build, so a change
to one request draws that row and nothing else. What a card and a header say,
and which agent works each request, is read once each time the runtime's
revision, the conversation list or the agents' list moves.
Tested by `src/lua/lib/tests/suites/dotbot_panel.testSuite`.
# world_vcs.dependencies
The dependency copies under `/zero/source/deps/` and what uses them. What uses a dependency is the engine's answer (`install.dependencyUse`): an install record that lists or pins it, a source whose reference table depends on it, and a used dependency that depends on it. Nothing here commits: a removed row leaves as a deletion in the next commit, and a changed install record is a change the next commit carries.
- `unused(ops, only?)` answers the dependencies nothing in the world uses, sorted by path, held to the roots at or under `only` when given.
- `removeUnused(opts?, ops)` removes those dependencies, or with `dryRun` lists them. A dependency an install placed is deleted from that install's record, and the record is taken out once it holds nothing; one the world holds as rows of its own is removed as files. It answers a `RemoveUnusedReport`: `removed`, `failed` and a `note`.
- `uninstall(path, opts?, ops)` removes the install whose root is `path` together with the dependencies only it used. A dependency something else uses stays and is named in `kept` with what uses it; a file this world changed or wrote itself stays as a file of the world, listed in `kept_modified`. It answers an `UninstallReport`.
- `noticeFor(unused, lastKey?)` answers the key of an unused set, whether it is a change from the last notice posted, and the notice's params.
- `watch(ops, ready)` posts the `NOTICE_TEMPLATE` notice whenever the set of unused dependencies changes, looking again only when the engine's dependency stamp moved and `ready()` answers true.
- `installInto(world, opsOf)` grafts `world.removeUnusedDeps` and `world.uninstall` onto the `world` namespace and, in the engine VM, starts the watch. `world_vcs.installInto` calls it once at boot.
- `canonical(path)` and `onlyPaths(only, fn)` read a path, or the `only` option, in the `/zero/source/...` spelling.
```luau
local listed = world.removeUnusedDeps({ dryRun = true })
for _, dep in ipairs(listed.removed) do print(dep.path, dep.files) end
local report = world.uninstall("/zero/source/skate_physics.package", { dryRun = true })
print(#report.removed, "go,", #report.kept, "stay")
```
# world_vcs.derive
The derive-hook registry. A hook is a computation that produces an output from the content a stage holds, so the output lands in the commit with the content it was computed from.
- `register(hook)` / `unregister(name)` / `hooks()` manage the registered hooks, listed in name order; `allHooks()` lists them together with the hook each asset type exports.
- `planFor(refs)` returns one `{ hook, ref }` per staged world asset an asset-scope hook's `matches` accepts.
- `cache.get` / `cache.put` keep up to 64 results and 32 MiB by hook and fingerprint, least recently used out first.
```luau
local derive = require("modules.world_vcs.derive")
derive.register({
name = "thumbs", scope = "asset", output = "thumb.png",
matches = function(ref) return ref.type == "texture" end,
module = "@root::thumbs", fingerprint = "fingerprint", compute = "compute",
})
```
`world.derive(name, spec)` registers the same hook; `spec = nil` removes it.
An asset type registers a hook by exporting `derive` from its `behavior.luau`: a hook without `name`, named `<type>.<output>`, matching refs of that type unless it states its own `matches`. `planFor` consults the behavior of each type among the staged refs, `hookNamed(name)` answers a registered hook or a type's export, and `allHooks()` reads every type's export beside the registered hooks, each from the `behavior.luau` its type holds at the call, so a type's output is left out of an asset's inputs (`snapshot.outputsExcluded`) and `zm derived retry` of its committed output finds its hook the way it does a registered one's.
`derive.runner` reserves the planned outputs and computes them on workers; `derive.worker` holds the entries a worker runs (`fingerprint`, `compute`), each calling the entry of the hook's `module` that the hook names.
A reservation whose stage leaves the output's inputs as the tree the commit lands on holds them settles `done` on the output that tree already holds, with nothing computed, when the working tree holds the same bytes at the output's path. The inputs are compared by `snapshot.inputLines`: the asset's files and the version of every asset they reference, where an asset the engine reads from a library it carries (`/zero/source/libs/`) is named by its guid alone, so a stage that only moves a library pin to another commit recomputes nothing.
# world_vcs.derivedGate
The push gate's freshness class for derived outputs (`derived.stale`).
- `check()` compares each derived output the unpushed commits record with the fingerprint its hook states over the branch head's tree. It answers `{ section, warnings }`: `section` is the refusal class for required outputs whose inputs changed, naming each path and `zm derived retry <path>`; `warnings` holds one line per best-effort output in the same state, each returned once per output and recorded fingerprint. An output recorded as `authored` passes. Nothing is judged when the backend serves no derived outputs.
- `__chain`, `__tree` and `__fingerprint` are the seams history, commit trees and the fingerprint go through.
```luau
local verdict = require("modules.world_vcs.derivedGate").check()
print(verdict.section ~= nil)
```
# world_vcs.finalize
Lands the commits `world.commit` sealed.
- `pass()` commits the caller's sealed stages oldest first, each under its sealed commit id, and waits for each. It stops at a sealed commit with a required output not yet `done`, and at one that cannot land, so later commits queue behind it. A stage the branch head moved away from is rebased in place and committed again; a refusal is recorded for the commit and told once, naming `world.unseal`. It answers `{ landed, failed }`.
- `kick()` runs `pass` on a task of its own and returns at once.
- `landSealed(commitId)` lands one sealed commit when it is ready and waits for it, or queues it, answering whether it landed and the refusal when it could not.
- `unseal(commitId?)` returns a sealed commit to its staging area; without an id the oldest commit holding a failure, else the newest.
- `onLanded(fn)` calls `fn(commitId)` whenever a sealed commit lands and answers a function that stops the calls.
```luau
local finalize = require("modules.world_vcs.finalize")
local result = finalize.pass()
print(#result.landed, "landed")
```
# world_vcs.history
The reads `world.diff`, `world.show`, `world.log`, `world.revParse` and the checkout and merge calls build on. world_vcs binds it to itself (`bind(worldVcs, callerStageName, workingSet)`) once it has defined what the reads use.
- `resolveRev(rev)` answers the commit a git-style revision names (`HEAD`, a branch, `origin/<branch>`, a commit id or unique prefix, each with `~N` / `^` / `^2`), raising git's message for one that names nothing; `historyHolds(commitId, start?)` answers whether a commit is in a branch head's history.
- `commitTreeMap(commitId)` answers the full tree at a commit, path to entry; `resolveCommitPath(commitId, userPath)` resolves a user path in it; `walkCommitAncestry`, `lastWriteCommitFor` and `pathHistoryFor` walk a commit's ancestry; `scenesRewrittenBetween(from, to)` names the scenes whose `scene.json` differs between two trees.
- `diffCommitTrees(a, b)` diffs two commits by their trees; `enumerateChangedPaths`, `readSourcesForPath` and `buildFileDiff` diff two sources (`working`, `staged`, `head`, `commit`), and `sourceCommitId` names the commit a source stands for; `stagedActions` and `resolveStagedContent` read the staging area's side.
```luau
local History = require("modules.world_vcs.history")
local head = History.resolveRev("HEAD")
for path in pairs(History.commitTreeMap(head)) do print(path) end
```
# world_vcs.ignore
The `.zmignore` / `.gitignore` rules of a world, in gitignore(5) syntax: `*` / `?` / `[abc]` / `**` globs, `!` negation, a leading `/` anchoring a pattern to its file's directory, a trailing `/` for directories only, `#` comments. A deeper ignore file overrides its parents, and the last matching rule wins.
- `setFrom(ignorePaths, read)` reads each ignore file at `ignorePaths` through `read` and answers the ignore set, `{ patterns }`.
- `isIgnored(set, path)` answers whether `path` (`/source/...` or `/zero/source/...`) matches the set.
- `isIgnoreFilePath(path)` answers whether `path` is a `.zmignore` / `.gitignore` file, which its own rules never match.
```luau
local Ignore = require("modules.world_vcs.ignore")
local set = Ignore.setFrom({ "/zero/source/.zmignore" }, vfs.read)
print(Ignore.isIgnored(set, "/source/scene_dirty/entities/a.json"))
```
# world_vcs.publishReminders
Tells the agents building in a world, without being asked, what keeps their work from being published: changes that are uncommitted or commits that are unpushed, a world still marked as a draft, and a world with no description or no cover image. Each is an engine notice addressed to every caller, naming the counts or the missing fields and the call that puts it right, read by a person in the editor's notification bell as its `notices.world.*` catalog sentence, and withdrawn once the state it reports is gone.
- `UNSAVED`, `DRAFT` and `PRESENTATION` are the three agent-facing sentences; their varying values (`uncommitted`, `unpushed`, `intended`, `missing`) ride as params. `MESSAGES` maps each to its catalog key.
- `new(ops)` answers the reminders over `ops` (`now`, `counts`, `presentation`, `post`, `withdraw`): `activity()` says an agent is at work now and posts what a turn end held for it, `idle()` says no agent is at work now, `tick()` runs the rules that hold while one works, and `turnEnded()` runs the turn-end rule for every notice.
- `worlds(make)` keeps the reminders of each world an engine authors: `get(guid)` answers the ones `make` made for that world the first time it was asked for, so a world swapped away from and back to keeps what it was told.
- `turns()` answers where agents' turns end: `dotbot(event, now)` takes one of DotBot's turn events and answers whether it starts a tool call, and `poll(newestCall, now, epochS)` answers whether an agent is at work, whether a turn ended since the last poll, and whether the work is an open DotBot turn. A DotBot turn ends at its `end` event whose reason is `completed`; any other caller's turn ends once its tool calls go quiet for `QUIET_S` (`__presence.newestTurnlessCall`, which leaves out DotBot's calls, its host's looks at the notices between turns included).
- `presentationOf(record)` reads a world record as its release: draft, intended visibility, description, cover, and whether the reader edits it.
- `driver(worlds, turns)` answers the live driver's two entries: `poll(guid, newestCall, now, epochS)`, one read every `TICK_S` of who is at work, and `dotbot(guid, event, now)`, one of DotBot's turn events. While a DotBot turn is open the reminders speak at its tool calls, since the model request after a tool call reads the notices inside that turn, and a poll posts nothing.
- `uncommittedOf(status)` counts the changes a `world.vcsStatus` answer holds for a commit to take: each changed path once and each differing install, leaving out a file listed only because its references moved (its bytes are the branch head's), as `zm status` does.
- `engineOps()` answers the operations over this engine: the counts from `world.vcsStatus` (`uncommittedOf`) and `world_vcs.__unpushedCommitCount`, the record from ZeroMind, and notices addressed to every caller.
- `start()` runs the reminders over the live engine, once per engine, on the world an editor is bound to. `world_vcs.installOpenBackfill` calls it as a world becomes ready.
The cadence: unpublished work is told while an agent works, after `UNSAVED_INTERVAL_S` of it and then at most every `UNSAVED_INTERVAL_S`, only when the counts moved; a draft world and a missing description or cover are told after the push that leaves them standing; and at a turn end every notice whose state holds is told, repeated only when what it reports changed. A turn end posts a notice actionable, waking an idle agent, only the first time it tells that state; a change to a notice an earlier turn end told, while it stood since, is held and posted at the agent's next work, without waking it. Every rule but the turn end posts at a moment an agent at work reads what is posted with what it does next (an MCP caller's tool call, a tool call of an open DotBot turn), so what it posts rides that work. Once no agent has been at work for `UNSAVED_INTERVAL_S`, the reminders read neither the world's status nor its record.
```luau
local Reminders = require("@builtin::modules.world_vcs.publishReminders")
local r = Reminders.new(Reminders.engineOps())
r:turnEnded()
```
# world_vcs.sceneEdits
The live scene edits the world's publication calls are judged on. A live-edited scene journals its runtime delta into a `<name>.scene/scene_dirty/` overlay; the scene saver (`assetTypes.scene.shared.saver`) answers which of the overlay's edits the saved `scene.json` does not carry.
- `isSceneDirtyPath(path)`, `sceneFolderForDirtyPath(path)` and `sceneFolderForScenePath(path)` place a path relative to a scene and its overlay.
- `flushSceneMarks()` drains the engine's pending save marks into each scene's overlay.
- `dirtyOverlayScenes(scope?)` answers each scene (of `scope`, or the whole source tree) whose overlay holds edits its saved file does not carry, with those edits.
- `noticeSceneEditsLeftOut(verb, scenes)` posts the notice naming the live edits a call left out of what it recorded.
- `unbakedSceneEditsMessage(verb, scenes)` answers the refusal a call raises over those scenes, or nil for none.
- `SCENE_EDIT_KEEP` names the calls that write a scene's pending edits into its `scene.json`.
```luau
local SceneEdits = require("modules.world_vcs.sceneEdits")
SceneEdits.flushSceneMarks()
for _, scene in ipairs(SceneEdits.dirtyOverlayScenes()) do print(scene.path, #scene.edits) end
```
# world_vcs.statusRead
Reads the derived-output part of a staging-area status payload for `world.vcsStatus`.
- `derivedView(decoded)` answers `{ derived, sealed, unavailable }` from the decoded `__spacetime_vcs.status` payload: `derived` lists the named stage's reservations and then those of each sealed stage (`sealedIn` is the sealed commit's id), `sealed` lists each sealed commit in the order it was sealed with the required outputs not yet `done` as `waitingOn` and the `failed` reservations with their error, and `unavailable` maps each capability the backend lacks to its refusal text.
```luau
local view = require("modules.world_vcs.statusRead").derivedView(decodedStatus)
for _, commit in ipairs(view.sealed) do print(commit.commitId, #commit.waitingOn) end
```
# world_vcs.ulid
The commit ids world_vcs allocates: 26-character ULIDs in Crockford base32, 48 bits of millisecond timestamp and 80 bits of `math.random()` randomness. Enough to keep ids allocated on different engines apart.
- `newUlid()` answers a fresh id.
- `isUlid(s)` answers whether `s` has the shape of one.
```luau
local Ulid = require("modules.world_vcs.ulid")
local id = Ulid.newUlid()
assert(Ulid.isUlid(id))
```
# world_vcs.vcsWire
The wire helper every `__spacetime_vcs.*` caller shares.
- `awaitVcs(promise)` waits for one of the `__spacetime_vcs.*` promises and answers `true, payload`, or `false, message` for an `ERR:` payload.
- `clarifyVcsError(message)` restates the backend errors that read as something other than what happened: a live connection still establishing, a session not yet authorized, and a staging area another caller committed away.
```luau
local vcsWire = require("modules.world_vcs.vcsWire")
local ok, payload = vcsWire.awaitVcs(__spacetime_vcs.status("", "", "default"))
```
# world_vcs.worldReady
Counts the times a world's content finishes landing (`engine.onWorldReady`: boot, world swap, branch checkout), so a call that swaps what the session is bound to waits for the swap to land.
- `armWorldReadyTicker()` subscribes the counter, once for the module's lifetime.
- `ticks()` answers the count, which a caller records before it swaps.
- `waitForWorldReady(before, timeoutSeconds)` waits until the count moves past `before`, answering false when the timeout passes first.
```luau
local WorldReady = require("modules.world_vcs.worldReady")
WorldReady.armWorldReadyTicker()
local before = WorldReady.ticks()
-- swap the session's branch here
local landed = WorldReady.waitForWorldReady(before, 30)
```
# luau_introspect (module)
Parses Luau/asset source TEXT into structured declarations. Pure
string/pattern parsing (`string.find` / `string.match` / `string.gmatch`)
over the literal source — no compiling, no VM spawn, no runtime state, no
engine FFI. Given source text, it extracts what is written in the file.
This is the shared parser every per-assetType `M.ref.inspect` hook uses to
turn a component/module/tool's own source into the structured record
`asset.inspect` returns.
## Exports
- `docstrings(src) -> DocMap` — scans `--!desc` / `--!arg` / `--!return` /
`--!example` comment runs and binds each run to the name of the
declaration on the next non-comment line (the identifier after
`function`, `public:`, `local function`, or `M.`).
- `publicFields(src) -> { FieldEntry }` — parses `public = { name =
Field.<kind>(default, mode), ... }` table-literal entries and
module-scope `public.<name> = Field.<kind>(...)` assignments.
- `events(src) -> { EventEntry }` — parses `events = { name =
Event(payloadSchema?, syncMode?), ... }` table-literal entries.
- `methods(src) -> { MethodEntry }` — parses `function public:<name>(...)`
/ `typed function public:<name>(...)` declarations (params + optional
return type).
- `lifecycleHooks(src, catalog) -> { string }` — top-level `function
<name>(` declarations whose name is in the caller-supplied `catalog`
array.
- `moduleExports(src) -> { ExportEntry }` — parses `M.<name> = function`
assignments, `function M.<name>(...)` declarations, and a trailing
`return { foo = foo, ... }` export table.
- `forSource(src, computeFn) -> any` — memoises `computeFn(src)` keyed on
`src` itself in a module-local table. The same source text returns the
cached result without re-running `computeFn`; different source text
recomputes. Keyed on the source content (not an asset checksum) because
composite/container assets (component folders, scene folders, etc.) all
hash to the empty-string checksum — a checksum-keyed cache collapses
every such asset's detail onto whichever one was inspected first.
## Usage
```luau
local Introspect = require("modules.luau_introspect")
local src = self:getInitScript()
local detail = Introspect.forSource(src, function(s)
return {
fields = Introspect.publicFields(s),
events = Introspect.events(s),
methods = Introspect.methods(s),
hooks = Introspect.lifecycleHooks(s, lifecycleCatalog),
}
end)
```
## Notes
- Every function is a pure string→table transform: same source text in,
same structured table out, every time. No reads of live component
state, no entity/world queries.
- Structural scanning runs over a comment- and string-aware **mask** of
the source (a same-length copy where comment bodies and string-literal
contents are blanked to spaces, delimiters and newlines preserved).
Pattern matches and brace/paren balancing run on the mask — so a brace,
`Field.`, `Event(`, or a whole entry that appears inside a comment or a
string literal never registers — while captured values are sliced from
the original source at the same (aligned) indices. This makes the
parser robust to apostrophes in comments, commented-out entries, string
defaults containing `}` / `Field.` / `Event(`, and `[[ ]]` long
strings.
- `default` / `category` are raw trimmed source-text slices (with any
trailing comment stripped), not evaluated values.
- For a **ref constructor** (`Field.assetRef` / `dataRef` / `resource`
/ `componentRef`) the FIRST positional argument is the category /
contract / componentType selector, captured under `category`; the
SECOND argument is captured under `default`.
- For every **other** Field kind the first argument is the `default`
and `category` is nil.
- A trailing `Sync` / `NoSync` identifier is captured as `sync`,
tolerating a trailing comma or a trailing comment after the last
argument.
- Field/Event entries whose key is a computed or indirect expression
(`[expr] = Field.number(...)`) are omitted — only literal identifier
keys are recognised.
- `methods` captures a `...` variadic parameter (as `name = "..."`), with
its `: <type>` annotation when present.
- A `--!desc` written above a field/event declaration (`<name> =
Field.<kind>(...)` / `<name> = Event(...)`) or a `public.<name> =`
assignment binds to that name in `docstrings`, and is folded into the
corresponding `publicFields` / `events` entry's `desc`.
- `lifecycleHooks` never hardcodes the lifecycle-callback catalog; the
caller passes the list of names to match against.
- `forSource`'s memo is bounded (oldest-key eviction) so a long session
touching many distinct asset versions can't grow it without limit.
# assetType.shared.ref
Builds the metatable every `AssetRef` (the `{ __ref, type, name, guid, identity, path }` envelope returned by `asset.resolve` / `asset.ref`) carries. Replaces the per-call C metatable that used to live in `crates/zero_scripting/src/ffi/bindings/asset.rs::attach_asset_ref_metatable`.
## Public API
```lua
local assetRef = require("@builtin::assetTypes.assetType.shared.ref")
-- Called by the Rust factory (push_asset_ref_handle) via
-- _G.__build_asset_ref_proxy after the envelope fields are set.
assetRef.build(envelope) -- attaches AssetRefMT, returns the table
```
The module exposes no invalidation surface — discovery is registry-driven and hot-reload is transparent (see "Discovery and hot-reload" below).
## Method dispatch order
`ref.foo` is resolved in this order:
1. **Default methods** — `getSource` / `getBytes` / `getText` / `exists` / `inspect` and the lazy `meta` property. Per-type definitions cannot override these (engine contract from gh#1889).
2. **Per-type `ref` table** — discovered through `asset.resolve(<typename>, "assetType")` + `require(<identity>.behavior)`. The lookup resolves to whichever `<typename>.assetType/` folder is currently registered for the typename (built-in, user, or library-vendored) and pulls its `ref` methods.
3. **Nil** — unknown key, same shape as the original C metatable.
## Adding methods for a new asset type
Drop a `behavior.luau` into the type folder:
```
src/lua/lib/assetTypes/<typename>.assetType/
├── type.yaml -- structural spec (existing)
├── behavior.luau -- ref + global behaviour (new)
└── template/ -- placeholder body (existing)
```
`behavior.luau` returns:
```lua
return {
ref = {
--!desc Per-instance method on every `<typename>` AssetRef.
myMethod = function(self, ...) ... end,
},
global = {
-- Reserved for the asset.<typename>.* surface — not consumed
-- yet; included so the contract from gh#1889 lands cleanly.
},
}
```
Within `ref` methods, `self` is the AssetRef envelope: `self.path`, `self.identity`, `self.guid`, `self.type`, `self.name` are available. Engine-required fields (`guid`, `path`, `identity`, `type`) must not be redefined.
## Discovery and hot-reload
Type discovery uses the asset registry, so it doesn't matter where a `<typename>.assetType/` folder lives — engine built-ins under `@builtin::assetTypes.<X>`, user types dropped under `/zero/source/<X>.assetType/`, or types vendored inside an imported library all resolve identically. The dispatcher walks `asset.resolve(<typename>, "assetType")` → canonical identity → `require <identity>.behavior` on every miss; the asset registry is the cache for the resolve half and Luau's `_LOADED` is the cache for the require half.
Hot-reload is transparent. When a `<typename>.assetType/behavior.luau` is rewritten through VFS, the engine's `invalidate_require_cache_for_state` re-runs the module and mutates the cached `_LOADED[<identity>.behavior]` table in place. Dispatch reads `mod.ref` on every access (rather than caching a sub-pointer), so existing AssetRefs see the new methods on the very next access — no Rust-side hook into this module is needed, and no invalidation API is exposed for callers to call.
The same registry-driven path also handles type **registration** correctness: dropping a new `<typename>.assetType/behavior.luau` updates the asset registry, the next `asset.resolve(<typename>, "assetType")` returns the new ref, and AssetRefs of that type immediately gain the new methods.
## Why Luau, not Rust
The asset surface needed per-category behaviour (`material:getProperties()`, `bundle:instantiate(entityId)`, `tool:run(args)`) and the old shape couldn't grow without an FFI change per method. Owning the proxy in Luau means:
- Type-specific methods ship as content (the `<typename>.assetType/` folder), not engine code.
- Adding a new asset type drops in a new folder; no Rust rebuild.
- Methods can call any other Luau global (`vfs`, `asset`, `Material`, `entity`, etc.) directly, instead of going through narrow FFI primitives.
## Consumers
- `crates/zero_scripting/src/ffi/bindings/asset.rs::attach_asset_ref_metatable` — the Rust factory that pushes envelopes invokes `_G.__build_asset_ref_proxy` once per push.
- Every Luau call site of `asset.resolve` / `asset.ref` / `entity(id).component.X.material` / any binding declared `AssetRef<...>` — they all receive envelopes built through this module.
# yaml.module
YAML decode + encode for authored engine content. Pure Luau, no engine
dependencies — a general parsing library, not data-system plumbing.
```luau
local Yaml = require("@builtin::modules.yaml")
local doc = Yaml.decode(vfs.read(path))
vfs.write(path, Yaml.encode(doc))
```
## Supported subset
- Block mappings (`key: value`) and block sequences (`- item`), nested
to any depth.
- Compact sequence-of-mapping entries (`- path: x` / ` kind: y`).
- Flow collections — `{ a: 1, b: 2 }` and `[1, 2, 3]` — single line.
- Plain scalars with type inference: `~` / `null` → nil, `true` /
`false` → boolean, numeric literals → number, everything else →
string.
- Single- and double-quoted strings (`''` escapes a literal quote
inside a single-quoted string; `\n` `\t` `\r` `\\` `\"` inside a
double-quoted one). A quote opens a quoted scalar where a scalar
begins — after `key:`, after a `- ` entry marker, or inside a flow
collection — so a plain scalar carries an apostrophe as data
(`note: the world's rules`). Quoted keys are read in flow mappings.
- `#` comments — honored outside quotes, so a `#` inside a quoted
string is kept as data.
- Literal (`|`) and folded (`>`) block scalars, with a chomping
indicator (`-` strips the final newline, `+` keeps every trailing
blank line, none keeps one newline) and an indentation indicator
(`1`-`9`: the content's indent past the parent's), in either order
(`|-`, `>+`, `|2`, `>1-`). A block scalar's content is literal text:
quotes (balanced or not), `#`, `key: value` and `---` inside it are
data.
- An optional leading `---` document marker.
## Loud-error contract
Constructs outside the subset above raise instead of misparsing:
anchors/aliases (`&`, `*`), tags (`!`), directives (`%`),
multi-document streams (a second `---`), a block-scalar header
it cannot read (`|x`, `|-+`, `|0`), tab indentation, and inconsistent indentation (both block structure and
block-scalar bodies). Every error carries the offending line number
(`yaml: line N: ...`), so a bad config points straight at the line to
fix.
Tab indentation is rejected everywhere — including block-scalar body
lines whose leading whitespace contains a tab. A tab after the first
non-space character of a line is content and passes through.
## API
- `Yaml.decode(text: string): any` — decode a YAML document into a
Luau value (table, scalar, or nil for an empty document). Raises on
malformed input or an unsupported construct.
- `Yaml.decodeWithComments(text: string): (any, boolean)` — decode as
`decode` does, and report whether the text carries a comment by the
decoder's own rule: a `#` at a line's start or after whitespace, outside
a quoted scalar and outside a block scalar. Re-encoding the value drops
such comments, so an editor that writes a document back reads this first.
- `Yaml.encode(value: table): string` — encode a Luau table as YAML
(block style, two-space indent, alphabetically sorted keys). Raises
on values YAML can't represent (functions, userdata, non-string
mapping keys).
A top-level empty table encodes to an empty document, which decodes
back to `nil` (the YAML empty-document ambiguity).
# assetType runtime
The machinery that reads a `<typename>.assetType/behavior.luau` and turns its
declarations into live behaviour.
A `behavior.luau` is a table of declarations — `ref` methods, `modules` shared
code, an `events` schema, a `namePattern`, `refShapes`, and the `onCreate` /
`onRegister` / `onChange` / `onDelete` / `validate` / `settingsDefaults` /
`settingsCorrections` hooks. None of it runs itself. This is the code that
runs it, and it lives here because reading a type's declarations is the
**assetType type's own behaviour** — the same way `material.assetType` owns
what a `.material` does.
## Sub-modules
| Module | Reads | Responsibility |
|---|---|---|
| `ref.module` | `ref`, `modules` | Builds every `AssetRef` envelope, attaches the shared metatable, and dispatches per-type methods and shared modules onto it. Also owns edit-mode write-behind persistence. |
| `create.module` | `onCreate`, `namePattern`, `validate` | Backs `asset.create`: resolves the type, checks the name against its pattern, runs `onCreate` (or clones `template/`), and writes the instance. `validate.module` beside it checks a creation `opts` table against the type's `createSchema`. Before running `onCreate`, resolves the type's settings chain (below) and hands the result to the hook as `opts.settings`. |
| `settings.module` | `settings`, `settingsDefaults`, `settingsCorrections` | A type's declared settings schema and where its values live (`type.yaml`'s `settings:` block). `Settings.resolveForCreate` layers the schema's own defaults, the type's own `settingsDefaults(name, opts, asked)` hook (a DEFAULT the schema can't express — a name-derived convention, a fact read off a payload the caller handed it, a value following a field `asked` shows a higher layer naming; any later layer overrides it), the Preset Manager, an importer's settings, the caller's `settings` table, then the type's own `settingsCorrections(values, name, opts)` hook (a CROSS-FIELD CONSTRAINT the schema can't express, applied last over the fully merged values). A correction over a default/preset/importer value lands silently; a correction that would override what the caller's own `settings` table explicitly asked for refuses the creation instead, naming the field and why. Neither hook is ever handed a table to mutate; each returns what it wants changed (`settingsCorrections` may also return a `{ [field]: reason }` table for that refusal message). `Settings.cloneValues` deep-copies a values table — `create.module` hands `onCreate` a copy, never the table it stamps. `Settings.valuesOf` / `writeValues` read and write an asset's own values file. |
| `typeYaml.module` | `type.yaml` | The folder a type lives in and its parsed `type.yaml`, decoded once per content version of the file. `settings.module` and `inspector.module` read their blocks through it. `about` / `aboutAt` read a type's `about.yaml` (`intent`, `function`, `usage`), leaving out any key that is empty or still starts with `[[describe]]`; `aboutRows` and `aboutMarkdown` lay the texts out for the Inspector and the `types/<name>` guide. |
| `inspector.module` | `type.yaml`'s `inspector:` block | Which inspector a type declares for its assets (`inspector: { type: ... }` or `{ instance: ... }`), and the declaration that file returns — the sections it adds, the generic ones it replaces, and their order — or the problem that kept it from loading. |
| `onRegister.module` | `onRegister` | Fires an instance's once-only registration hook — on arrival, on world load, and for `@builtin` library instances. |
| `changeDispatch.module` | `onChange`, `onDelete`, `refShapes` | Routes a VFS source write or a folder delete to the enclosing typed asset's type hooks. |
| `refShapes.module` | `refShapes`, `ref` | Publishes what every `AssetRef<category>` answers to, so a member read on an asset-typed value is checked against that category's real surface. |
| `events.module` | `events` | The per-asset event runtime behind `ref.events`. |
| `instantiable.module` | `ref.instantiate` | The instantiation contract an asset type opts into: `root` stands the root entity, `place` applies the base placement opts to one the type adopted, and `result` shapes the `(root, idMap)` every `instantiate` returns. Also registers the `sceneInstantiable` field-constraint validator. |
| `declaration.module` | `type.yaml` | The type's decoded declaration, read once and held until a write inside an `.assetType` folder; what every question about a type as a whole reads. |
| `previewRecipe.module` | `type.yaml` `preview:` | How an instance's `preview.png` is produced: which of the four recipes (`instantiate`, `image`, `surface`, `custom`) the type declares, and what that recipe needs. |
## Reaching it
```luau
local rt = require("@builtin::assetTypes.assetType.shared")
rt.ref.loadTypeBehavior("material")
```
Fields resolve lazily. The prelude requires the sub-modules directly, in
dependency order (`ref`, then `changeDispatch`, `onRegister.install()`,
`refShapes.install()`) — a table that required all six on load would take that
ordering away from it.