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asset⌬ modulemoduleprimary: init.luau·part ofmodule world_vcs.module·originates fromworld 07158574-5…

engagement

The engagement state kept for each tracked install root and each tracked library: one JSON file `<key>.json` under `STATE_DIR` (`/zero/source/agents/engagement/`), in the world's synced agents folder, which an ignore file keeps out of the world's history. `key` is the asset guid…

by◐lumi·posted 7d ago
What it does

world_vcs.engagement

The engagement state kept for each tracked install root and each tracked library: one JSON file <key>.json under STATE_DIR (/zero/source/agents/engagement/), in the world's synced agents folder, which an ignore file keeps out of the world's history. key is the asset guid of an install (kind = "asset") or the library's world guid (kind = "library"), and may hold letters, digits, _ and - only.

A RootState holds key, kind, root_path, installed_at, rated, silenced, an optional contribution (origin_world, branch, pr_number, status, and pull_pending, true from the write that settles the link as merged until the root is pulled again) and an optional owners, the ZeroMind account ids that own the unit, kept once they are read: for an asset, the account that published it and the account that owns the world it is published in; for a library, the account that owns the library's world. An asset's state also keeps owning_world, the guid of the world it is published in, once it is read with its owners; a library's world is its key. A file holding other fields as well reads as the state its known fields state, and owners that is not a non-empty list of non-empty strings, or owning_world that is not a non-empty string, reads as not read yet.

The rating reminders and unrated() count, name and list only the units to rate: tracked units the world holds that are not rated, that none of the caller's own accounts owns (the signed-in ZeroMind account and, for an agent account, the person it acts for), and that come from no world one of those accounts holds a role of contributor or above on (owns, is a member of at contributor or above, or maintains or owns the org of). A unit the caller's own account owns, or from such a world, is never reminded, so no reminder grants rating it. The worlds the caller holds a role on are the caller's alone, so the engagement keeps them in memory rather than in the shared state files; it reads them the first time an unrated unit the caller does not own needs them, and again once ROLE_REFRESH_S passed or the signed-in accounts changed. When they do not read, no unit is left out for a role.

  • read(key, fs?) answers the RootState kept for key, or nil. A file that is not valid JSON, or does not hold a state, is logged and answers nil.
  • write(state, fs?) keeps state under state.key, replacing an earlier one. It raises, naming the field, when a required field is missing or mistyped.
  • list(fs?) answers every state kept, ordered by file name; a file that does not hold a state is logged and left out.
  • remove(key, fs?) deletes the state kept for key.

The turn-end rating reminder keeps one record per person whose engines posted it on the world, <person>.json under TURN_END_DIR (/zero/source/agents/engagement/turn_end/): the unrated roots it last named (roots) and when (at, seconds since the Unix epoch). The next engine on the world reads it, so an unchanged set is reminded again only once TURN_NUDGE_INTERVAL_S passed since any of that person's engines reminded it, and a changed set is reminded at the next turn end.

Each function takes an optional fs table of read, write, list and remove over full paths; it defaults to the virtual filesystem, where a write lands without firing the write watchers.

local Engagement = require("@builtin::modules.world_vcs.engagement")
Engagement.write({ key = guid, kind = "asset", root_path = "/deps/greeter", installed_at = os.time(), rated = false, silenced = false })
local state = Engagement.read(guid)

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

module world_vcs.engagement The engagement state kept for each tracked install root and each tracked library: one JSON file `<key>.json` under `STATE_DIR`, in the world's synced, never-committed agents folder. `key` is the asset guid of an install (`kind = "asset"`) or the library's world guid (`kind = "library"`). Every function takes an optional `fs` table (`read`, `write`, `list`, `remove` over full paths) that defaults to the virtual filesystem, so a caller can drive the state over an in-memory store.

ensureIgnored( ) → void

The ignore file keeps the state folder out of the world's history; it is written once, whichever module of the agents folder is first to write.

ensureAgentsIgnored( ) → void

Write the agents folder's ignore file when it is absent, so what is kept under `/zero/source/agents/` syncs live and stays out of the world's history. Raises when the file could not be written.

examples

require("@builtin::modules.world_vcs.engagement").ensureAgentsIgnored()

read(path: string) → void

argtypedescription
pathstring

write(path: string, body: string) → void

argtypedescription
pathstring
bodystring

list(dir: string) → void

argtypedescription
dirstring

remove(path: string) → void

argtypedescription
pathstring

validKey(key: any) → boolean

Whether `key` can name a state file: letters, digits, `_` and `-` only, so no key reaches a path outside `STATE_DIR`.

argtypedescription
keyany

checkedKey(key: any) → string

argtypedescription
keyany

pathOf(key: string) → string

argtypedescription
keystring

accountList(value: any) → boolean

Whether `value` is a non-empty list of account ids, each a non-empty string.

argtypedescription
valueany

problemWith(state: any) → string

The first problem with `state` as a state, or nil when it is one.

argtypedescription
stateany

decode(raw: string) → void

The state a file's text holds, or nil with the reason.

argtypedescription
rawstring

read(key: string, fs: Fs?) → RootState

The state kept for `key`, or nil when there is none. A file that is not valid JSON, or does not hold a state, answers nil and is logged the first time it is read for that reason.

argtypedescription
keystringThe asset guid of an install, or the world guid of a library.
fsFs?Optional `{ read, write, list, remove }` over full paths.

examples

local state = require("@builtin::modules.world_vcs.engagement").read(guid)

write(state: RootState, fs: Fs?) → void

Keep `state` as the state of `state.key`, replacing any earlier one. Raises, naming the field, when `state` lacks a required field or holds one of the wrong type, and when `state.key` cannot name a file.

argtypedescription
stateRootStateThe `RootState` to keep.
fsFs?Optional `{ read, write, list, remove }` over full paths.

examples

require("@builtin::modules.world_vcs.engagement").write({ key = guid, kind = "asset", root_path = "/deps/greeter", installed_at = os.time(), rated = false, silenced = false })

list(fs: Fs?) →

Every state kept: each `*.json` file under `STATE_DIR` that holds one. A file that does not is logged and left out.

argtypedescription
fsFs?Optional `{ read, write, list, remove }` over full paths.

examples

for _, state in require("@builtin::modules.world_vcs.engagement").list() do print(state.key) end

remove(key: string, fs: Fs?) → void

Delete the state kept for `key`. A key with no state is left as it is.

argtypedescription
keystringThe asset guid of an install, or the world guid of a library.
fsFs?Optional `{ read, write, list, remove }` over full paths.

examples

require("@builtin::modules.world_vcs.engagement").remove(guid)

canon(path: string) → string

`path` in the form the world's own paths compare in: `/source/...` as `/zero/source/...`, anything else as it is.

argtypedescription
pathstring

rootsParams(paths: { string }) → void

The `roots` (and `more`) params naming `paths`, sorted, at most `MAX_NAMED` of them.

argtypedescription
paths{ string }

keyAt(rootPath: string, fs: Fs?) → string

The key of the state kept for the install unit at `rootPath` (`/source/...` and `/zero/source/...` name the same root; a library is `@name`), or nil when no state names it.

argtypedescription
rootPathstringThe root path of an install, or a library's `@name`.
fsFs?Optional `{ read, write, list, remove }` over full paths.

examples

local key = require("@builtin::modules.world_vcs.engagement").keyAt("/zero/source/greeter.module")

resolveUnit(target: string, units: { Root }) → Root

The install unit of `units` that `target` names, or nil when none is named: a unit's key (an install's asset guid, a library's world guid), a unit's root path (`/source/...` and `/zero/source/...` name the same root), or a library's name with or without its `@`.

argtypedescription
targetstringAn asset guid, a library's world guid, a root path or a library's name.
units{ Root }The units to choose from, as `ops.installs` lists them.

examples

local unit = require("@builtin::modules.world_vcs.engagement").resolveUnit("@combat", units)

unitsOf(rows: { any }, units: { Root }) →

The install units of `units` that the ahead rows `rows` belong to, each once, in the order of `units`: an asset unit holds a row whose `install` or `root` is the unit's root path, or whose `path` is at or below it (`/source/...` and `/zero/source/...` name the same path); a library unit (`@name`) holds a row whose `path` is below `/zero/source/libs/@name`.

argtypedescription
rows{ any }Rows ahead of their origin, as `world.contribute` reads them.
units{ Root }The units to choose from, as `ops.installs` lists them.

examples

local covered = require("@builtin::modules.world_vcs.engagement").unitsOf(rows, units)

unitHolds(unit: Root, row: any) → boolean

Whether the install unit `unit` holds the ahead row `row`, by the rule `unitsOf` states.

argtypedescription
unitRootThe install unit.
rowanyA row ahead of its origin.

examples

local held = require("@builtin::modules.world_vcs.engagement").unitHolds(unit, row)

prStateOf(c: Contribution) → string

The state of the pull request a contribution opened, as `world.prList(c.origin_world, c.pr_number).state` reads it (`open`, `merged`, `closed`), or nil when it cannot be read; a failure is logged once per distinct reason.

argtypedescription
cContributionThe contribution.

examples

local state = require("@builtin::modules.world_vcs.engagement").prStateOf(state.contribution)

new(ops: Ops, fs: Fs?) → Engagement

An engagement over `ops`, keeping its state in `fs` (the virtual filesystem when nil). `recordInstall(info)` starts tracking an install unit, keeping a state already kept for it; `recordContribution(info, c)` keeps `c` as the unit's contribution link, starting a state for a unit with none; `settleContribution(key, link, status)` sets the status of the unit's link, read afresh, while it is still the pull request `link` names, and answers whether it is and whether it pulled the unit again; a link set to `merged` is marked `pull_pending` in the same write, and a `merged` link still pending pulls its unit again through `ops.repull`, so the unit stops reading as ahead of its origin (a pull that lands clears `pull_pending`; one that fails is logged once per unit and reason and stays pending); `recordUninstall(key)` stops tracking it; `markRated(key)` and `setSilenced(guid, on)` set the world's fields of a tracked unit and answer whether one was tracked. With `renew`, an evaluation first reads the pull request of each open contribution link through `ops.prState` and records a state other than `open` on the link, read afresh after the call, while it is still that pull request (a state that cannot be read leaves it as it is); then each unit the world holds whose link is `merged` with `pull_pending` is pulled again through `ops.repull`, one attempt per unit per evaluation, before what is ahead is read. Without `renew` nothing is pulled. `evaluate(renew)` reads the world's install units and posts, or withdraws, the contribution reminder (`CONTRIBUTE`), to every caller: it names each tracked unit ahead of its origin that is not silenced and has no open contribution. It withdraws the rating reminder (`RATE`) once no unit is to rate, and posts none. A unit with no state (an install made before tracking) is named by neither, and a unit the world no longer holds is named by neither. When the units cannot be read nothing changes, and when what is ahead cannot be read the contribution reminder stands as it was. `renew` shows a posted entry again. `onPublishAction(caller)` is a stage, a commit or a push by `caller` (nil for one with no key): while a unit is to rate, it posts the rating reminder `RATE` to that caller, with the count of those units, at most once per `ACTION_INTERVAL_S` for each caller. `unrated()` lists those units. A unit to rate is a tracked unit the world holds that is not rated, that the caller's own accounts (`ops.accounts`) do not own, and whose world none of them holds a role of contributor or above on. Its owners are the account that published it and the account that owns the world it comes from (`ops.ownersOf`), read the first time they are needed and kept on its state as `owners`, with an asset's world as `owning_world` (a library's world is its key). The worlds the caller's accounts hold a role on (`ops.roleWorlds`) belong to the caller, so they are kept in the engagement rather than on the shared state; they are read the first time an unrated unit none of the caller's accounts owns needs them, and again once `ROLE_REFRESH_S` passed or the signed-in accounts changed. Owners kept without an asset's world are read again for it only while those accounts hold a role on some world. A unit one of those accounts owns, or from one of those worlds, is the caller's own, and no rating reminder counts, names, lists or grants it. A unit whose owners do not read is to rate, and they are asked for again at most once per `OWNER_RETRY_S`; when the roles do not read, no unit is left out for a role; with no accounts signed in, every unrated unit is to rate. `tick()` is `evaluate(true)` when an agent worked since the last tick, and reads nothing otherwise. Everything an evaluation posts comes from the kept state, so a new engagement over the same files posts the same. `turnEnded()` is the end of an agent's turn: while a unit is to rate, it posts the rating reminder `RATE_TURN_END` through `ops.nudge` to every caller, counting those units, when that set differs from the one the last turn-end reminder counted or `TURN_NUDGE_INTERVAL_S` passed since it (a clock that stepped back since reads as passed), and nothing otherwise. The units of them this engine session used (installed since this engagement was made, or ahead of their origin) ride as `used`, and with any it is a community notice of the kind `rate`, which the person's community setting grants or not; with none it is background, which rides the agent's next turn: a host starts an idle agent's turn only for an actionable notice. The same turn end posts the contribution reminder `CONTRIBUTE_TURN_END`, a community notice of the kind `contribute` to every caller, naming each unit the world holds that is ahead of its origin, not silenced and with no open contribution (`roots`), the files changed in them (`files`, read through `ops.changes`) and the call that sends them upstream (`call`), when that set differs from the one it last named or `TURN_NUDGE_INTERVAL_S` passed since; it is withdrawn once no unit is. When what is ahead cannot be read it stands as it was. A silenced unit is named too: silence mutes the contribution reminder. Once no unit is to rate, the turn end or the evaluation that reads it withdraws the standing turn-end reminder, and a new engagement withdraws it the first time it reads no unit to rate, so an agent's mute of it, which outlives the engine that posted it, lifts with what it stated. The set a turn-end reminder counted and when it was posted are kept in `fs`, in the record of the person the engine acts for (`ops.person`, `TURN_END_DIR`), and each turn end compares against the later of that record and the last post of this engagement: a new engagement over the same files, as the next engine on the world makes, posts the reminder for an unchanged set once `TURN_NUDGE_INTERVAL_S` passed since any of that person's engines posted it. Withdrawing the reminder once no unit is to rate removes the record.

argtypedescription
opsOps`{ now, installs, ahead, changes?, active?, post, nudge?, person?, accounts?, ownersOf?, roleWorlds?, withdraw, changed?, prState?, repull? }`.
fsFs?Optional `{ read, write, list, remove }` over full paths.

recordFailed(why: string) → void

argtypedescription
whystring

turnEndPath( ) → string

The path of the turn-end record of the person the engine acts for.

keptTurnEnd( ) → void

The set the person's last turn-end reminder counted and when it was posted, or nil when no record is kept or it does not read as one.

keepTurnEnd(roots: { string }, at: number) → void

argtypedescription
roots{ string }
atnumber

withdrawNudge( ) → void

changed( ) → void

roleWorlds(accounts: string) → void

The worlds the caller's own accounts `accounts` (sorted, one per line) hold a role on, read again once `ROLE_REFRESH_S` passed since the last read (a clock that stepped back reads as passed) or the accounts changed; nil when they do not read.

argtypedescription
accountsstring

viewer( ) → Viewer

Who the caller is to the content: its own accounts (`ops.accounts`) as a set, and the worlds those accounts hold a role on, read once per viewer and only when a unit asks for them; nil when no account is signed in.

worlds( ) → void

ownershipOf(state: RootState, unit: Root, needWorld: boolean) → void

The accounts that own the unit of `state` and the world it comes from: the ones its state keeps (a library's world is its key), else the ones `ops.ownersOf` reads, kept on the state read afresh after the read. `needWorld` reads them again when the state keeps owners and no world. Each is nil while it does not read, and a read that answers no owners, or an asset's owners with no world, is asked again at most once per `OWNER_RETRY_S`.

argtypedescription
stateRootState
unitRoot
needWorldboolean

ownedBy(owners: { string }?, accounts: { [string]: boolean }) → boolean

Whether one of `owners` is among the caller's own `accounts`.

argtypedescription
owners{ string }?
accounts{ [string]: boolean }

toRate(state: RootState, path: string, who: Viewer?) → boolean

Whether the unit of `state`, held at `path`, is one to rate: not rated, owned by none of the caller's own accounts, and from no world those accounts hold a role on (`who`). The roles are asked for only for a unit the owners leave to rate, and the unit's world only while the caller holds a role on any world.

argtypedescription
stateRootState
pathstring
whoViewer?

recordInstall(_: any, info: Root) → void

argtypedescription
_any
infoRoot

recordContribution(_: any, info: Root, c: Contribution) → void

argtypedescription
_any
infoRoot
cContribution

sameLink(c: any, link: Contribution) → boolean

Whether the contribution `c` is still the pull request `link` names (the same pull request on the same branch).

argtypedescription
cany
linkContribution

settle(key: string, link: Contribution, status: string) → void

Set the status of the link of `key` to `status`, reading the state afresh: only while its link is still the one `link` names, and touching nothing else in it. A link set to `merged` is marked `pull_pending` in the same write. Answers the state as it now stands, or nil when none is kept, and whether this call changed the status.

argtypedescription
keystring
linkContribution
statusstring

pulled(key: string, link: Contribution) → void

Clear `pull_pending` on the link of `key`, read afresh, while it is still the pull request `link` names.

argtypedescription
keystring
linkContribution

repullMerged(unit: Root, link: Contribution) → boolean

Pull `unit` again after the pull request `link` names merged, through `ops.repull`; a pull that lands clears the link's `pull_pending`, and a failure is logged once per unit and reason and leaves it pending. Answers whether the pull ran.

argtypedescription
unitRoot
linkContribution

settleContribution(_: any, key: string, link: Contribution, status: string) → void

argtypedescription
_any
keystring
linkContribution
statusstring

recordUninstall(_: any, key: string) → void

argtypedescription
_any
keystring

setField(key: string, field: string, value: boolean) → boolean

Set `field` of the state kept for `key`; whether one is kept.

argtypedescription
keystring
fieldstring
valueboolean

markRated(_: any, key: string) → boolean

argtypedescription
_any
keystring

setSilenced(_: any, guid: string, on: boolean) → boolean

argtypedescription
_any
guidstring
onboolean

evaluate(_: any, renew: boolean) → void

argtypedescription
_any
renewboolean

tick(_: any) → void

argtypedescription
_any

unrated(_: any) → void

The units to rate, in the order of the kept states.

argtypedescription
_any

onPublishAction(_: any, caller: string?) → void

argtypedescription
_any
callerstring?

turnEnded(_: any) → void

argtypedescription
_any

authoredWorld( ) → string

The world this engine authors: the guid of the world an editor is bound to, nil for a player or an engine bound to none.

libraryOf(path: string) → string

The path of a library its files are edited under: `@name` for a path at or below `/zero/source/libs/@name`.

argtypedescription
pathstring

underDeps(path: string) → boolean

argtypedescription
pathstring

listenForDotbot( ) → void

DotBot's turn events mark an agent at work, once its plugin has loaded: its calls are not among the ones `__presence.newestTurnlessCall` reads.

unitsFrom(installs: { any }, libraries: { any }) →

The install units of a world: each install `installs` lists (as `world.installs` lists them) less any under `/zero/source/deps/`, at the asset version id it recorded (`version_id`), then each library `libraries` lists (as `world.installedLibraries` lists them) as `@name`, keyed by its world guid, at the commit it resolved to.

argtypedescription
installs{ any }The installs, as `world.installs` lists them.
libraries{ any }The library markers, as `world.installedLibraries` lists them.

examples

local units = require("@builtin::modules.world_vcs.engagement").unitsFrom(world.installs({ rows = false }), world.installedLibraries())

engineOps( ) → Ops

The engagement's operations over this engine: the install units are `unitsFrom` the record installs `world.installs({ rows = false })` lists and the libraries `world.installedLibraries` lists; a unit is ahead when `world.forkStatus` lists a change under its root, and a `forkStatus` that raises answers nil and is logged once per distinct error; an agent worked when a tool call reached the engine (`__presence.newestTurnlessCall`) or DotBot ran a turn since the last ask; the files changed under a unit are the paths `world.forkStatus` lists for it; reminders are ephemeral notices, and a turn-end reminder is a stored notice: a community notice (`modules.community`'s `post`) when it names a kind of community work, background otherwise, which a person reads as `RATE_TURN_END_MESSAGE` or `CONTRIBUTE_TURN_END_MESSAGE`; the person the engine acts for is `__connected_users.local_identity()`; the caller's own accounts are the ZeroMind account this engine is signed in as and the person an agent account acts for (`zeromind.authStatus`'s `userId` and `actsFor`); a unit's owners are the account ZeroMind states as an asset's `owner` (the account that published it) and the `owner` ZeroMind states for the world it comes from (a library's world, or an asset's `owning_world`), which is the unit's world; the worlds the caller's accounts hold a role on are the ones ZeroMind lists for this engine's account (`GET /v1/me/worlds`: every world it, or the person an agent account acts for, holds a role of contributor or above on); a read of either that fails is logged once per distinct error; a pull request's state is `prStateOf`; a unit is pulled again after a merge through `world_vcs.__repullAfterMerge`.

now( ) → void

installs( ) → void

changes( ) → void

add(key: string, path: string) → void

argtypedescription
keystring
pathstring

ahead( ) → void

active( ) → void

post(template: string, params: { [string]: any }, audience: any, renew: boolean) → void

argtypedescription
templatestring
params{ [string]: any }
audienceany
renewboolean

person( ) → void

accounts( ) → void

ownersOf(unit: Root) → void

argtypedescription
unitRoot

roleWorlds( ) → void

nudge(template: string, params: { [string]: any }, audience: any, kind: string?) → void

argtypedescription
templatestring
params{ [string]: any }
audienceany
kindstring?

withdraw(template: string, replacing: boolean?) → void

argtypedescription
templatestring
replacingboolean?

repull(unit: Root, _: Contribution) → void

argtypedescription
unitRoot
_Contribution

onLive(fn: (Engagement) → void

Run `fn` over the live engagement, on the world this engine authors.

argtypedescription
fn(Engagement

schedule( ) → void

One evaluation `DEBOUNCE_S` after the last of a burst of changes.

live( ) → Engagement

The engine's one engagement, over `engineOps()` and the virtual filesystem, made the first time it is asked for. A change it records (`recordInstall`, `recordUninstall`, `markRated`, `setSilenced`) is followed by an evaluation `DEBOUNCE_S` later, on an engine authoring a world.

examples

require("modules.world_vcs.engagement").live():markRated(guid)

turnEnded( ) → void

The end of an agent's turn on the live engagement (`turnEnded`), on an engine authoring a world; an error is logged and raises nothing. The publish reminders call it at every turn end they read.

examples

require("modules.world_vcs.engagement").turnEnded()

onPublishAction(caller: string?) → void

A stage, a commit or a push by `caller`, on the live engagement (`onPublishAction`), on an engine authoring a world: the caller is reminded of the installed assets it has not rated. An error is logged and raises nothing.

argtypedescription
callerstring?The acting caller's key, or nil for one with no key.

examples

require("modules.world_vcs.engagement").onPublishAction("agent:alpha")

start( ) → void

Start the reminders over the live engine, once per engine: they are evaluated `DEBOUNCE_S` after a world becomes ready, and every `TICK_S` while an agent is at work, each time shown again (`tick`). Called as a world becomes ready; every call evaluates again `DEBOUNCE_S` later.

examples

require("modules.world_vcs.engagement").start()
⌬ Types
Contribution = {RootState = {Fs = {Root = { key: string, kind: string, root_path: string, version: string? }Ops = {Engagement = {

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❒asset
# Module (asset type) A module is a reusable, stateless (or globally-stateful) Luau library that other code pulls in with `require()`. Modules are the unit of factored-out logic in a world: helpers, math libraries, format parsers, registries, shared algorithms. ## When to use one - You have logic you want to share across multiple components, services, scenes, or tools. - You have a registry, lookup table, or shared cache that callers all read from / write to. - You want a stable API surface (`M.fn`) other code can depend on. If the logic is bound to one entity, use a `.component`. If you want a named UI of fields rather than functions, use a `.preset`. ## Where it lives - Source: `/zero/source/.../<name>.module/` - Identity: the source path with `/` written as `.` and each segment's type suffix dropped — `/zero/source/demo/beats.module` is `demo.beats`, and `/zero/source/kit.package/beats.module` is `kit.beats`, the container's name kept and its `.package` suffix gone. `asset.create` returns this string, `asset.resolve(...).identity` reads it back, and the `require` forms below write it as `<identity>`. - Folder shape: - `init.luau` (or `init.lua`) — module body. **Required.** Returns a table (conventionally named `M`). - `README.md` — instance-level documentation. **Required.** - `.metadata` — agent-editable tags + free-form fields. **Required.** ## How to create one ```luau asset.create("module", "<name>") -- Creates: /zero/source/<name>.module/ -- init.luau (canonical `local M = {} … return M`) -- README.md (instance README template) -- `folder` places it in a subfolder of /source, and that subfolder -- leads the identity: `{ folder = "lib" }` produces `lib.<name>`. -- `into` authors it inside a resolved container (a package, a toolbox), -- whose own identity leads the same way: asset.create("module", "<name>", { folder = "lib" }) asset.create("module", "<name>", { into = asset.resolve("myPkg.package") }) ``` ## How it operates 1. **Registration.** Writing `init.luau` into a `.module/` folder indexes the asset and registers the module path with the resolver. 2. **Loading.** The first `require("<identity>")` runs the file's body and caches the returned table. Subsequent requires from anywhere return the **same table** — this is the shared-state lever for "module-local" registries. The body runs in an environment of the module's own: a name it declares without `local` is readable by the module's own functions and by no other script, so an export reaches its callers through the returned table and nothing else. Requiring a component's folder runs its chunk the same way, once, and its `update`, `start` and `public` stay in that environment; a component runs on an entity through `entity(id).component.add(name)`. 3. **Hot reload.** Editing the file re-runs the module body and folds what it returns into the table already loaded, so that table keeps its identity: a caller that captured it with `require` reads the new source's functions and values through the reference it already holds, and a later `require` returns that same table. A key the new source drops goes away; a key something set at runtime stays. The body's own `local`s start again from their initial values, so state that must outlive an edit lives in `modules.state()` (`guides { path: "core/scripting-and-tasks" }`). 4. **Identity resolution.** A module is reached by its `<identity>`, and where the caller lives decides which spelling of it resolves. For a module in a **world**, from a caller in that same world — another module, a component, a scene entrypoint, or an `execute` chunk: - `require("<identity>")` — the identity on its own, resolved against the caller's own root. It carries every folder segment, so a module created with `{ folder = "demo" }` is `require("demo.beats")`. - `require("@root::<identity>")` — the same root-relative resolution, written out. - `require(".sibling")` — a module in the same folder, by its bare name; `..name` steps up one folder, `...name` two. Logs, stack traces and hot-reload notices name that same module `@local.source.<identity>` — its key under the world source root. The `<identity>` tail of that key is the form above, so a trace reading `@local.source.demo.beats` is `require("demo.beats")`. For a module in a **library** — content under `/zero/source/libs/@<lib>/` — `@<lib>::` addresses that library's root from anywhere: `require("@builtin::modules.transform")`. Mounting a world as a library moves its files under such a root and flips the caller root to `@<lib>::`, which is what keeps the root-relative forms above resolving across the move. ## Discovery - `asset.list("module")` — every registered module. - `asset.inspect("<name>")` — public functions, source path, this type README. - `ls /zero/source/<name>.module` lists the files the folder holds. ## Authoring conventions - Return a single `M` table from `init.luau`. Top-level statements with side effects run on first require — useful for one-time initialization, dangerous if they touch the engine before it's ready. - Write exported functions as `typed function`, not `function`: the argument types are enforced at the call and the checker knows the signature, so a caller's mistake is reported where they made it. - Annotate exported functions with `--!desc` / `--!arg` / `--!return` / `--!example` so the LSP, `tools.list`, and `asset.inspect` surface them. A function with no `--!desc` is reachable only by someone already reading this file. - Declare a VALUE with `Field.<kind>(default, mode, description)`, and a table whose members are reached through a metatable with `--!members <TypeName>` — the latter gives the surface its accepted member set, its type, and its documentation from one table. See `guides { path: "core/authoring" }` for all four rules and `modules/api/engine/entity.module/members.module` for a worked member table. - Keep module state in module-local upvalues or in `modules.state()`. A name the body declares without `local` lives in the module's environment, which every run of the module shares: a function the previous run left in place reads what the reload assigned. Module-locals start again from their initial values with each hot reload; the table `modules.state()` returns is the same table on both sides of every reload. - Prefer focused modules over kitchen-sink modules. If two halves of a module have no shared state, split them. ## Common pitfalls - **Cyclic requires.** A `require` chain that loops will return the partial table (the half built before the cycle was detected). Design for one-way dependencies. - **Engine-time side effects.** Don't `entity.spawn` at module top-level — the engine may not be ready. Expose an `M.init` and call it from a scene entrypoint. - **Hot-reload + module-local cache.** A module that caches expensive computation in upvalues loses that cache on reload — fine for dev, but be aware in performance work. - **`init.lua` vs `init.luau`.** Either works, `.luau` is canonical. - **Writing one while play runs.** A `/source` write made while play is running lands on the play shadow, and a guarded play-exit discards it unless it is kept. One `.module` write shadows `init.luau`, the `README.md` and the `.metadata` together. `vfs.write(path, bytes, { durable = true })` skips the shadow, and `vfs.promotePlayShadow` keeps what is already on it — the `core/vfs` guide has the model and what each route costs. ## Related types - `.component` — for entity-bound state + lifecycle hooks. - `.service` — generates content you don't have yet (a mesh, sound, texture, …) via a metered provider. - `.tool` — for a single agent-callable function with a YAML schema. - `.package` — to group several modules + components + scenes into one shippable folder. ## In the Inspector Exports: what the module exports (name, kind, signature), parsed from its source without running it, with **Check** (the LSP's diagnostics for its entry file) and **Open**.
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# dotbot DotBot, the agent in Zero's editor: the component that runs a person's own Claude or ChatGPT plan (or OrigoZero credits) from inside Zero, and the DotBot panel in the editor's right dock that talks to it. This world is where the plugin's published copy lives; the engine's built-in library pins a version of it. ## What is here | Part | What it is | |------|------------| | `plugin.wasm` | The DotBot component (`wasm32-wasip2`), built in the DotBot repo from `crates/dbot-zero-plugin`. | | `plugin.yaml` | The plugin's grants: its scope, the hosts it may reach, its private storage. | | `surface.module` | The plugin's Luau surface, what `require("@builtin::plugins.dotbot")` resolves to. | | `source.module` | What the panel reads: agents, accounts, conversations, history, turns, agents a turn started. | | `service.module` | The trusted service between the panel and the component: calls, the event ring, jobs. | | `panel.editorPanel` | The DotBot panel itself: toolbar, transcript, agents, composer, settings. | | `view.module` | What the panel says and how it looks (`palette()`), apart from how it is drawn. | | `transcript.module` | The transcript and the agents section, drawn as virtual rows. | | `workflows.module` | The Workflows view. | Each module's own README says what it does in detail. ## Seeing a panel change The editor draws its DotBot tab from the built-in library, not from this world, so an edit to the panel here does not show in the real tab. Open the world's own panel code over a fake plugin with example data instead: ```bash luau --lang luau 'require("/source/dotbotPanelPreview.module").open()' ``` It opens a **DotBot preview** tab beside the real one. Run it again after each edit. `dotbotPanelPreview.module/README.md` says what it shows. ## Shipping a change Work on a branch of this world and open a pull request into `main`. How a merged change reaches the engine (publishing `plugin.wasm`, and the engine's pin of this world) is written down in the DotBot repo, in `docs/zero-plugin.md`.
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# community The person's community setting and the community notices it decides. Community work is what an agent does for the people whose content it uses and for those who use its person's content: rate what it used, report a defect it found in another author's content, send a fix it made there upstream, answer comments and issues on its person's content, and review contributions sent to it. The setting is a level (`LEVELS`: `off`, `rate`, `report`, `contribute`, `full`), each granting the kinds of work of the ones before it and its own. It is kept for the person in their home folder (`<home>/settings/community.json`), so it goes with them from world to world; `DEFAULT_LEVEL` holds until they set one. A community notice the level grants says so and is posted for the agent to act on in its turn, waking an idle agent at most `WAKES_PER_SESSION` times in one engine session. One the level does not grant says that too and is background the agent reads with its next turn. The same notice posted again while it stands reaches the agent once and spends at most one wake. Each decision is logged. ## Exports - `community.setting(store?)` — the level and where it is kept. - `community.setLevel(level, store?)` — set the level. - `community.grants(kind, level?)` — whether the level grants one kind of work (`KINDS`). - `community.wakes()` — the wakes spent this session and the most allowed. - `community.decide(kind, sentence, params?, level, wakesUsed)` — how a notice would be posted, without posting it. - `community.post(kind, sentence, params?, opts?)` — post a community notice. - `community.withdraw(sentence, replacing?, session?)` — withdraw a notice.
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# json JSON encode/decode library for Luau. Encodes Lua values to JSON strings and decodes JSON strings back to Lua values. Used for communication with the Rust side of the engine, the VFS read/write bridge, and any wire-format that needs JSON. Pure Luau, no engine dependencies. Compact and pretty-printed encoders, plus a hand-rolled decoder that streams the input by position so it works under WASM as well as native. ## Exports - `Json.encode(value: any, indent?: string, currentIndent?: string) -> string` — compact encode. Functions / unknown types and NaN/Inf encode as `null`. - `Json.encodePretty(value: any, indentStr?: string) -> string` — pretty-printed encode with sorted object keys (diff-friendly). - `Json.encodeArgs(...: any) -> string` — encode varargs as a JSON array. - `Json.decode(str: string) -> any` — decode a JSON string. Returns the decoded value, or `nil` + error message on failure. ## Usage ```luau local Json = require("@builtin::modules.json") local widget = { type = "button", text = "Click Me" } local compact = Json.encode(widget) -- '{"text":"Click Me","type":"button"}' local pretty = Json.encodePretty(widget, " ") local decoded = Json.decode(compact) local v, err = Json.decode("oops") -- v = nil, err = error message ``` ## Notes - Object keys are sorted alphabetically in both encoders for consistent output across runs. - Numeric keys on objects are stringified at encode time (JSON has no numeric keys). Pure-integer key sets get detected as arrays via `isArray` and encoded with brackets. - NaN, +Inf, -Inf encode as `null` — JSON has no representation. Round trips through `decode` recover `null` (Lua `nil`), so they don't preserve. - Unicode `\uXXXX` escapes decode to UTF-8 by hand to stay WASM-safe. Only the BMP is covered; supplementary planes via surrogate pairs are not. - Functions encode as `null`. - Decode is character-streamed — no regex, no `string.match` patterns on the whole input — so the line-and-column information needs to be reconstructed from the position offset.
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# world_vcs Pure-Luau wrapper around the `__spacetime_vcs.*` FFI primitives. Composes the low-level stage / commit / push reducer chain into the headline `world.add` / `world.commit` / `world.push` / `world.diff` / etc. API. The prelude grafts these onto the engine's `world` namespace at boot via `M.installInto(world)` — callers use the grafted methods on `world.*`, they don't `require` this module directly. This module is the ONLY place where the public `world.*` VCS API is defined. Future context-gating (only editor-scope VMs may invoke `world.commit`, components are denied, etc.) lives here as Luau-side checks. The Rust-side primitives stay one-to-one with module reducers and don't carry gating logic. ## Exports - `M.installInto(world: WorldNamespace)` — graft the entire VCS surface (`add`, `add_all`, `unstage`, `discard`, `commit`, `push`, `head`, `status`, `log`, `show`, `diff`, `affirm`, `trash`, `restore`, `stash`, `stashes`, `stashPop`, `stashDrop`, `reset`, `list`, `installLibrary`, `updateLibrary`, `installedLibraries`, `checkUpdates`, `reviewUpdate`, `update`, `uninstallLibrary`, `installAsset`, `uninstall`, `removeUnusedDeps`) onto the supplied namespace. After install, the following are callable on `world.*`: - `world.add(paths: string | { string })`: stage one path's manifest row, or each of a list of paths (asset-aware: expands to the asset family). A list stages every row its paths select once, so several files of one asset stage that asset's family once. Staging is advisory: a path another staging area holds is taken out of that area, whichever account opened it and whether or not its session is open, and named in the report's `released` (`stage`, `account`, `same_account`, `session`, `live`); a take from another account's area warns, naming that account, the area and its session. A staged path a caller of another account is writing now is named in `written` and warned about. The report is `{ staged, carried, released, written }`. - `world.add_all(opts?)`: stage every dirty manifest row, whoever wrote it, each with its asset family; conflicted rows stay out, and the call returns them. Staging is advisory: a path another staging area holds is taken from that area, whichever account opened it, and a row a caller of another account is writing is staged like any other. The calling account's own agents and engines never warn each other; a take from another account's area, and a staged path another account's open session is writing, warn once per area or caller. A second return value reports the call: `staged` (the paths it added), `held` (each conflicted path with its `reason`), `released` (each path taken from another staging area, with that area as `stage`, its row id as `stage_row_id`, its `account`, `same_account`, its `session` and whether that session is `live`) and `written` (each staged path a caller of another account is writing now, with `by` and `account`). Its cost follows the size of the dirty set: a fixed number of working-tree reads, and its stages and releases sent in batches. - `world.unstage(path: string)` — remove a path from the staging area. A path the calling area does not hold that another staging area does is taken out of that area, whichever account opened it; the call returns `{ released }`. - `world.stageVersion(rev, path)` — `git reset <rev> -- <path>`: the staging area's entry for the path becomes the revision's version, and a version the branch head holds (`HEAD` itself) unstages the path; the working tree stays. - `world.discard()` — drop the implicit stage without committing. - `world.commit(message: string) -> string` — open-or-resume stage, set message, materialise commit. Returns the new commit id (ULID). - `world.push(commitId: string?, opts: StageOpts?) -> (string?, string)` — push one or all unpushed commits to ZeroMind. `opts.stage` names the caller's own staging area. The pre-push content gate refuses over every asset the push publishes that falls short of its type's contract, whichever area staged it, and names beside each one the other area holding it, when one does. Returns the pushed ZM commit id and the verdict `"published"`, or the verdict `"already-published"` when the remote already carries what the call would have published — with the commit's existing ZM id for the single-commit form, and a nil id for the whole-stack form. - `world.head() -> string?` — current branch HEAD commit id, or nil. - `world.vcsStatus(opts?) -> StatusResult` — dirty + staged + untracked entries, and `ignored_summary`: the ignored rows counted by kind, one entry per scene autosave overlay (`kind = "overlay"`, `root` its `scene_dirty` folder) and per `.zmignore` / `.gitignore` line that matches rows (`kind = "rule"`, `file`, `rule`), each with its `count`. `{ ignored = true }` lists the ignored rows themselves in `ignored`, which is empty otherwise. A file whose bytes are the head's and whose reference table is not (a library pin moved, or an asset it references changed) is listed with `reason = "references moved"`, staged like any change, and committed with what moved it: a commit holding that change records each such file it does not stage at the bytes the branch head holds, with the pins that change moved advanced (a `staged` entry with `references_only = true`), so another caller's unstaged edit of the file stays out of the commit. `world.commit` refuses a commit holding a file whose table pins a version the commit leaves out (a changed asset or pin marker left unstaged), with a `dep.stale_references` entry per file. (Named `vcsStatus`, not `status`: `world.status()` is the runtime-snapshot accessor from `world_status.module`.) - `world.log(opts: LogOpts?) -> { CommitRow }` — `git log`: every commit reachable from `opts.rev` (default `HEAD`) through both parents, newest first; `opts.path` keeps the commits that touched one file. - `world.revParse(rev: string) -> string` — `git rev-parse`: the commit `HEAD`, a branch, `origin/<branch>`, a commit id or a unique prefix names, with `~N` / `^` / `^2` after it. - `world.show(...) -> any` — `git show`-style: commit metadata + diff, or path bytes via `<rev>:/path`. - `world.diff(...) -> any` — `git diff`-style: working / staged / revision-vs-revision, with `--stat` / `--name-only`. Working-tree files a `.zmignore` / `.gitignore` rule matches are left out unless `--ignored` is passed; staged files and paths named after `--` are diffed whatever rule matches them. - `world.diffUpstream(root: string) -> { UpdateFile }` — your changes to an installed asset against the version it was installed from. - `world.createBranch(name, fromCommit?)`, `world.branches()`, `world.remoteBranches()`, `world.deleteBranch(name, { force? })`, `world.renameBranch(old, new, { force? })` — `git branch` and its `-r`, `-d` / `-D`, `-m` / `-M`. A rename that fails part-way is undone, leaving the branches as they were. - `world.checkout(branch: string) -> string` — `git checkout <branch>`: the caller's uncommitted changes and staged entries come along, or the switch refuses with git's message, moving nothing. `world.checkoutSide(path, "ours" | "theirs")` takes one side of an unmerged path; `world.checkoutPaths(rev, paths, opts?)` writes and stages paths as a revision holds them, each as the asset the revision records (its guid, bytes and kind); a folder brings back every file the revision holds beneath it, and `{ stage = false }` leaves the staging area as it was. - `world.merge(source: string, opts: MergeOpts?) -> MergeResult` — `git merge` into the session's branch: a fast-forward when it can (`noFf` / `ffOnly`), else a merge commit; a local change on a path the merge rewrites refuses it. `world.mergeAbort()` takes back what a conflicted merge wrote. - `world.affirm(token: string)` — consume an affirmation token returned by a destructive op. - `world.trash() -> { TrashRow }` — list trash entries. - `world.restore(handle: any)` — restore a trash entry by row_id. - `world.trashEmpty() -> number` — delete the trash entries your own operations put there, for good, in one transaction; other callers' entries stay. - `world.stash(label: string?) -> StashPushResult` — `git stash push`: save the caller's dirty + staged state into a stash and take those paths back to their committed version. Binary and large content is saved by its stored blob, so applying the stash brings it back byte-identical. A path no commit holds keeps its working content in the tree, as git leaves an untracked file, and is listed under `kept`, with its reason in `reasons`. - `world.stashes() -> { StashRow }` — list every stash in the world. - `world.stashApply(ref?)` / `world.stashPop(ref?)` / `world.stashDrop(ref?)` — `git stash apply | pop | drop`, defaulting to the caller's newest stash; `ref` is a row id or `stash@{n}`. A drop snapshots the stash to trash. - `world.reset(target: string, opts: ResetOpts?) -> ResetResult` — `git reset --soft | --mixed | --hard` to any revision; the commits the head leaves behind become trash entries. `hard` takes the working tree to the target: every change of the caller's account, untracked files, uncommitted installs and a scene's autosave overlay included, goes to trash first, and a write this session owes the world that the world is not taking is given up (`world.dropOwedWrites`); another account's local changes stay and are listed in `kept`. - `world.list() -> { WorldEntry }` — every world the authenticated user has access to. - `world.installLibrary(opts: InstallLibraryOpts) -> InstallLibraryResult` — declarative cross-world dependency marker. - `world.updateLibrary(name: string, ref: string?) -> UpdateLibraryResult` — move an installed library (`@builtin` included) to the commit `ref` (default `main`) resolves to in the library's world: rewrites the marker, waits until the engine holds the library at that commit (an `@builtin` pin table is read, another library is mounted), and derives again the reference tables of the world's own sources that name it; a ref resolving to the commit already pinned changes nothing. A commit that does not hold an asset the world's own sources name is refused before the marker changes: the error names each such asset by the literal its sites wrote and its guid, with every source and line naming it (twenty listed, then a count), and the pin stays where it was. It refuses while play is running or in a runtime-profile session, and one move per library runs at a time. Returns `{ name, from, to, changed, rederived, broken, kept, conflicts }`; a pin already at that commit is left untouched (`changed = false`). The world's edits of the library's files stay at their paths through the move: `kept` lists the ones the new commit left as they were, `conflicts` the ones it changed or removed too, whose new version is for the author to merge in or take. - `world.checkUpdates() -> ({ UpdateReport }, { UpdateSkip })` — the units with an update available, read-only. A library is one unit: its marker's `requested_ref` (default `main`) resolves in the library's world to a commit other than the marker's `resolved_commit` (`{ kind = "library", library, from, to }`; apply with `world.updateLibrary(name)`). An installed asset is one unit per install root (its reference table marks it): its recorded version differs from the newest version of the asset at its origin, one lookup per root (`{ kind = "asset", root_path, root_guid, display_name, from, to }`; apply with `world.update(<root path>)` (`zeromind.update`), which installs the root's new closure with each dependency at the version the new root records and removes dependency versions no install records any more). A dependency is never compared or reported, assets from a library's world belong to that library's unit, and a pulled row no table marks as a root is not reported. The second value lists `{ name, reason }` for the units whose origin could not be reached. Opening a world in an editor raises one notice with the same list. `world.pullAsset` aimed at a dependency of an install answers `<path> is a dependency of the install <name> (<root path>); update the root`. - `world.reviewUpdate(unit: string, opts: ReviewUpdateOpts?) -> UpdateReview` — what updating one unit changes, writing nothing: `from` (what the world holds) and `to` (what the origin holds at `opts.ref`, default the ref `world.checkUpdates` compares it with), then `commits`, the commits of the origin world in between, newest first, each `{ id, message, author, date }` (`more` is true past 200), then the files; `modified` names up front each file holding an edit of the world's own that the update touches, with `merges` or `conflicts`, and `by`, the session that wrote the uncommitted change: a file is edited when it is not an installed file holding the bytes it installed (an install nobody edited is never in `modified`, committed or not). An installed asset (its root path; a path inside the install stands for the root) lists the commits that change the install back to the one that moved the root from the installed version, and `files`: each file the update adds, changes or removes, `{ path, change, diff, hunks, local_edit }`, `local_edit` being `none`, `merges` or `conflicts` for a file the world edited since it was installed. A library (`@<name>`, the `@` optional) lists its commits from the pin to the new commit and counts the library files that change and the world's files whose references move with the pin; `moving` (the world's files whose references move) is always present; `opts.files = true` adds `files`, the list behind the counts; the moving files are read from the engine's reverse reference index. `opts.commits = false` reads no commits and `opts.files = false` leaves an install's `files` and diffs out, so `{ commits = false, files = false }` is the check before an update: `modified` and the counts alone. A file listed in status only because its reference table moved (`references moved`, `install recorded`) holds no change of its own and is never in `modified`. An install's commit list stops at the commit whose parent holds the root at the version the install recorded, read from the root's closure at that commit, the root alone (`zeromind.world` op `closure`, `maxDepth = 0`), or at the commit that adds the root's path; when a version cannot be read the list stops there, `more` is true and `commits_error` says why. The origin's log, commits and diffs are read through the trusted ZeroMind bridge (`zeromind.world` ops `commits`, `commit`, `diff`). - `world.pull(branch: string?, opts: PullOpts?) -> PullResult` — `git pull`: fetch `origin/<branch>` (default the session branch) and merge it into the session branch: a fast-forward when the session branch is strictly behind, else a two-parent merge commit with markers on conflict; nothing when the session branch already holds the fetched commit, read before anything moves so a tree with uncommitted changes is not refused for it: for the session branch's own upstream the fetch's `behind` count answers that, for another branch the session branch's history does. `opts.ffOnly` refuses anything but a fast-forward, `opts.noFf` always makes a merge commit. - `world.update(units: (string | { string })?, opts: UpdateOpts?) -> UpdateResult` — apply updates: no `units` updates every unit `world.checkUpdates` lists, a name or a list of names (library names and install root paths, mixed) updates those, to `opts.ref` when given. A library moves its pin (`world.updateLibrary`), an installed asset pulls its new closure (`world.pullAsset`), one unit at a time; a unit that fails is reported in its entry with the reason and the rest still run. An install's pull refuses while a row it writes is conflicted (a row under its root, or the row a closure entry lands in), and runs over conflicts in every other row. Nothing is staged, committed or pushed: the updated files wait in `world.status()`. Returns `{ results, to_commit, skipped, warnings, note }`: one `{ unit, kind, from, to, ok, error?, merged?, conflicted?, added?, pruned?, moving? }` per unit, every path the updates changed or moved, the units the check could not read, one `{ unit, path, outcome = "merged" | "conflicted" }` per file holding uncommitted changes that an update touched, and a note that nothing was committed. - `world.uninstallLibrary(name: string) -> string` — delete the library marker file. - `world.uninstall(path: string, opts: { dryRun: boolean? }?) -> UninstallReport` — remove the install at `path` with the dependencies under `/zero/source/deps/` it placed or used that nothing else uses; a dependency something else uses stays (`kept`, with its users), and a file this world changed stays as a file of the world (`kept_modified`). Commits nothing. Lives in `dependencies.module`. - `world.removeUnusedDeps(opts: { dryRun: boolean?, only: (string | { string })? }?) -> RemoveUnusedReport` — list (`dryRun`) or remove the dependencies under `/zero/source/deps/` nothing in the world uses, by the engine's reverse index of reference tables and the install records. Commits nothing. `dependencies.module` also posts the notice naming them whenever the set changes; the notice writes nothing to the world. - `world.installedLibraries() -> { LibraryMarker }` — the libraries this world has installed, one row per marker under `/zero/source/libs`, sorted by name: `{ name, world_guid, requested_ref?, resolved_commit }`. - `world.installAsset(opts: InstallAssetOpts) -> InstallAssetResult` — imperative content pull from another world. - `world.assetInstallable(opts: AssetInstallableOpts) -> AssetInstallableReport` — whether one published asset resolves a closure of its own, as a verdict. - `world.installedAssets() -> { InstalledAsset }` — every asset this world carries from ZeroMind, keyed by the published guid it was pulled from. Types: - `WorldNamespace = { [string]: any }` — target table for `installInto`. - `LogOpts = { limit: number? }` - `CommitRow = { commit_id: string, parent_commit_id: string?, hivemind_pushed: boolean?, message: string?, created_at: number? }` - `StatusEntry = { path: string, dirtied_by: string?, dirtied_by_caller: string?, writer: string?, dirty_since_micros: number?, staged_action: string? }`: `dirtied_by` is the identity the row was written under, which every session of one account shares; `dirtied_by_caller` is the caller key of the call that wrote it (`client:<session>` / `actor:<sub>`, and `client:<session>@<engine seat>` for an agent an engine hosts in its dock, whose session id every engine repeats; a row keyed by a bare `client:ide-slot-<n>`, written before those keys named the seat, resolves to no agent); `writer` is what the row is to the calling caller (see `StatusResult`). - `StatusResult = { dirty: { StatusEntry }, staged: { StatusEntry }, untracked: { StatusEntry }, local_identity: string?, local_caller: string? }`: `local_identity` is this connection's identity and `local_caller` the calling caller's own key. `writer` is `"you"`, `"other"` (a caller whose session is open), `"ended"` (a caller whose session has ended) or `"unattributed"`; `dirtied_by_account` is the account a row's writer acts for and `same_account` whether that is the calling caller's; `local_account` is the calling connection's account. `claimed_by_other_stages` lists `{ path, stage_name, stage_row_id, owner_identity, owner_account, same_account, live, session, staged_action }` for each path another staging area holds; a staging call that stages one of them takes it out of that area. `writer_accounts_refusal` is set when the world's backend module predates the record of writers' accounts. - `ShowResult = { commit: any, parent: string?, entries: { any }, diff: any? }` - `DiffFile = { path: string?, action: string?, is_text: boolean?, added: number?, removed: number?, hunks: { any }? }` - `TrashRow = { row_id: number, op_kind: string?, path: string?, destroyed_by: string?, days_left: number? }` - `StashRow = { row_id: number, branch: string?, label: string?, author_hex: string?, created_at_micros: number?, dirty_count: number?, staged_count: number? }` - `StashSnapshot = { dirty: { any }, staged: { any } }` - `WorldEntry = { guid: string?, name: string?, title: string?, visibility: string?, role: string? }` - `InstallLibraryOpts = { world: string, commit: string?, as: string?, ref: string? }` - `InstallLibraryResult = { name: string, path: string, world_guid: string, version: string }` - `InstallAssetOpts = { guid: string, at: string?, ref: string? }` - `InstallAssetDep = { path: string, guid: string, version: string? }` - `InstallAssetResult = { assets_written: number, blobs_downloaded: number, root_guid: string, root_path: string?, root_version: string?, deps: { InstallAssetDep }, pending: { string } }`: `blobs_downloaded` counts the blobs the install fetched, and `pending` lists written paths that did not read back before the install's wait for them stalled ## Usage ```luau -- The prelude installs the wrapper at boot: require("@builtin::modules.world_vcs").installInto(world) -- After install, callers use the grafted methods on `world.*`: world.add("/source/foo.luau") world.add_all() local commitId = world.commit("feat: ship widget") local zmId, verdict = world.push() local s = world.vcsStatus() for _, e in ipairs(s.dirty) do print(e.path) end local commits = world.log({ limit = 20 }) local r = world.show("--stat", commits[1].commit_id) ``` ## Parts The module is a folder of parts, each a module of its own that `init.luau` requires: - `world_vcs.vcsWire`: the `__spacetime_vcs.*` promise wire and the readers of its answers. - `world_vcs.history`: commit trees, ancestry, revisions and the diff reads. - `world_vcs.ignore`: the `.zmignore` / `.gitignore` rules. - `world_vcs.sceneEdits`: a scene's live edits and the gate publication calls run on them. - `world_vcs.ulid`: commit ids. - `world_vcs.worldReady`: waiting for a swapped world's content to land. - `world_vcs.statusRead`, `world_vcs.derive`, `world_vcs.derivedGate`, `world_vcs.finalize`, `world_vcs.dependencies`: derived outputs, sealed commits and dependency upkeep. ## Notes - One implicit "default" stage per (world, branch, user). `world.add` / `world.add_all` / `world.unstage` open-or-resume that stage idempotently. `world.commit` auto-closes on success. `world.discard` drops it without committing. - `world.add` is asset-aware: staging a path inside a composite asset (`.scene`, `.component`, `.bundle`, etc.) expands to the full asset family so the resulting commit's tree-hash stays consistent. - Commit ids are caller-allocated ULIDs generated client-side (Crockford base32, 48 bits ms timestamp + 80 bits randomness via `math.random()`). Not a cryptographic primitive — sufficient for client-side collision avoidance. - All `__spacetime_vcs.*` calls go through the same promise-await pipeline; `ERR:...` payloads are unwrapped into Luau errors. - `world.stashDrop`, `world.reset` and `world.deleteBranch` run through the destructive-affirm token mechanism, minted and affirmed in the same call. - `world.diff` and `world.show` mirror their git CLI counterparts' argument grammar, including `--stat`, `--name-only`, `--staged`, `--`, and `commit:/path`.
▲ 0↑ born
·
assettype · born here
❒asset
# assetType (asset type) An asset type says what a kind of asset is: the files an asset of the kind is made of, the code that gives it behaviour, the interface a person uses to work with it, and how it is found, pictured and checked. A `<typename>.assetType/` folder declares a type called `<typename>`, and every `<name>.<typename>/` folder is an asset of it. `assetType` is itself a type, so a type is an asset like any other: it is created, versioned, installed and contributed the same way. ## Making a type `asset.create("assetType", "<typename>")` scaffolds a type. The type registers the moment its folder is written, anywhere under `/zero/source/`, and from then on `<name>.<typename>/` folders are its assets. An asset of a type that is not registered yet is not an asset, so make the type first. A type folder is a root: `~.x` in any file inside it names the type's own `x`, wherever the type is installed. Keep the type's whole implementation inside its folder and reach it that way. What a type folder must hold is set by this type's own `type.yaml`, the same way every type's `type.yaml` sets what its assets hold. `asset.validate` on a type reports anything missing, and the scaffold produces a folder that passes. ## What sets your type's schema (`type.yaml`) `type.yaml` is the structural contract every asset of the type is checked against. The keys below are the ones the engine reads; a key not listed here is ignored. | Key | What it controls | |---|---| | `suffix` | The folder suffix of the type's assets. Defaults to `.<typename>`. | | `primary` | The file or files that are the asset's content: what the asset resolves to when it is used. | | `entry_files`, `primary_aliases` | Further files that load as the asset or share its identity. | | `is_container` | Whether the suffix stays in the identities of what the asset holds. | | `is_opaque_walker` | Whether a walk of the tree stops at the asset and registers only its primary. | | `plural_dir`, `classify_exts` | Loose files in a folder of this name, or with these extensions, are assets of the type. | | `is_text_default` | Whether the asset's files are text unless stated otherwise. | | `broadcasts_subassets` | Whether assets nested inside an asset of the type are found by their own short name. | | `root` | `true` makes every asset of the type a root, so `~.x` inside one names that asset's own `x`. | | `contract_ref: { field, category }` | A key of the primary file that names another asset the asset is built on. | | `files: { required, optional }` | The files an asset holds (below). | | `allow_unlisted` | `false` reports every file the type does not declare. | | `aliases_from: [{ file, key }]` | Further names an asset answers to, read from its own files. | | `settings:` | Typed per-asset settings (below). | | `inspector:` | The interface people use for the type and its assets (below). | | `preview:` | How an asset is pictured (below). | | `references:` | Names of other assets the type's files carry (below). | | `indexing:` | What search reads for each asset (below). | | `describe:` | How a missing description is generated (below). | ### The files an asset holds Each entry under `files.required` or `files.optional` is `{ path, kind: file | folder, one_of_group?, content? }`. `*` in a path matches within one segment. Entries that share a `one_of_group` are satisfied by any one of them. `content` lists checks on the file's bytes: | Check | Passes when | |---|---| | `non_empty` | the file has content | | `json_field { key, type?, non_empty?, accept? }` | the JSON holds the key (a dotted path) with that shape | | `yaml_field { key, type?, non_empty?, accept? }` | the same for YAML | | `described { keys?, headings?, message? }` | the file says what the asset is (see "Ask your assets to say what they are") | Each check takes a `message`, which is what the author is told when it fails. ### Settings `settings: { values, schema: { type | instance, export? } }` gives every asset typed settings. `values` names the file an asset's values live in; `schema.type` declares one schema for the whole type, and `schema.instance` names a file each asset declares its own in. `asset.create` writes the resolved values, and a write to the values file reaches `onChange` with what changed. ## The human side (`inspector.luau`) A type is used by people through its Inspector, and without one the type is usable only from code. The Inspector is the type's interface for a person: for a procedural graph it is the graph editor, for a kit it is the tracking view of what the kit holds and what is still missing. Writing it is part of writing the type. `inspector: { type, instance? }` in `type.yaml` names the files. `type` is the interface for the type itself and for its assets; `instance` names a file an asset may ship to add its own. Each returns: ```luau return { sections = { { id = "graph", title = "Graph", build = function(ctx) ... end } }, replace = { contents = { ... } }, -- replace a default section by id order = { "graph", "contents" }, -- section order } ``` `build(ctx)` receives the asset and builds the section. A section's `title`, and the text its rows carry, is a string or an `i18n.text` value read from a catalog (`i18n.text("inspectors.mesh.title")`), which follows the editor's language. `asset.create("assetType", ...)` scaffolds a working `inspector.luau` to start from. `asset.validate` on a type that names no inspector, or names one that does not load, reports it. ## Say what your type is for (`about.yaml`) Every type carries an `about.yaml` that says what the type is for, in three plain-language texts: ```yaml intent: "Sets the typeface of the text in your game: UI, labels, signs and 3D lettering." function: "A font, from a TTF, OTF or WOFF file, made available to all of Zero's text, including 3D text." usage: "You choose it by name for your UI or your text, and the text appears in that typeface." ``` - **`intent`** is what the type is for in someone's game, in the words a game maker uses. Up to 800 bytes. - **`function`** is how it works today: what an asset of it is made of and what the engine does with it. Up to 1500 bytes. - **`usage`** is what a person or an agent does with one. Up to 1200 bytes. Write about the type as a whole, not one asset of it, and say what it does now. Agents read these texts to learn when to reach for the type and how; people searching find the type by them. The scaffold starts each text with `[[describe]]` and a note on what to write; a text that still starts that way counts as not written. `services describe` can write them. They show up in `asset.inspect` as `detail.about`, in `assetTypeRef:getAbout()`, at the end of the type's `types/<typename>` guide, and at the top of the type's Inspector. ## Ask your assets to say what they are A type can require each asset to carry a description: a file, written by the author or generated, saying what the asset is and what it is for. Declare it with a `described` check: ```yaml files: required: - path: "README.md" kind: "file" content: - { check: "described", message: "Say what this widget is for and where it goes." } ``` A file that is missing, empty or still has a line starting with `[[describe]]` fails the check, and so does a YAML file whose named `keys` are missing or over their `max_bytes`, or a Markdown file missing a named heading. `asset.validate` names the asset, and a push that carries it is refused with `message`. `services describe` finds such assets and writes their descriptions. `describe:` steers what is generated: ```yaml describe: guidance: "Say what the widget shows, what input it reacts to, and where it fits in a UI." examples: - "<identity of an asset of this type whose description reads well>" ``` An example is an asset of your type whose description is a true, written one, never a placeholder and never the asset being described; with none, leave `examples` empty. A type whose assets the model cannot perceive (a sound, a motion) says so in `guidance`, and the description is drawn only from what the asset's own files state. Start the file unwritten in your `template/`: a heading and one line starting with `[[describe]]`, never example content, which every new asset would carry verbatim. A type whose assets say what they are through their own content (a mesh, a texture) declares no check. ## The type's code (`behavior.luau`) `behavior.luau` returns one table. These are the keys the engine reads from it; anything else on the table is the type's own. ### What the type's assets can do | Key | Shape | What the engine does with it | |---|---|---| | `ref` | `{ [name] = function(self, ...) }` | Every function becomes a method on every asset of the type: `ref:name(...)`. | | `modules` | `{ [name] = require(".x") }` | Code the type's assets reach with `asset.containing(__FILE__).modules.<name>`. | | `events` | an events schema | Events an asset fires. Readers subscribe through `ref.events.<name>:connect(...)`; the type fires them. | | `refShapes` | `{ [method] = function(self) -> (typeExpr, source?) }` | The result type of a `ref` method for one particular asset (below). | | `namePattern` | a Lua pattern | The names `asset.create` accepts for the type's assets. Default `^[A-Za-z][A-Za-z0-9_]*$`. | | `derive` | `{ output, module, compute, fingerprint, matches?, required?, timeout? }` | A file computed from the asset when it is committed; a `required` one holds the commit until it lands. | Some `ref` names mean the same for every type, and the engine calls them: - **`instantiate(self, target?, opts?) -> (root, idMap)`**: puts the asset in a scene. Defining it is what makes the type scene-instantiable. Its return is a contract (below). - **`inspect(self) -> detail`**: what `asset.inspect` reports for the asset beyond the common record (below). - **`preview(self, opts)`**: renders the asset's picture; it wins over the type's `preview:` recipe. - **`previewMaterial(self) -> { material }`**: the material a `surface` preview paints. - **`saveDefinition(self)`**: writes the asset's in-memory edits back to its files in edit mode. Some names are answered for every asset before the type is asked, so a `ref` entry of the same name is never reached: `getSource`, `getBytes`, `getText`, `exists`, `deps`, `canInstantiate`, `canPreview`, `preview` (which calls yours when you define one), `meta`, `runtime`, `events`, `typeRef`, `modules`, and the residency flags `has_backing_asset`, `has_runtime_changes`, `cpu_resident`, `gpu_resident`. ### When the engine calls the type | Hook | Signature | When it runs | |---|---|---| | `onCreate` | `(name, opts) -> { [path] = contents }` | On `asset.create`. Returns the files of the new asset, laid over the type's `template/`. Annotate `opts`: its type is the schema `asset.create` checks the caller's arguments against. A `""` key writes a single loose file. | | `onReplace` | `(dest, files) -> files` | On an `asset.create` over an asset already at `dest`, after `onCreate`, so what the author added can be carried into the replacement. | | `onRegister` | `(self)` | Once per asset, when it first registers: when the world loads, on a live `asset.create`, and when an asset arrives later (installed, pulled, synced). This is what makes an asset take effect the moment it is written. | | `onChange` | `(ref, change)` | On every write to a file inside an asset of the type. `change` is `{ path, asset, type, kind, origin }`, plus `settings` and `settingsChanged` for a write to the settings values file; `kind` is `edited` or `seeded`, `origin` is `local` or `remote`. Filter on `change.path`. Writes to one asset arrive in order, each after the hook for the one before has finished, and the hook may wait on what it reads. A write the hook makes inside its own asset arrives later like any other, so keep the hook convergent. | | `onDependencyChange` | `(ref, change)` | When a module the asset's code requires is re-run, or a name the asset carries starts resolving. `change.kind` is `dependency`. | | `onDelete` | `(ref)` | When an asset of the type leaves the world: deleted, or the world it is in is swapped away. | | `validate` | `(ref) -> { { code, message, severity?, path? } }` | On `asset.validate`, after the `type.yaml` checks, for the type's own rules. `severity` defaults to `error`. Runs on every push, so a type's rules hold at publish. A hook that fails reports `validate.hook_failed`. | ### Settings hooks | Hook | When it runs | |---|---| | `settingsDefaults(name, opts, asked) -> table` | Once per `asset.create`, for values the schema's defaults do not give. | | `settingsCorrections(values, name, opts) -> (corrections?, reasons?)` | On every settings write. A correction to a field the writer named refuses the write, giving the reason. | | `settingsDerivedDefaults(values, explicit, changed)` | On a settings write, for fields derived from others. | | `normalizeSettings(values, stored?)` | On every read and write, to map an earlier spelling of a field to the current one. | | `settingsHealed(values, stored)` | On a read, to repair stored values. | | `settingsSchemaProblem(schema, ref) -> string?` | When an asset's own schema is read; a returned string refuses the schema. | `creationInputs` (`{ [opt] = true | selectorOpt }`) names `asset.create` options that are inputs to the type rather than settings. ### Reloading An edit to `behavior.luau` reaches existing assets with no restart. ## How an asset is pictured (`preview:`) | `kind` | The picture is | The type provides | |---|---|---| | `instantiate` | the asset placed in the preview studio through its `instantiate` | `ref.instantiate` | | `image` | a file the asset holds, fitted to the frame | `source: { files }`, the candidate files in order | | `surface` | the asset painted on a mesh | `mesh`, and `ref.previewMaterial` | | `custom` | whatever `ref.preview` returns | `ref.preview` | ```yaml preview: kind: surface mesh: sphere ``` `angle: [yaw, pitch]` turns the camera. The studio owns the light, the backdrop and the framing, so an asset pictures the same in every world. A type with no `preview:` that defines `instantiate` still answers `ref:preview()`. A picture is rendered when something asks to view it (the editor showing the asset, `ref:preview()`), when previews are generated on request (`assets.generatePreviews`), and when the asset is staged. An edit alone renders nothing. The picture records what it was made from, so a stale one is told from a current one. ## The names your type's assets hold (`references:`) Where your type's own format or API carries the name of another asset, declare it here: ```yaml references: keys: # a top-level key of the type's files that holds a name, or a table of them - { key: "shader", type: "shader" } args: # an argument of a call, counting from 1 - { call: "g:node", position: 2, type: "procNode" } fields: # a field of the options table a call takes - { call: "fx.beam", field: "material", type: "material" } ``` `type` is the category the name resolves in. `asset.declareReferenceKey`, `asset.declareReferenceArg` and `asset.declareReferenceField` declare the same from a script. ## What search reads (`indexing:`) `indexing:` is how assets are found. Search reaches an asset only through what its type's `indexing:` names, and adds nothing of its own. That includes you: an asset indexed badly is one you cannot find later, when you are making something else and need it. A type whose assets are never looked for says `indexing: none`. ```yaml indexing: data: # text, read from the asset's files - role: identity extractor: verbatim source: { file: "README.md" } - role: interface extractor: symbols source: { files: ["init.luau"] } - role: implementation extractor: verbatim source: { files: ["init.luau"] } content: # the picture - role: identity modality: image source: { file: "preview.png" } facets: # what a query filters and re-ranks by file: ".metadata" rigged: { type: bool, from: { components: { contains: SkinnedModel } } } roughness: { type: number, filter: range, from: { file: "mat.yaml", field: "floats.roughness" } } ``` **Roles.** Each `data` and `content` entry has a `role`, and a query matches in two slots: - **`identity`**: what an asset is. For anything you look at, the picture; for anything else, the text that says what it is. - **`capability`**: what it does and how it is made. `interface` (the signatures or shape a caller uses) and `implementation` (the body) both count as capability, and a type with code usually declares both. Ask what a person would recognise an asset of the type by, and what it does, and point each role at the file that says it. For text, that is the asset's description: the file your template starts with a `[[describe]]` block, which the author writes or `services describe` fills in (see "Ask your assets to say what they are"). **`data`.** `extractor: verbatim` embeds a file's text as it is; `symbols` embeds the declared signatures of code. `source` is `{ file }` or `{ files: [...] }`. Never index a file name (`source: { field: name }`): one or two words carry nothing to match. **`content`.** `modality: image` embeds the picture itself, so a text query matches what the asset looks like. A type whose assets are looked at makes the picture its identity. **`facets`.** What a query narrows and re-ranks the matches by. `file` is embedded whole, so keys nobody declared in it are still found. Each further key is computed for every asset and states a value for every one, including `false`: a file can imply "not rigged" but never say it, and a query separates rigged from unrigged only because the unrigged ones say `rigged: false`. A key is `{ type: bool | number | enum, filter?: range, from }`, where `from` is `{ file, field }` (a field of one of the asset's files, dotted for nesting), `{ metadata: key }`, or `{ components: { contains | any_outside } }` (what the asset's entities carry). ## What blocks a push A push checks every asset it carries against its type. These refuse it: - a required file that is missing, a `content` check that fails, a `described` file not written yet; - an error from the type's `validate`. Unlisted files and warnings do not. A `described` file blocks only a push that changes the asset. When a push is refused, the message names each asset and what it lacks. `world.publishBlockers()` and `zm status` read the same list without pushing. ## Typing a result from the asset (`refShapes`) A `ref` method whose result depends on the asset (one entry per child folder, per row of a config, per control a map declares) can only be annotated as `{ [string]: Thing }`, which accepts any key. `refShapes` states the result for each asset instead: a function returning a Luau type expression for that asset, and the module whose types the expression uses. Read the asset; never run it. ```lua -- inputMap.assetType/behavior.luau M.refShapes = { activate = function(self): (string, string) local names = {} for _, control in ipairs(M.ref.controls(self)) do table.insert(names, control.name .. ": Handle") end if #names == 0 then return "", "" end return "{ " .. table.concat(names, ", ") .. " }", "@builtin::modules.zinput.scheme" end, } ``` With it, `map.jump:onPressed(fn)` is checked and `map.noexisting` is reported. A per-asset type applies where the call site names which asset: a component field whose default names it, or an annotation `AssetRef<"inputMap", "<identity>">`. `asset.resolve(name, category)` carries only the category, and a name computed at runtime carries nothing, so calls on those keep the declared return. The type belongs to the call's result: index it there, or bind what you need from it there, and the names stay checked. `require("@builtin::assetTypes.assetType.shared.refShapes").published()` shows what was published: `categories` (each type's method surface) and `returns` (per-asset results by identity, then method). An identity missing from `returns` was never published. Results are recomputed when an asset is written; at most 64 assets of one type are read. ## Putting an asset in a scene (`ref.instantiate`) A caller writes one piece of code against every instantiable type, so what `instantiate` returns is fixed: ```lua local Instantiable = require("@builtin::assetTypes.assetType.shared.instantiable") M.ref = { instantiate = function(self, target, opts) local root = Instantiable.root(self, target, opts) -- compose the asset under `root`, now return Instantiable.result(self, root, idMap) end, } ``` **In.** `target` is the entity the asset lands under, or onto for a hierarchy type; with none, the type spawns a new root. `position`, `rotation` (three numbers in degrees, or a quaternion), `scale`, `name` and `temporary` mean the same for every type: `Instantiable.root` applies them to a root you make, `Instantiable.place` to one you adopt. Document any options of your own in the hook's `--!arg` docs. **Out.** `(root, idMap)`. `root` is the composed root, live when you return: build synchronously, never defer to a component's `awake`. `idMap` maps each original id to the spawned one, so a component that composes the asset again on every load can pass it back in and keep references into the composition. Every call goes through `Instantiable.result`, which refuses a root that is not live and turns a missing `idMap` into `{}`. ## Inspecting an asset (`ref.inspect`) `asset.inspect(ref)` builds a record every asset shares (`identity`, `name`, `guid`, `source`, `typeName`, `typeDefinitionPath`, `scope`, `origin`, `description`, `tags`), then calls `ref.inspect(self)` for the type's own `detail`: ```lua M.ref = { inspect = function(self) -- read the asset's own files, never runtime state: inspect works on an asset -- that has not been compiled, uploaded or registered return { --[[ what makes this asset what it is ]] } end, } ``` Without it, the record is the shared part alone, and an agent inspecting the asset learns nothing of what it is. A hook that raises leaves `detail` empty and sets `record.warning`. ## Discovery - `asset.list("assetType")`: every registered type. - `asset.inspect("<typename>")`: the type, its README and its `about.yaml` texts. - `asset.resolve("<typename>", "assetType")`: the type itself.
▲ 0↑ born
·
editorpanel · pulled in
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# dotbot (editor panel) The DotBot panel: one dock tab, DotBot, in the right dock under the Agents menu beside the terminal agents' tabs. A conversation runs on an account, and the account is a setting of the conversation, shown on the composer's account chip and changed from it: | Account | Pays | |---------|------| | OrigoZero credits | the agent included with OrigoZero | | each connected Claude account | that Claude plan | | each connected ChatGPT account | that ChatGPT plan | Several accounts of one provider connect side by side. Each is one of the plugin's agents: `dotbot-claude` runs on the first Claude account and `dotbot-claude~2` on the second, so moving a conversation to another account is sending its next turn as that account's agent. A conversation keeps its history when it moves. - **Toolbar**: DotBot, then conversations, new chat, whether DotBot reacts to engine events, the community setting, and overflow. - **Community setting**: how much community work DotBot does without asking the person: off, rate, rate and report, rate, report and contribute, or full (also answering comments and reviewing contributions on their content). The menu reads and sets the engine's community module (`@builtin::modules.community`), which keeps the level in the person's home folder, so it goes with them from world to world; the engine's community notices and DotBot's own rules both read it. Until a home folder is mounted, a level set holds for the engine session, and the menu says so. - **Conversations**: every conversation, whichever account it ran on, named with that account. Opening one opens it on the account it ran on. - **Look**: the panel draws in DotBot's own palette (`View.palette()`: charcoal neutrals, DotBot orange for its mark, Send, what is active and the context bar), with prose in the editor's sans and code, tool names and figures in JetBrains Mono (`View.MONO`). The editor's own controls (the text field, the chips, menus) keep their look. - **Transcript**: the person's messages as rounded bubbles on the right, the answer as plain text across the panel, and between them a turn's work (its thinking and tool calls) as one rounded card, a step per row. Under each turn, a quiet usage line: model, thinking level, the context it read, tool calls, duration, and which account paid, said on the conversation's first turn and whenever it differs from the turn before. A turn's usage line stays under its own turn when the stored history catches up with what the panel watched live. A switch of account says so in the conversation where the next turn will appear. - *Turns started elsewhere*: a turn the panel did not start (a run the engine starts with a prompt, the page's `agent_prompt`, the engine waking the agent) shows the message it answers as it starts, above what the turn says, in that turn's conversation, which the panel moves to. What the engine delivered reads as the engine's row, the way a reopened conversation reads it. - *Thinking* is folded, never hidden: a row that says `Thinking… 4 s` while the model thinks and `Thought for 4.2 s` once it has, with a chevron that opens the thoughts (streaming live while it thinks). A turn's thinking phases fold into one row when the turn ends, and a reloaded conversation shows the thinking it stored. - *Tool calls* are a line each: a dot for how it went (green done, amber running, red failed, grey stopped), the tool's name, and what it was called on (its first argument, a path or a query), or why it failed. A call opens to its input and answer. A run of carrier calls names what a `tool_exec` actually ran, from the trace in its answer, for a live answer (cut at 2000 characters by the host) as well as a stored one. A picture whose file is gone says so. - *Pictures*: every picture a tool call returned (a `capture`, a `read_file` of an image, an `execute` that answers one) shows as a thumbnail under the call's card, live and in a reopened conversation. Clicking a thumbnail opens its larger copy beneath the card; clicking it again closes it. The plugin keeps a thumbnail (at most 240 px) and a larger copy (at most 1280 px) of each, and the panel draws only those. - *Answers* wrap: a markdown table is drawn as a table whose cells wrap, and a fenced code block wraps at the panel's edge instead of running past it. - *Selection*: text can be highlighted with the mouse and copied with Ctrl+C: user messages, thinking, tool details, error cards, code blocks, and (where the renderer supports `selectable` on a `richText`) every styled paragraph, list item and table cell of an answer. - **Composer**: where a message is written. Files go with it: the attach button opens the person's file picker, Ctrl+V (Cmd+V on macOS) with an image on the clipboard attaches the image, and files dropped anywhere on the panel attach while a line in the composer says they will. Each shows beside the input (a thumbnail for a picture the model reads, its name for any other file) with a button that takes it back out, and goes with the next message, which needs no text of its own. A file over the size `ui.maxFileBytes()` states, or one that cannot be read, is named under the composer, and the others attach. - **Agents**: the agents a conversation's turns started (`start_agents`), as cards between the transcript and the composer, newest first, under a heading counting them by state, with what they used together (input, output, cache hit rate, summed from their statuses as they arrived) at its right. The section is about three agents tall until a person drags its top edge to another height (kept for the tab), scrolls past that, and folds to the heading once every agent has ended (a press on the heading opens or folds them). Each agent is one line: a dot and its state (queued, starting, working, waiting, done, failed, cancelled) in its own hue, its name, the tool it is in right now (or that it waits for the person's answer, for engine work, or once it ends its answer or why it failed; a phase that only repeats the state is left off), how long it has taken (counting while it works), its Stop and the arrow to its transcript. A press on what it is doing opens the line to the rest: its task, the whole of what it is doing, what it has used (tool calls, input, output, cache hit rate) and thumbnails of the pictures its calls returned. The square stops that agent alone. The arrow, or its name, opens the agent's own transcript in place of the conversation: its state above every row of its conversation, stored and streaming, opening on its task, with its pictures and a Working row, and Back returns. While the turn runs `wait_for_agents` its Working row names the agents it waits on. The agents are held by the source, so the panel opened again shows them as they stand. - **Workflows**: every workflow run in the engine, whoever started it, opened from the toolbar's count of the runs still running (shown while any runs) or from More > Workflows. A card per run, newest first, names its workflow, its state (Working, Waiting, Running, Finished, Failed, Cancelled), the DotBot conversation that started it (and the agent a turn started, when one of those did), how long it has run, its phases and how many of its requests are answered, and why it ended. Opening one shows each phase with its requests: each one's state, the agent working it (a button opens that agent's transcript) or the runner holding its claim, how long it has been claimed or waited, the claims that ran out and its error; a press opens its answer. Under them, the run's log. A running run can be cancelled; Cancel asks once first. Everything moves as the runs do, read from the engine's workflow runtime, and only what changed is drawn again. - **Composer**: the account chip, a model chip and a thinking chip offering only the levels the chosen model accepts, attach, send, and a line naming what is left of the account's usage. - *Context*: under the composer, one line: how much context the conversation holds against its model's context window (`184K / 1M`), the bar, and an info button. Hovering the button shows the rest (where it compacts, and what the last turn and the conversation used); a press keeps those lines open under the bar. The bar is filled as the plugin measures it after each model call and dropping after a compaction. A handle on the same bar stands where auto-compaction triggers (`compacts at 600K`) and sets that threshold: drag it, click the bar, or with the bar focused use the arrow keys (10K a step, Shift for 100K), Page Up / Down, Home and End. The value it lands on is shown while it moves; once let go (a key: once pressed, or once let go after it is held) it is the person's auto-compact setting, the one Settings… shows. It stays between the least a threshold may be and the most it takes effect at, never past the window. A model that states no window reads `max unknown` and says so; its handle keeps its own range. - *Tokens*: on the context line's info button (as lines under the composer for a conversation with no context bar), what the conversation's model calls used, for the latest turn and for the whole conversation: uncached input tokens, output tokens, and the cache hit rate (cache-read input over all input: cache read, cache written and uncached). The plugin records them as each turn ends, so they read the same when the panel or the engine is opened again. A provider that states no cache figures is said to state none. - *While a turn runs* (one the person sent, or one DotBot woke into on its own) the Working row shows and Send becomes Stop. Enter queues the message for when the turn ends; the interrupt button stops the turn and runs the message once it has ended. Queued messages sit above the composer, each one editable and droppable. Stop holds them: a stopped conversation starts nothing until the person sends a held message. - **Account picker** (the account chip): every account DotBot can run the conversation on, with its state and usage, then "Connect another Claude account", "Connect another ChatGPT account" and "Connected accounts…". - **Connected accounts**: one card per account with its plan, its own usage windows, and Use, Rename, Sign in again and Disconnect; Connect on an account that is not connected starts its sign-in in place. - **Connect flows**: ChatGPT's device code, and Claude's sign-in then paste, for the first account of a provider and for each further one. - **Usage states**: a notice under 25% of a window left, a warning under 10% offering a cheaper model only when that model is one this account can run, and a spent window naming the connected accounts that still have room, with a button that moves the conversation to the first of them. Nothing moves on its own. - **Failure states**: an expired sign-in, an expired code, a provider not issuing codes, an engine not linked to an OrigoZero account, and an account disconnected while a conversation was on it, which then asks for an account rather than sending anywhere. Everything it shows comes from the plugin through `source.module`, and every word it puts on screen for a reading comes from `view.module`. The panel holds only what is on screen right now: which view, which popup is open, which account the open conversation runs on, how far a connect flow has run, and the unsent draft.
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# dotbot_service The DotBot bridge, minus its privileges. `src/lua/trusted/dotbot/` is the layer between the DotBot panel (user-VM Luau, untrusted) and the DotBot plugin (trusted scope, holds a person's ChatGPT / Claude sign-in). Everything in that layer that is a **rule** rather than a **capability** lives in this module: the job table, the consent choreography, the event ring, the mirror the read-only exports answer from, and the scrub every value passes through on its way out. ```lua local Service = require("@builtin::modules.dotbot_service") local service = Service.new({ plugin = function() return rawget(_G, "dotbot") end, await = task.await, spawn = task.spawn, consentRequest = function(o) return consent.request(o) end, consentGranted = function(o) return consent.granted(o) end, openUrl = function(url) return system.openUrl(url) end, newJobId = function() return __crypto.uuid_v4() end, nowMs = function() return os.clock() * 1000 end, }) ``` ## Why the split It is what makes the layer testable. The module is a **factory**: it holds no state of its own and no privileged global, so a test can construct an instance over fakes and drive every rule in it. Being a builtin module, a world script can construct one too — and wins nothing, because its instance talks to its own fakes. The one instance that talks to the real consent gate, the real plugin namespace and the real `system.openUrl` is built in the trusted VM, out of globals only the trusted VM holds, and is reachable only as `trusted.call("dotbot.<method>", …)`. ## The shape, and where it comes from | Constraint | Consequence | |---|---| | A `trusted.call` handler must not yield (`trusted/exports.luau`) | Nothing that awaits is answered in the frame. Awaiting verbs are start/poll **jobs**; reads are answered from a **mirror** a spawned task fills, which stays current until a change marks it stale, so an open panel asks the plugin nothing while nothing changes. | | There is no push from the trusted VM into a user VM | The panel **drains a cursor** (`events(cursor)`) rather than registering a callback — so no trusted code ever calls into a user VM, and a world script cannot install itself as the panel's event handler. | `stop` is the one verb answered in the frame: stopping is always allowed and always cheap, and a stop that needed a confirmation would be a stop that lands after the turn it was meant to end. Its outcome arrives as a turn event. ## Signing in A person's plan is reached by one of two flows, and **the plugin says which**. `connectStart` reads it from the plugin's own account state (`M.signInFlow`) and, when a logged-out account names none, asks the plugin — never the caller, whose choice of flow would be a choice of which endpoint the person is sent to. | Flow | `connect.start` answers | Then | Finished by | |---|---|---|---| | `deviceCode` (ChatGPT) | `{ flow = "deviceCode", state = { userCode, verificationUrl, … } }` | the person types the code on the provider's page | `checkSignIn` until the account connects | | `pasteCode` (Claude) | `{ flow = "pasteCode", state = { authorizeUrl } }` | the person signs in and the browser ends on an address carrying the code, which they paste | `completeSignIn(provider, pasted)` | `cancelSignIn` abandons either. ### Several accounts of one provider Every flow takes an **account key**: the provider's key (`anthropic-claude`) for its first account, the provider and a slot (`anthropic-claude~2`) for each further one. `addAccountStart(provider)` connects a further account beside the ones already connected: behind the same `connect` confirmation, it asks the plugin for the key the new account signs in under (`newAccount`) and starts that account's sign-in, answering what `connect` answers plus the `account` it started. `renameAccountStart(account, label)` keeps a person's name for an account, as they wrote it (one line, at most 64 characters), and asks nobody. A dialog that names an account names which one, by the email its provider stated, once a provider has more than one: the name a person gives an account is set by an ungated call, so the dialog's words stay the plugin's own. Only `connect` asks for a confirmation. The three that continue it do not, for `stop`'s reason: they carry out a `connect` the person has already confirmed and is at that moment completing on the provider's own page, they spend nothing, and `completeSignIn` cannot connect anything on its own — the plugin holds a single-use verifier from the gated `connect` and answers "no pending login" to anything else. A second dialog inside one flow is how a person learns to stop reading the first. ## The agents a turn started A turn starts agents with `start_agents`, and the plugin reports each on its feed as a `subagent` event: `{ kind = "status", status }` on every change, `{ kind = "event", event }` for one event of the run's own transcript, and `{ kind = "tool_image", event }` for a picture one of its calls returned. `subagents(conversation?)` answers the runs held here, oldest first: each the plugin's snapshot with `images`, the newest `SUBAGENT_IMAGES` pictures its calls returned, and `pictures`, how many there have been. A status event puts that run's new record in place; a read answers a frozen copy of the list, made once per change, whose `version` moves when a run in it changes. `subagent(id)` answers one run's record. `subagentUsage(conversation)` answers what a conversation's agents have used, summed from their statuses as they arrive (`runs`, the four token counts, `creditsCharged`), so a run let go keeps what it added. A picture of a run not held here is let go with it. The plugin is asked for its list once; status events keep the runs current, and what a status event said stands over a list the plugin answered before the event arrived. A list asked again (`refresh("subagents")`) lets go of the runs it no longer names, and once more than `SUBAGENT_KEEP` runs have ended the earliest to end is let go. A run that reaches one of `SUBAGENT_ENDS`, and a run event that ends a turn, mark the run's own conversation's history stale. `stopSubagent(id)` asks nobody, for `stop`'s reason, and answers in the frame. ## Turns a usage limit stopped `continuations()` is the plugin's list of the turns a usage limit stopped, each continuing on its own once its window resets, read from the mirror and asked again on a `continuation` event or a turn's end. `cancelContinue` asks nobody and answers in the frame, for `stop`'s reason; `continueNowStart` is a job that starts the turn now, and the provider decides whether the window has room. ## The context gauge `context(conversation)` is the plugin's answer for a conversation's context gauge: how much context it holds, its model's window (nil when the model states none) and the auto-compact threshold with the range it may take. Read from the mirror and asked again on a `context` event (a model call or a compaction measured it, its model changed, or the threshold did), a turn's end, a model, threshold or default account this service set (`setModelStart`, `setAutoCompactStart`, which refills it before it settles, `setDefaultAccountStart`), a sign-in change, or the time its `staleAtUnix` names, which the plugin states while a window is not known and its catalogue may come to state one. ## Which conversation started a workflow run Built with `workflows` (the engine's `@builtin::modules.workflow`), the service states where a workflow run one of DotBot's tool calls started came from, as `{ host = "dotbot", conversation = "<agent>/<id>", agent? }` through `setOrigin`, `agent` naming the agent a turn started when its call did. The engine keeps it with the run's record. It follows every tool call of every conversation, and of every agent a turn started, from its `tool_start` to its `tool_result` (or the turn's end, or the agent's), and listens to the runtime's `onChange`. A run is a call's when the call was running as the engine started it and the call's answer names it; each such run teaches the service the connection DotBot's calls reach the engine over (the run's `started_by.connection`). A run no answer names (the host cuts a long answer) is the calls' when that connection started it and every call running as it started ran in one conversation for one agent. A run read back from its record, one started while no call ran, and one already stated are left as they are. A call with no answer for 15 minutes is taken to have ended. `close()` stops the service listening to the runtime: the engine's service is closed when the one built after it (the plugin loaded again) takes its place, and a test closes its own. ## Spending `sendStart` and `commandStart` both ask for the `spend` grant, keyed by action, plugin and the agent's display name, remembered for the world session. A slash command is gated because a slash command can run a turn — `/compact` summarises a conversation with the model — so it spends the plan exactly as a message does. ## What it will not do - Return a token, a credential id or a header. `M.scrub` drops every credential-named key at every depth, on every value leaving the layer — results and event payloads alike. It is the second line: DotBot's account and event types carry no token by construction. The names it drops are exact, not a substring match on `token`, so the usage counters a person is shown (`tokens`) and a turn's `turnId` survive. - Take a URL. `openSignInStart(provider)` reads the verification URL out of the plugin's own account state for the provider named, checks it is an http(s) page, shows a person its **host** in the dialog, and only then opens it. Account state naming none errors the job. - Answer, dismiss or count a consent dialog. There is nothing here that settles one; the gate is the engine's, and only a person at the keyboard answers it. - Put a caller's own words on a dialog. `detail` is resolved through the plugin's own agent and account lists and the flow **errors when it cannot be named** rather than falling back to the id it was handed. The two arguments a caller does supply beyond a message — a pasted sign-in code and a command line — are shape-checked (`M.pastedCode`, `M.commandLine`) and reach no dialog: the pasted code's flow draws none, and a command's dialog names the agent. - Read a plugin's refusal as an answer. The plugin host **raises** one where the call is awaited, so `call` reports it as a failure and a job never settles `done` on a sign-in that did not happen. ## Constants | Name | Meaning | |---|---| | `RING_CAPACITY` | 512 — events held. A cursor older than the tail is answered `dropped = true`. | | `JOB_LIMIT` | 8 — jobs live at once, across every caller. A ninth `start` is `{ ok = false, reason = "busy" }`. | | `JOB_TTL_MS` | 600000 — a job nobody polls is dropped after ten minutes. | | `RETRY_MS` | 2000: how long a read the plugin could not answer waits before it is asked again. A read that has an answer stays current until a change marks it stale: an `account`, `usage`, `continuation`, `context` or turn-ending `turn` event, the time an answer's `staleAtUnix` names (a usage answer, and the agents and default accounts built on the same reading, `LAPSES_WITH`), a turn in a conversation the list does not hold, a job this service ran, or `refresh(name, arg?)` (with `arg`, the one read of `name` it names). A sign-in, a sign-out and an `account` event mark the accounts, the agents, the models and the usage. A new conversation list marks the history of each conversation whose message count or last update it shows moved. | | `MIRRORED` | The reads the mirror holds: `agents`, `accounts`, `models`, `usage`, `conversations`, `history`, `subagents`, `defaultAccounts`, `continuations`, `context`. `refresh(name)` takes one of them. The mirror also holds `toolImage(conversation, image, size)`, where the plugin put one picture a tool call returned for the UI to draw: asked once per picture and size, and kept, because the copy stays where it was put. | | `TURN_ENDS` | The turn event types that end a turn (`end`, `done`, `error`), after which the conversation list, the history, usage, accounts, agents, continuations and context gauges are asked again. | | `SUBAGENT_ENDS` | The states a run ends in: `done`, `failed`, `cancelled`. | | `SUBAGENT_IMAGES` | 8: the pictures kept with each run, newest last. | | `SUBAGENT_KEEP` | 64: the ended runs held, the plugin's own number. | | `PLUGIN_NAME` | `"dotbot"` — the name the consent gate resolves the dialog's display name from. | | `DEVICE_CODE` / `PASTE_CODE` | `"deviceCode"` / `"pasteCode"` — the two sign-in flows, as `connect.start` names them back. | Tested by `src/lua/lib/tests/suites/dotbot_exports.testSuite`.
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# source The DotBot panel's data source — the one seam between the editor panel and the DotBot agent surface. **This implementation is a fixture.** Every reading it hands back is a constant written into its `init.luau`. It talks to no plugin, no provider and no network, spends nothing, and holds no credential. It exists so the panel can be built and looked at while the real surface is built elsewhere. The contract is shaped after the `dotbot.*` trusted exports, so swapping the fixture for the real surface is a change to this one file: | Half | Members | |------|---------| | Read-only, answered in the frame | `available`, `agents`, `agent`, `terminalAgents`, `accounts`, `accountsFooter`, `models`, `model`, `levelsFor`, `level`, `usage`, `conversations`, `currentConversation`, `agentOfConversation`, `alternativesTo`, `history`, `messageRows` (the rows of a message a `user_message` turn event carries, read the way `history` reads it), `sendable`, `events`, `subagents`, `subagent`, `splitAddress`, `continuationOf`, `contextOf`, and the engine's workflow runs: `workflows`, `workflow`, `workflowPhases`, `workflowsRunning`, `workflowRevision`, `onWorkflowChange`, `workflowAgent` (the agent a turn started whose task names a request), `workflowConversation` (the conversation a DotBot turn started a run in) | | Asking a read again | `refreshConversations`: the conversation list is asked again on its next read. `refreshHistory(conversationId, agentId?)`: that conversation's history is. `conversations`, `history` and `subagents` translate each answer once and hand back the same list until it changes. A history answer read again translates the messages from the first one that differs from the last answer and keeps the rows of every message before it; a call a later result settles is settled in a copy, so a list handed out before stays as it was. `agents`, `accounts` and `models` are the same list for every read of one answer (the agents and accounts within one second of the clock, which a usage window's reset is read against). `model(agentId, id)` names a model the answer read now does not list by the record an earlier answer gave it, else by its id, so the model a conversation runs on stays named. | | Start / poll, because a trusted handler may not yield | `connect.start` / `.poll`, `openSignIn.start` / `.poll`, `disconnect.start` / `.poll`, `addAccount.start` / `.poll`, `renameAccount.start` / `.poll`, `send.start` / `.poll` | | Read-write but unpriced | `setModel`, `setReasoning`, `modelOf`, `levelOf`, `setAutoCompact`, `autoCompactOf`, `stop`, `stopSubagent`, `cancelContinue`, `continueNow`, `cancelWorkflow` | | The turn each tab runs, and what waits for it | `submit`, `turnOn`, `turnRunning`, `queued`, `stopTurn`, `unqueue`, `release`, `forgetTurn`, `pollTurns`, `observeTurn` | | The slash commands typed in a composer | `isCommand`, `runCommand`, `commandOn`, `pollCommands` | | The half only a fixture has | `fixture.enable`, `fixture.scenario`, `fixture.approve`, `fixture.setConnected`, `fixture.dropEventsBefore`, `fixture.reset` | A `start` answers `{ ok = true, id }` or `{ ok = false, reason = "busy" }`. A `poll` answers `pending`, `awaitingPerson`, `done`, `refused` or `error`. A device-code flow carries its code, its page and its expiry on the `awaitingPerson` answer, because that is what a person has to be shown while the job waits. Two `done` answers carry a flag that says the fixture did not do the thing: `openSignIn` reports `opened = false` with the address it would have opened, and `send` reports `delivered = false` with the reason. The panel shows both rather than leaving a button that looks like it worked. `fixture.enable(false)` takes the data away, and the panel says "DotBot is not available in this build" instead of drawing a conversation nobody had. ## One turn per tab A tab runs one turn at a time, whoever started it: a send from the composer, or a turn the plugin woke into on its own. `turnOn(tabId)` is that turn's record, and the Working row, the Stop button and the composer all read it. `submit` starts a turn on an idle tab; while one runs it queues the message (`"queue"`, the default) or stops the running turn and runs the message once that turn has ended (`"interrupt"`). A turn's `end` starts the next queued message. `stopTurn` holds the queue, so a stopped tab stays stopped until the person sends again (`release`). `unqueue` takes a queued message back to edit or drop. ## Slash commands A composer line starting with `/` and a letter (`isCommand`) is a command, which DotBot runs as one rather than sending it to the model. `runCommand` runs it at once, whether or not a turn runs on the tab. `/model <id>` and `/reasoning <level>` are the pickers in words: the engine keeps them as it keeps a pick, and the answer is `{ outcome = "ran", text }` or `{ outcome = "refused", detail }` at once. Every other command is DotBot's own (`dotbot.command`), addressed to the tab's conversation: `{ outcome = "running" }`, and `pollCommands` hands over its answer once it settles, `ran` with the command's text (and the conversation the agent is in after it), `refused` with the reason, or `notACommand` for a line DotBot has no command for, which the composer then sends as a message. ## The agents a turn started `subagents(conversationId?)` lists the agents a conversation's turns started with `start_agents`, oldest first: each the plugin's snapshot (`id`, `name`, `task`, `state`, `doing`, its tool calls, tokens and `creditsCharged`, its times in host epoch milliseconds, `awaited`, `result`, `error`, its own `conversation`) with `images`, the newest pictures its calls returned in the shape a transcript row carries them, and `pictures`, how many there have been. A list is translated again only when the service's list moves, and then only the runs that changed. With no conversation it lists every run on the engine; `subagent(id)` reads one, and `subagentUsage(conversationId)` what its agents have used, as their statuses stated it. The runs are held by the service, so a panel opened again reads them as they stand. `stopSubagent(id)` stops one, answered in the frame; its `cancelled` state arrives as its status. A run's own conversation is an ordinary conversation: `splitAddress(run.conversation)` names it the way `history` takes it. ## Scenarios `fixture.scenario(name)` puts the readings into one state at a time: `normal`, `fresh`, `notice`, `warning`, `blocked`, `signInExpired`, `codeExpired`, `codesUnavailable`, `notLinked`.
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# surface <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
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# transcript The DotBot panel's transcript: a conversation's rows as the scroll area one tab draws. ```luau local Transcript = require(".transcript") local transcript = Transcript.new({ source = Source, -- traceOf / toolsRunIn, to read a tool answer; toolImage, to draw its pictures icons = { down = ..., right = ..., alert = ..., bot = ... }, expanded = expandedRows, -- which rows are open, by row key onToggle = function() expandEpoch += 1 end, }) local node = transcript.render(tabId, messages, { conversation = convId }) ``` | Member | What it does | |--------|--------------| | `PAGE` | 40: the rows a transcript draws before the "Show earlier messages" row, and how many more each press of it draws. | | `new(deps)` | A transcript over `deps.source`, `deps.icons`, `deps.expanded` and `deps.onToggle`; `deps.pageSize` overrides `PAGE`. | | `render(tabId, messages, opts?)` | The virtual scroll area holding the newest rows of `messages`, with a "Show earlier messages" row above them when there are more. `opts.conversation` names the conversation (a tab on a new one starts again at one page); `opts.now` is the clock a thinking row's seconds are read against. A run of a turn's work rows (thinking and tool calls) is drawn as one rounded card, each row a slice of it, so the rows stay the scroll area's own children. A usage line names its payer only on the first turn and where it differs from the turn before. | | `showEarlier(tabId)` | Draws one page more of the earlier rows on the next render. | | `stats(tabId)` | What the last render did: `{ rows, drawn, built, kept, hidden }`. | ## Pictures A tool row whose call returned pictures carries them as `images`: each `{ address, image, index, thumbWidth, thumbHeight, viewWidth, viewHeight, thumbKept, viewKept, thumbPath? }`, where `address` is the conversation (`<agent>/<id>`) and `image` the picture's number in it. The row draws a thumbnail of each under its card, at most 160 by 90, read through `source.toolImage(address, image, "thumb")` unless `thumbPath` already names where it is. Clicking a thumbnail opens the larger copy (`"view"`) under the card, at most 360 high; clicking it again closes it. A run of calls draws the pictures of all its calls. ## The agents a turn started `newAgents(deps)` builds the cards a tab draws above its composer for the agents its conversation's turns started. It takes a transcript's `deps`, with `icons.term` and `icons.stop`, plus `onOpen(run, key)` and `onStop(run, key)`. | Member | What it does | |--------|--------------| | `render(key, runs, opts?)` | A grip to drag the section's height by, a heading naming how many agents are in each state, a failure in the failure hue (a press folds or opens the cards), with `opts.usage` (what the agents used together) at its right, then one line per agent, newest first: a dot and its state, its name, the tool it is in (or what it waits for, its answer, or why it failed; left off when it only repeats the state), its time worked (a queued agent shows none, and its line says how long it has waited), its Stop while it works and the arrow to its transcript. A press on what it is doing opens the line to its task, the whole of what it is doing, what it used, and the thumbnails of its newest `AGENT_PICTURES` pictures. The name and the arrow open its transcript. The section is as tall as its lines up to `AGENTS_SHARE` points, or to the height a person dragged it to (between `AGENTS_MIN` and `AGENTS_MAX`, kept per key), and scrolls past it; the earlier cards wait behind a "Show earlier agents" row at its end. Nil for no agents. `opts.nowMs` is the clock times are read against, and `opts.conversation` the conversation a fold is kept for. | | `folded(key, runs, conversation?)` / `setFolded(key, runs, conversation, folded)` | Whether the section is folded to its heading: as the person set it for that conversation since its agents last started or all ended, else open while an agent works and folded once every agent has ended; and setting it, as a press on the heading does. | | `showEarlier(key)` / `stats(key)` | One page more of the earlier cards, and what the last render did: `{ runs, drawn, built, kept, hidden, folded }`. | | `AGENT_PAGE` | 6: the cards drawn before the "Show earlier agents" row. | | `AGENTS_SHARE` | `118`: the height in points the section takes before its lines scroll, until a person drags it: its heading and about three agents. | | `AGENTS_MIN` / `AGENTS_MAX` | `52` / `640`: the least and the most the section can be dragged to. | | `agentHue(P, state)` | The hue a state is drawn in. | A card is kept, like a row, while what it shows is unchanged, so a status of one agent builds that card and no other. ## What a redraw costs Each row is drawn from what it shows: its text, its tool call and answer, whether it is open, a thinking row's seconds. A row that shows the same as it did last time keeps the subtree it already has, and its callbacks are carried into the new build (`edui.app` `collectHandlers` / `adoptHandlers`), so a delta streaming into the last answer builds that answer and nothing above it. A row holding a callback with no key is built fresh every time, because an unkeyed callback is numbered by the order a build reaches it. Only the newest rows are drawn, so what a redraw costs is set by what is on screen rather than by how long the conversation is. The earlier rows are one press away and nothing is dropped. Tested by `src/lua/lib/tests/suites/dotbot_panel.testSuite`.
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# view What the DotBot panel says, apart from how it is drawn. Every function here is pure: it takes readings from `modules.dotbot.source` and returns the words and the state the panel renders. | Function | Answers | |----------|---------| | `emptyState(availability)` | The title and detail shown when no DotBot surface is present. | | `hintLine(agent, usage)` | The line under the composer naming what pays and what is left, or nil when there is nothing honest to say. | | `usageNotice(agent, usage, models)` | The banner above the composer: a notice under 25% left, a warning under 10% offering a cheaper model only when that model is one the agent can run, and a used-up state naming the reset and that a message sent now is answered once it resets. | | `contextGauge(answer, preview?)` | The context gauge of a conversation from the plugin's `context` answer: the fill (its context against its model's window), where the auto-compact handle stands and the range it can move in (the least a threshold may be, to the most it takes effect at, never past the window), `184K / 1M` or `184K / max unknown`, and `compacts at 600K`. `gaugeTokensAt(gauge, fraction)` is the threshold a press or a drag at a share of the bar sets (to 1,000 tokens); `gaugeKey(gauge, from, key, shift?)` is where an arrow (10,000, Shift 100,000), Page Up / Down, Home or End moves it. `gaugeCount(n)` writes a size the way the gauge does. | | `continuationNotice(continuation)` | The banner while the conversation's turn waits for a usage window to reset: when it continues, with Continue now and Cancel. | | `problemNotice(agent)` | The banner a failed sign-in puts above the composer. | | `composerState(availability, agent, usage)` | Whether the field takes typing, what it says while empty, and whether it carries the model and thinking chips. A spent window keeps the field open and says which limit is used up and when it resets: the provider decides. | | `connectSheet(agent, flow)` | The sheet a disconnected, expired or unlinked agent shows in place of a conversation. | | `connectedNotice(agent, account)` | The line a freshly-connected agent shows above its first turn. | | `metaLine(meta)` / `metaWho(meta)` | The per-turn meta line: model, thinking level, tokens, tool calls, duration — and who paid. | | `pickerSubtitle(agent)` / `pickerAction(agent)` | What an agent's row in the picker says, and the word on its button when it needs one. | | `rowKey(row)` / `mergeRows(history, live)` | A transcript row's identity (a tool row is its call, a thinking row or usage line is itself) and the merge of stored history with the live rows, which shows the overlap once. A live row the history does not hold (a turn's usage line is never stored) is drawn after the stored row the live row before it matched, so it stays with its own turn; live rows nothing of which is stored yet follow the history. A history list is keyed once, when it first reaches `mergeRows`, so a merge on every redraw costs the live rows. | | `palette()` / `MONO` / `MESSAGE` | DotBot's own look: the editor's palette with DotBot's colours and corner radii laid over it, the font code and figures are set in, and the surfaces of a person's message and an opened thought. | | `groupCarrierRows(rows, toolsRunIn)` | Runs of `tool_exec` calls collapsed into one row naming the tools they ran. | | `thinkingLabel(row, now)` / `finishThinking(row, now)` / `foldThinking(rows, from)` / `thinkingRow(...)` / `toggleOpen(state, key)` | Thinking as a folded row: its header, its clock, the fold of one turn's phases into one row, and the open/closed state. | | `splitMarkdown(md)` / `tableNode(...)` / `tableWeights(...)` / `codeNode(...)` / `markSelectable(node)` | An answer's tables and fenced code lifted out of the markdown and drawn so they wrap, and every piece of an answer marked selectable. | | `imageNode(P, key, path, exists)` | A tool's picture, or the line saying it is no longer available. | | `linkText(id, label, onClick)` | Text that looks like a link and acts like one, its callback keyed by `id`. | | `agentStateWord(state)` / `agentActive(run)` | How an agent's state reads (`Queued`, `Starting`, `Working`, `Waiting`, `Done`, `Failed`, `Cancelled`), and whether it still works. | | `agentElapsed(run, nowMs)` / `agentWaited(run, nowMs)` / `duration(seconds)` | How long an agent has worked, counting from its start while it works (none while queued), how long a queued agent has waited to start, and a span as `8s`, `1m 05s`, `1h 02m`. | | `oneLine(text, limit)` | Text as one line, its line breaks made spaces, cut at `limit`. | | `agentDoing(run, nowMs?)` | What an agent is doing now and what kind of line that is: the tool it is in, a phase, "Waiting for your answer: <tool>" while a call waits on the person, "Waiting for engine work" once its loop has ended and engine work it started has not, its answer once done, or why it failed. | | `agentUsage(run)` | What an agent has used: tool calls, input, output and cache hit rate. | | `agentsHeading(runs)` / `agentsHeadingParts(runs)` | The line over a conversation's agents, naming how many are in each state, e.g. `Agents · 1 queued · 2 working · 1 done`, and its pieces, each with the state it counts. | | `agentsUsageLine(totals)` | The line under the composer naming what the agents used, from `subagentUsage`: how many, their input, output and cache hit rate, and the credits they were charged. | | `USAGE_PENDING` | What `usageLine` says before a provider has reported a window. | | `workflowStatus(run)` | How a workflow run's state reads and the state its hue comes from: `Working` while an agent holds one of its requests, `Waiting` while requests wait for one, `Running`, `Finished`, `Failed`, `Cancelled`. | | `requestStateWord(state)` | How a workflow request's state reads (`Waiting`, `Claimed`, `Answered`, `Failed`, `Cancelled`). | | `workflowElapsed(run, nowSec)` / `workflowProgress(run)` | How long a run has taken, and `{ answered, asked, failed, text }` with `text` such as `2 of 5 answered · 1 failed`. | | `phaseName(name)` / `workflowPhaseLine(run, phases)` | A phase's name (`Start` for the unnamed one), and the phases as `Plan 1/1 · ▸Build 1/3`, the one the run is in marked. | | `workflowStarter(run, title?, agentName?, address?)` | Who started a run: `in “<conversation>”` (or `in DotBot conversation <first 8 of its id>` when the list names it by its id alone), `by agent <name> in ...`, or `by <caller>` from what the engine recorded. | | `requestTiming(req, nowSec, agent?)` | A request's line: the agent working it or the runner holding its claim, how long it has been claimed or waited or took, the claims that ran out and its corrections. | | `answerText(answer, limit?)` | An answer as text: a string as it is, a table of named string, number or boolean fields as one `name: value` line each, anything else as indented JSON, cut at `limit`. | | `workflowsRunningText(count)` | `1 workflow running`, `3 workflows running`. | | `waitingOn(runs, args)` | The Working row while `wait_for_agents` runs: the agents it waits on, by name, newest first as the cards stand, and whether it waits for the first of them; once they have all ended, that they have. | The thresholds the usage ladder turns on are `noticeThreshold` (25) and `warnThreshold` (10).
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# workflows The DotBot panel's Workflows view: every workflow run in the engine, whoever started it, and one run opened. ```luau local Workflows = require(".workflows") local view = Workflows.new({ source = Source, -- workflows, workflow, workflowPhases, workflowRevision, workflowAgent, workflowConversation, cancelWorkflow, conversations, subagents, splitAddress icons = { right = ..., down = ..., stop = ..., term = ... }, onToggle = function() epoch += 1 end, onOpenAgent = function(agentRun, key) ... end, onConversation = function(address, key) ... end, }) local list = view.list(key, { nowSec = os.time() }) local opened = view.detail(key, run, { nowSec = os.time() }) ``` | Member | What it does | |--------|--------------| | `new(deps)` | A view over `deps.source` and `deps.icons`. `onToggle()` runs after something in it opened, closed or was asked of a run; `onOpenAgent(agentRun, key)` opens an agent a turn started; `onConversation(address, key)` opens a conversation. | | `list(key, opts?)` | One card per run, newest first: its workflow's name, its state (`Working` while an agent holds a request, `Waiting` while requests wait for one, `Running`, `Finished`, `Failed`, `Cancelled`), who started it (the DotBot conversation and the agent a turn started, else the caller the engine names), how long it has run, a bar and `2 of 5 answered`, and its phases as `Plan 1/1 · ▸Build 1/3`. A failed or cancelled run says why. A press on a card opens the run. The newest `LIST_PAGE` cards are drawn, and a "Show earlier runs" row draws that many more. | | `detail(key, run, opts?)` | The opened run: its header (name, state, id, who started it with a link to the conversation, how long, its progress, why it ended or what it returned, and Cancel while it runs, which asks once before it cancels), then each phase with its requests. A request row names its label, its state, the agent working it (with a button that opens that agent's transcript) or the runner holding its claim, how long it has been claimed or waited (or taken, once settled), the claims that ran out, its corrections and its error; a press opens its answer, or its whole error. The run's log, newest `LOG_LINES`, opens under them. | | `open(key)` / `setOpen(key, runId?)` | The run opened in view `key`, and opening one (nil goes back to the list). | | `stats(key)` | What the last draw did: `{ runs, drawn, built, kept }` for the list, `{ requests, built, kept }` for a run. | | `hue(P, state)` | The hue a run's status or a request's state is drawn in. | | `LOG_LINES` / `ANSWER_CHARS` / `LIST_PAGE` | 60 log lines, 4000 characters of an answer, and 30 run cards a page. | A card, the opened run's header and each request row are kept while what they show is unchanged, their callbacks carried into the next build, so a change to one request draws that row and nothing else. What a card and a header say, and which agent works each request, is read once each time the runtime's revision, the conversation list or the agents' list moves. Tested by `src/lua/lib/tests/suites/dotbot_panel.testSuite`.
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# world_vcs.dependencies The dependency copies under `/zero/source/deps/` and what uses them. What uses a dependency is the engine's answer (`install.dependencyUse`): an install record that lists or pins it, a source whose reference table depends on it, and a used dependency that depends on it. Nothing here commits: a removed row leaves as a deletion in the next commit, and a changed install record is a change the next commit carries. - `unused(ops, only?)` answers the dependencies nothing in the world uses, sorted by path, held to the roots at or under `only` when given. - `removeUnused(opts?, ops)` removes those dependencies, or with `dryRun` lists them. A dependency an install placed is deleted from that install's record, and the record is taken out once it holds nothing; one the world holds as rows of its own is removed as files. It answers a `RemoveUnusedReport`: `removed`, `failed` and a `note`. - `uninstall(path, opts?, ops)` removes the install whose root is `path` together with the dependencies only it used. A dependency something else uses stays and is named in `kept` with what uses it; a file this world changed or wrote itself stays as a file of the world, listed in `kept_modified`. It answers an `UninstallReport`. - `noticeFor(unused, lastKey?)` answers the key of an unused set, whether it is a change from the last notice posted, and the notice's params. - `watch(ops, ready)` posts the `NOTICE_TEMPLATE` notice whenever the set of unused dependencies changes, looking again only when the engine's dependency stamp moved and `ready()` answers true. - `installInto(world, opsOf)` grafts `world.removeUnusedDeps` and `world.uninstall` onto the `world` namespace and, in the engine VM, starts the watch. `world_vcs.installInto` calls it once at boot. - `canonical(path)` and `onlyPaths(only, fn)` read a path, or the `only` option, in the `/zero/source/...` spelling. ```luau local listed = world.removeUnusedDeps({ dryRun = true }) for _, dep in ipairs(listed.removed) do print(dep.path, dep.files) end local report = world.uninstall("/zero/source/skate_physics.package", { dryRun = true }) print(#report.removed, "go,", #report.kept, "stay") ```
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# world_vcs.derive The derive-hook registry. A hook is a computation that produces an output from the content a stage holds, so the output lands in the commit with the content it was computed from. - `register(hook)` / `unregister(name)` / `hooks()` manage the registered hooks, listed in name order; `allHooks()` lists them together with the hook each asset type exports. - `planFor(refs)` returns one `{ hook, ref }` per staged world asset an asset-scope hook's `matches` accepts. - `cache.get` / `cache.put` keep up to 64 results and 32 MiB by hook and fingerprint, least recently used out first. ```luau local derive = require("modules.world_vcs.derive") derive.register({ name = "thumbs", scope = "asset", output = "thumb.png", matches = function(ref) return ref.type == "texture" end, module = "@root::thumbs", fingerprint = "fingerprint", compute = "compute", }) ``` `world.derive(name, spec)` registers the same hook; `spec = nil` removes it. An asset type registers a hook by exporting `derive` from its `behavior.luau`: a hook without `name`, named `<type>.<output>`, matching refs of that type unless it states its own `matches`. `planFor` consults the behavior of each type among the staged refs, `hookNamed(name)` answers a registered hook or a type's export, and `allHooks()` reads every type's export beside the registered hooks, each from the `behavior.luau` its type holds at the call, so a type's output is left out of an asset's inputs (`snapshot.outputsExcluded`) and `zm derived retry` of its committed output finds its hook the way it does a registered one's. `derive.runner` reserves the planned outputs and computes them on workers; `derive.worker` holds the entries a worker runs (`fingerprint`, `compute`), each calling the entry of the hook's `module` that the hook names. A reservation whose stage leaves the output's inputs as the tree the commit lands on holds them settles `done` on the output that tree already holds, with nothing computed, when the working tree holds the same bytes at the output's path. The inputs are compared by `snapshot.inputLines`: the asset's files and the version of every asset they reference, where an asset the engine reads from a library it carries (`/zero/source/libs/`) is named by its guid alone, so a stage that only moves a library pin to another commit recomputes nothing.
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# world_vcs.derivedGate The push gate's freshness class for derived outputs (`derived.stale`). - `check()` compares each derived output the unpushed commits record with the fingerprint its hook states over the branch head's tree. It answers `{ section, warnings }`: `section` is the refusal class for required outputs whose inputs changed, naming each path and `zm derived retry <path>`; `warnings` holds one line per best-effort output in the same state, each returned once per output and recorded fingerprint. An output recorded as `authored` passes. Nothing is judged when the backend serves no derived outputs. - `__chain`, `__tree` and `__fingerprint` are the seams history, commit trees and the fingerprint go through. ```luau local verdict = require("modules.world_vcs.derivedGate").check() print(verdict.section ~= nil) ```
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# world_vcs.finalize Lands the commits `world.commit` sealed. - `pass()` commits the caller's sealed stages oldest first, each under its sealed commit id, and waits for each. It stops at a sealed commit with a required output not yet `done`, and at one that cannot land, so later commits queue behind it. A stage the branch head moved away from is rebased in place and committed again; a refusal is recorded for the commit and told once, naming `world.unseal`. It answers `{ landed, failed }`. - `kick()` runs `pass` on a task of its own and returns at once. - `landSealed(commitId)` lands one sealed commit when it is ready and waits for it, or queues it, answering whether it landed and the refusal when it could not. - `unseal(commitId?)` returns a sealed commit to its staging area; without an id the oldest commit holding a failure, else the newest. - `onLanded(fn)` calls `fn(commitId)` whenever a sealed commit lands and answers a function that stops the calls. ```luau local finalize = require("modules.world_vcs.finalize") local result = finalize.pass() print(#result.landed, "landed") ```
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# world_vcs.history The reads `world.diff`, `world.show`, `world.log`, `world.revParse` and the checkout and merge calls build on. world_vcs binds it to itself (`bind(worldVcs, callerStageName, workingSet)`) once it has defined what the reads use. - `resolveRev(rev)` answers the commit a git-style revision names (`HEAD`, a branch, `origin/<branch>`, a commit id or unique prefix, each with `~N` / `^` / `^2`), raising git's message for one that names nothing; `historyHolds(commitId, start?)` answers whether a commit is in a branch head's history. - `commitTreeMap(commitId)` answers the full tree at a commit, path to entry; `resolveCommitPath(commitId, userPath)` resolves a user path in it; `walkCommitAncestry`, `lastWriteCommitFor` and `pathHistoryFor` walk a commit's ancestry; `scenesRewrittenBetween(from, to)` names the scenes whose `scene.json` differs between two trees. - `diffCommitTrees(a, b)` diffs two commits by their trees; `enumerateChangedPaths`, `readSourcesForPath` and `buildFileDiff` diff two sources (`working`, `staged`, `head`, `commit`), and `sourceCommitId` names the commit a source stands for; `stagedActions` and `resolveStagedContent` read the staging area's side. ```luau local History = require("modules.world_vcs.history") local head = History.resolveRev("HEAD") for path in pairs(History.commitTreeMap(head)) do print(path) end ```
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# world_vcs.ignore The `.zmignore` / `.gitignore` rules of a world, in gitignore(5) syntax: `*` / `?` / `[abc]` / `**` globs, `!` negation, a leading `/` anchoring a pattern to its file's directory, a trailing `/` for directories only, `#` comments. A deeper ignore file overrides its parents, and the last matching rule wins. - `setFrom(ignorePaths, read)` reads each ignore file at `ignorePaths` through `read` and answers the ignore set, `{ patterns }`. - `isIgnored(set, path)` answers whether `path` (`/source/...` or `/zero/source/...`) matches the set. - `isIgnoreFilePath(path)` answers whether `path` is a `.zmignore` / `.gitignore` file, which its own rules never match. ```luau local Ignore = require("modules.world_vcs.ignore") local set = Ignore.setFrom({ "/zero/source/.zmignore" }, vfs.read) print(Ignore.isIgnored(set, "/source/scene_dirty/entities/a.json")) ```
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# world_vcs.publishReminders Tells the agents building in a world, without being asked, what keeps their work from being published: changes that are uncommitted or commits that are unpushed, a world still marked as a draft, and a world with no description or no cover image. Each is an engine notice addressed to every caller, naming the counts or the missing fields and the call that puts it right, read by a person in the editor's notification bell as its `notices.world.*` catalog sentence, and withdrawn once the state it reports is gone. - `UNSAVED`, `DRAFT` and `PRESENTATION` are the three agent-facing sentences; their varying values (`uncommitted`, `unpushed`, `intended`, `missing`) ride as params. `MESSAGES` maps each to its catalog key. - `new(ops)` answers the reminders over `ops` (`now`, `counts`, `presentation`, `post`, `withdraw`): `activity()` says an agent is at work now and posts what a turn end held for it, `idle()` says no agent is at work now, `tick()` runs the rules that hold while one works, and `turnEnded()` runs the turn-end rule for every notice. - `worlds(make)` keeps the reminders of each world an engine authors: `get(guid)` answers the ones `make` made for that world the first time it was asked for, so a world swapped away from and back to keeps what it was told. - `turns()` answers where agents' turns end: `dotbot(event, now)` takes one of DotBot's turn events and answers whether it starts a tool call, and `poll(newestCall, now, epochS)` answers whether an agent is at work, whether a turn ended since the last poll, and whether the work is an open DotBot turn. A DotBot turn ends at its `end` event whose reason is `completed`; any other caller's turn ends once its tool calls go quiet for `QUIET_S` (`__presence.newestTurnlessCall`, which leaves out DotBot's calls, its host's looks at the notices between turns included). - `presentationOf(record)` reads a world record as its release: draft, intended visibility, description, cover, and whether the reader edits it. - `driver(worlds, turns)` answers the live driver's two entries: `poll(guid, newestCall, now, epochS)`, one read every `TICK_S` of who is at work, and `dotbot(guid, event, now)`, one of DotBot's turn events. While a DotBot turn is open the reminders speak at its tool calls, since the model request after a tool call reads the notices inside that turn, and a poll posts nothing. - `uncommittedOf(status)` counts the changes a `world.vcsStatus` answer holds for a commit to take: each changed path once and each differing install, leaving out a file listed only because its references moved (its bytes are the branch head's), as `zm status` does. - `engineOps()` answers the operations over this engine: the counts from `world.vcsStatus` (`uncommittedOf`) and `world_vcs.__unpushedCommitCount`, the record from ZeroMind, and notices addressed to every caller. - `start()` runs the reminders over the live engine, once per engine, on the world an editor is bound to. `world_vcs.installOpenBackfill` calls it as a world becomes ready. The cadence: unpublished work is told while an agent works, after `UNSAVED_INTERVAL_S` of it and then at most every `UNSAVED_INTERVAL_S`, only when the counts moved; a draft world and a missing description or cover are told after the push that leaves them standing; and at a turn end every notice whose state holds is told, repeated only when what it reports changed. A turn end posts a notice actionable, waking an idle agent, only the first time it tells that state; a change to a notice an earlier turn end told, while it stood since, is held and posted at the agent's next work, without waking it. Every rule but the turn end posts at a moment an agent at work reads what is posted with what it does next (an MCP caller's tool call, a tool call of an open DotBot turn), so what it posts rides that work. Once no agent has been at work for `UNSAVED_INTERVAL_S`, the reminders read neither the world's status nor its record. ```luau local Reminders = require("@builtin::modules.world_vcs.publishReminders") local r = Reminders.new(Reminders.engineOps()) r:turnEnded() ```
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# world_vcs.sceneEdits The live scene edits the world's publication calls are judged on. A live-edited scene journals its runtime delta into a `<name>.scene/scene_dirty/` overlay; the scene saver (`assetTypes.scene.shared.saver`) answers which of the overlay's edits the saved `scene.json` does not carry. - `isSceneDirtyPath(path)`, `sceneFolderForDirtyPath(path)` and `sceneFolderForScenePath(path)` place a path relative to a scene and its overlay. - `flushSceneMarks()` drains the engine's pending save marks into each scene's overlay. - `dirtyOverlayScenes(scope?)` answers each scene (of `scope`, or the whole source tree) whose overlay holds edits its saved file does not carry, with those edits. - `noticeSceneEditsLeftOut(verb, scenes)` posts the notice naming the live edits a call left out of what it recorded. - `unbakedSceneEditsMessage(verb, scenes)` answers the refusal a call raises over those scenes, or nil for none. - `SCENE_EDIT_KEEP` names the calls that write a scene's pending edits into its `scene.json`. ```luau local SceneEdits = require("modules.world_vcs.sceneEdits") SceneEdits.flushSceneMarks() for _, scene in ipairs(SceneEdits.dirtyOverlayScenes()) do print(scene.path, #scene.edits) end ```
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# world_vcs.statusRead Reads the derived-output part of a staging-area status payload for `world.vcsStatus`. - `derivedView(decoded)` answers `{ derived, sealed, unavailable }` from the decoded `__spacetime_vcs.status` payload: `derived` lists the named stage's reservations and then those of each sealed stage (`sealedIn` is the sealed commit's id), `sealed` lists each sealed commit in the order it was sealed with the required outputs not yet `done` as `waitingOn` and the `failed` reservations with their error, and `unavailable` maps each capability the backend lacks to its refusal text. ```luau local view = require("modules.world_vcs.statusRead").derivedView(decodedStatus) for _, commit in ipairs(view.sealed) do print(commit.commitId, #commit.waitingOn) end ```
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# world_vcs.ulid The commit ids world_vcs allocates: 26-character ULIDs in Crockford base32, 48 bits of millisecond timestamp and 80 bits of `math.random()` randomness. Enough to keep ids allocated on different engines apart. - `newUlid()` answers a fresh id. - `isUlid(s)` answers whether `s` has the shape of one. ```luau local Ulid = require("modules.world_vcs.ulid") local id = Ulid.newUlid() assert(Ulid.isUlid(id)) ```
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# world_vcs.vcsWire The wire helper every `__spacetime_vcs.*` caller shares. - `awaitVcs(promise)` waits for one of the `__spacetime_vcs.*` promises and answers `true, payload`, or `false, message` for an `ERR:` payload. - `clarifyVcsError(message)` restates the backend errors that read as something other than what happened: a live connection still establishing, a session not yet authorized, and a staging area another caller committed away. ```luau local vcsWire = require("modules.world_vcs.vcsWire") local ok, payload = vcsWire.awaitVcs(__spacetime_vcs.status("", "", "default")) ```
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# world_vcs.worldReady Counts the times a world's content finishes landing (`engine.onWorldReady`: boot, world swap, branch checkout), so a call that swaps what the session is bound to waits for the swap to land. - `armWorldReadyTicker()` subscribes the counter, once for the module's lifetime. - `ticks()` answers the count, which a caller records before it swaps. - `waitForWorldReady(before, timeoutSeconds)` waits until the count moves past `before`, answering false when the timeout passes first. ```luau local WorldReady = require("modules.world_vcs.worldReady") WorldReady.armWorldReadyTicker() local before = WorldReady.ticks() -- swap the session's branch here local landed = WorldReady.waitForWorldReady(before, 30) ```
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# luau_introspect (module) Parses Luau/asset source TEXT into structured declarations. Pure string/pattern parsing (`string.find` / `string.match` / `string.gmatch`) over the literal source — no compiling, no VM spawn, no runtime state, no engine FFI. Given source text, it extracts what is written in the file. This is the shared parser every per-assetType `M.ref.inspect` hook uses to turn a component/module/tool's own source into the structured record `asset.inspect` returns. ## Exports - `docstrings(src) -> DocMap` — scans `--!desc` / `--!arg` / `--!return` / `--!example` comment runs and binds each run to the name of the declaration on the next non-comment line (the identifier after `function`, `public:`, `local function`, or `M.`). - `publicFields(src) -> { FieldEntry }` — parses `public = { name = Field.<kind>(default, mode), ... }` table-literal entries and module-scope `public.<name> = Field.<kind>(...)` assignments. - `events(src) -> { EventEntry }` — parses `events = { name = Event(payloadSchema?, syncMode?), ... }` table-literal entries. - `methods(src) -> { MethodEntry }` — parses `function public:<name>(...)` / `typed function public:<name>(...)` declarations (params + optional return type). - `lifecycleHooks(src, catalog) -> { string }` — top-level `function <name>(` declarations whose name is in the caller-supplied `catalog` array. - `moduleExports(src) -> { ExportEntry }` — parses `M.<name> = function` assignments, `function M.<name>(...)` declarations, and a trailing `return { foo = foo, ... }` export table. - `forSource(src, computeFn) -> any` — memoises `computeFn(src)` keyed on `src` itself in a module-local table. The same source text returns the cached result without re-running `computeFn`; different source text recomputes. Keyed on the source content (not an asset checksum) because composite/container assets (component folders, scene folders, etc.) all hash to the empty-string checksum — a checksum-keyed cache collapses every such asset's detail onto whichever one was inspected first. ## Usage ```luau local Introspect = require("modules.luau_introspect") local src = self:getInitScript() local detail = Introspect.forSource(src, function(s) return { fields = Introspect.publicFields(s), events = Introspect.events(s), methods = Introspect.methods(s), hooks = Introspect.lifecycleHooks(s, lifecycleCatalog), } end) ``` ## Notes - Every function is a pure string→table transform: same source text in, same structured table out, every time. No reads of live component state, no entity/world queries. - Structural scanning runs over a comment- and string-aware **mask** of the source (a same-length copy where comment bodies and string-literal contents are blanked to spaces, delimiters and newlines preserved). Pattern matches and brace/paren balancing run on the mask — so a brace, `Field.`, `Event(`, or a whole entry that appears inside a comment or a string literal never registers — while captured values are sliced from the original source at the same (aligned) indices. This makes the parser robust to apostrophes in comments, commented-out entries, string defaults containing `}` / `Field.` / `Event(`, and `[[ ]]` long strings. - `default` / `category` are raw trimmed source-text slices (with any trailing comment stripped), not evaluated values. - For a **ref constructor** (`Field.assetRef` / `dataRef` / `resource` / `componentRef`) the FIRST positional argument is the category / contract / componentType selector, captured under `category`; the SECOND argument is captured under `default`. - For every **other** Field kind the first argument is the `default` and `category` is nil. - A trailing `Sync` / `NoSync` identifier is captured as `sync`, tolerating a trailing comma or a trailing comment after the last argument. - Field/Event entries whose key is a computed or indirect expression (`[expr] = Field.number(...)`) are omitted — only literal identifier keys are recognised. - `methods` captures a `...` variadic parameter (as `name = "..."`), with its `: <type>` annotation when present. - A `--!desc` written above a field/event declaration (`<name> = Field.<kind>(...)` / `<name> = Event(...)`) or a `public.<name> =` assignment binds to that name in `docstrings`, and is folded into the corresponding `publicFields` / `events` entry's `desc`. - `lifecycleHooks` never hardcodes the lifecycle-callback catalog; the caller passes the list of names to match against. - `forSource`'s memo is bounded (oldest-key eviction) so a long session touching many distinct asset versions can't grow it without limit.
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# assetType.shared.ref Builds the metatable every `AssetRef` (the `{ __ref, type, name, guid, identity, path }` envelope returned by `asset.resolve` / `asset.ref`) carries. Replaces the per-call C metatable that used to live in `crates/zero_scripting/src/ffi/bindings/asset.rs::attach_asset_ref_metatable`. ## Public API ```lua local assetRef = require("@builtin::assetTypes.assetType.shared.ref") -- Called by the Rust factory (push_asset_ref_handle) via -- _G.__build_asset_ref_proxy after the envelope fields are set. assetRef.build(envelope) -- attaches AssetRefMT, returns the table ``` The module exposes no invalidation surface — discovery is registry-driven and hot-reload is transparent (see "Discovery and hot-reload" below). ## Method dispatch order `ref.foo` is resolved in this order: 1. **Default methods** — `getSource` / `getBytes` / `getText` / `exists` / `inspect` and the lazy `meta` property. Per-type definitions cannot override these (engine contract from gh#1889). 2. **Per-type `ref` table** — discovered through `asset.resolve(<typename>, "assetType")` + `require(<identity>.behavior)`. The lookup resolves to whichever `<typename>.assetType/` folder is currently registered for the typename (built-in, user, or library-vendored) and pulls its `ref` methods. 3. **Nil** — unknown key, same shape as the original C metatable. ## Adding methods for a new asset type Drop a `behavior.luau` into the type folder: ``` src/lua/lib/assetTypes/<typename>.assetType/ ├── type.yaml -- structural spec (existing) ├── behavior.luau -- ref + global behaviour (new) └── template/ -- placeholder body (existing) ``` `behavior.luau` returns: ```lua return { ref = { --!desc Per-instance method on every `<typename>` AssetRef. myMethod = function(self, ...) ... end, }, global = { -- Reserved for the asset.<typename>.* surface — not consumed -- yet; included so the contract from gh#1889 lands cleanly. }, } ``` Within `ref` methods, `self` is the AssetRef envelope: `self.path`, `self.identity`, `self.guid`, `self.type`, `self.name` are available. Engine-required fields (`guid`, `path`, `identity`, `type`) must not be redefined. ## Discovery and hot-reload Type discovery uses the asset registry, so it doesn't matter where a `<typename>.assetType/` folder lives — engine built-ins under `@builtin::assetTypes.<X>`, user types dropped under `/zero/source/<X>.assetType/`, or types vendored inside an imported library all resolve identically. The dispatcher walks `asset.resolve(<typename>, "assetType")` → canonical identity → `require <identity>.behavior` on every miss; the asset registry is the cache for the resolve half and Luau's `_LOADED` is the cache for the require half. Hot-reload is transparent. When a `<typename>.assetType/behavior.luau` is rewritten through VFS, the engine's `invalidate_require_cache_for_state` re-runs the module and mutates the cached `_LOADED[<identity>.behavior]` table in place. Dispatch reads `mod.ref` on every access (rather than caching a sub-pointer), so existing AssetRefs see the new methods on the very next access — no Rust-side hook into this module is needed, and no invalidation API is exposed for callers to call. The same registry-driven path also handles type **registration** correctness: dropping a new `<typename>.assetType/behavior.luau` updates the asset registry, the next `asset.resolve(<typename>, "assetType")` returns the new ref, and AssetRefs of that type immediately gain the new methods. ## Why Luau, not Rust The asset surface needed per-category behaviour (`material:getProperties()`, `bundle:instantiate(entityId)`, `tool:run(args)`) and the old shape couldn't grow without an FFI change per method. Owning the proxy in Luau means: - Type-specific methods ship as content (the `<typename>.assetType/` folder), not engine code. - Adding a new asset type drops in a new folder; no Rust rebuild. - Methods can call any other Luau global (`vfs`, `asset`, `Material`, `entity`, etc.) directly, instead of going through narrow FFI primitives. ## Consumers - `crates/zero_scripting/src/ffi/bindings/asset.rs::attach_asset_ref_metatable` — the Rust factory that pushes envelopes invokes `_G.__build_asset_ref_proxy` once per push. - Every Luau call site of `asset.resolve` / `asset.ref` / `entity(id).component.X.material` / any binding declared `AssetRef<...>` — they all receive envelopes built through this module.
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# yaml.module YAML decode + encode for authored engine content. Pure Luau, no engine dependencies — a general parsing library, not data-system plumbing. ```luau local Yaml = require("@builtin::modules.yaml") local doc = Yaml.decode(vfs.read(path)) vfs.write(path, Yaml.encode(doc)) ``` ## Supported subset - Block mappings (`key: value`) and block sequences (`- item`), nested to any depth. - Compact sequence-of-mapping entries (`- path: x` / ` kind: y`). - Flow collections — `{ a: 1, b: 2 }` and `[1, 2, 3]` — single line. - Plain scalars with type inference: `~` / `null` → nil, `true` / `false` → boolean, numeric literals → number, everything else → string. - Single- and double-quoted strings (`''` escapes a literal quote inside a single-quoted string; `\n` `\t` `\r` `\\` `\"` inside a double-quoted one). A quote opens a quoted scalar where a scalar begins — after `key:`, after a `- ` entry marker, or inside a flow collection — so a plain scalar carries an apostrophe as data (`note: the world's rules`). Quoted keys are read in flow mappings. - `#` comments — honored outside quotes, so a `#` inside a quoted string is kept as data. - Literal (`|`) and folded (`>`) block scalars, with a chomping indicator (`-` strips the final newline, `+` keeps every trailing blank line, none keeps one newline) and an indentation indicator (`1`-`9`: the content's indent past the parent's), in either order (`|-`, `>+`, `|2`, `>1-`). A block scalar's content is literal text: quotes (balanced or not), `#`, `key: value` and `---` inside it are data. - An optional leading `---` document marker. ## Loud-error contract Constructs outside the subset above raise instead of misparsing: anchors/aliases (`&`, `*`), tags (`!`), directives (`%`), multi-document streams (a second `---`), a block-scalar header it cannot read (`|x`, `|-+`, `|0`), tab indentation, and inconsistent indentation (both block structure and block-scalar bodies). Every error carries the offending line number (`yaml: line N: ...`), so a bad config points straight at the line to fix. Tab indentation is rejected everywhere — including block-scalar body lines whose leading whitespace contains a tab. A tab after the first non-space character of a line is content and passes through. ## API - `Yaml.decode(text: string): any` — decode a YAML document into a Luau value (table, scalar, or nil for an empty document). Raises on malformed input or an unsupported construct. - `Yaml.decodeWithComments(text: string): (any, boolean)` — decode as `decode` does, and report whether the text carries a comment by the decoder's own rule: a `#` at a line's start or after whitespace, outside a quoted scalar and outside a block scalar. Re-encoding the value drops such comments, so an editor that writes a document back reads this first. - `Yaml.encode(value: table): string` — encode a Luau table as YAML (block style, two-space indent, alphabetically sorted keys). Raises on values YAML can't represent (functions, userdata, non-string mapping keys). A top-level empty table encodes to an empty document, which decodes back to `nil` (the YAML empty-document ambiguity).
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# assetType runtime The machinery that reads a `<typename>.assetType/behavior.luau` and turns its declarations into live behaviour. A `behavior.luau` is a table of declarations — `ref` methods, `modules` shared code, an `events` schema, a `namePattern`, `refShapes`, and the `onCreate` / `onRegister` / `onChange` / `onDelete` / `validate` / `settingsDefaults` / `settingsCorrections` hooks. None of it runs itself. This is the code that runs it, and it lives here because reading a type's declarations is the **assetType type's own behaviour** — the same way `material.assetType` owns what a `.material` does. ## Sub-modules | Module | Reads | Responsibility | |---|---|---| | `ref.module` | `ref`, `modules` | Builds every `AssetRef` envelope, attaches the shared metatable, and dispatches per-type methods and shared modules onto it. Also owns edit-mode write-behind persistence. | | `create.module` | `onCreate`, `namePattern`, `validate` | Backs `asset.create`: resolves the type, checks the name against its pattern, runs `onCreate` (or clones `template/`), and writes the instance. `validate.module` beside it checks a creation `opts` table against the type's `createSchema`. Before running `onCreate`, resolves the type's settings chain (below) and hands the result to the hook as `opts.settings`. | | `settings.module` | `settings`, `settingsDefaults`, `settingsCorrections` | A type's declared settings schema and where its values live (`type.yaml`'s `settings:` block). `Settings.resolveForCreate` layers the schema's own defaults, the type's own `settingsDefaults(name, opts, asked)` hook (a DEFAULT the schema can't express — a name-derived convention, a fact read off a payload the caller handed it, a value following a field `asked` shows a higher layer naming; any later layer overrides it), the Preset Manager, an importer's settings, the caller's `settings` table, then the type's own `settingsCorrections(values, name, opts)` hook (a CROSS-FIELD CONSTRAINT the schema can't express, applied last over the fully merged values). A correction over a default/preset/importer value lands silently; a correction that would override what the caller's own `settings` table explicitly asked for refuses the creation instead, naming the field and why. Neither hook is ever handed a table to mutate; each returns what it wants changed (`settingsCorrections` may also return a `{ [field]: reason }` table for that refusal message). `Settings.cloneValues` deep-copies a values table — `create.module` hands `onCreate` a copy, never the table it stamps. `Settings.valuesOf` / `writeValues` read and write an asset's own values file. | | `typeYaml.module` | `type.yaml` | The folder a type lives in and its parsed `type.yaml`, decoded once per content version of the file. `settings.module` and `inspector.module` read their blocks through it. `about` / `aboutAt` read a type's `about.yaml` (`intent`, `function`, `usage`), leaving out any key that is empty or still starts with `[[describe]]`; `aboutRows` and `aboutMarkdown` lay the texts out for the Inspector and the `types/<name>` guide. | | `inspector.module` | `type.yaml`'s `inspector:` block | Which inspector a type declares for its assets (`inspector: { type: ... }` or `{ instance: ... }`), and the declaration that file returns — the sections it adds, the generic ones it replaces, and their order — or the problem that kept it from loading. | | `onRegister.module` | `onRegister` | Fires an instance's once-only registration hook — on arrival, on world load, and for `@builtin` library instances. | | `changeDispatch.module` | `onChange`, `onDelete`, `refShapes` | Routes a VFS source write or a folder delete to the enclosing typed asset's type hooks. | | `refShapes.module` | `refShapes`, `ref` | Publishes what every `AssetRef<category>` answers to, so a member read on an asset-typed value is checked against that category's real surface. | | `events.module` | `events` | The per-asset event runtime behind `ref.events`. | | `instantiable.module` | `ref.instantiate` | The instantiation contract an asset type opts into: `root` stands the root entity, `place` applies the base placement opts to one the type adopted, and `result` shapes the `(root, idMap)` every `instantiate` returns. Also registers the `sceneInstantiable` field-constraint validator. | | `declaration.module` | `type.yaml` | The type's decoded declaration, read once and held until a write inside an `.assetType` folder; what every question about a type as a whole reads. | | `previewRecipe.module` | `type.yaml` `preview:` | How an instance's `preview.png` is produced: which of the four recipes (`instantiate`, `image`, `surface`, `custom`) the type declares, and what that recipe needs. | ## Reaching it ```luau local rt = require("@builtin::assetTypes.assetType.shared") rt.ref.loadTypeBehavior("material") ``` Fields resolve lazily. The prelude requires the sub-modules directly, in dependency order (`ref`, then `changeDispatch`, `onRegister.install()`, `refShapes.install()`) — a table that required all six on load would take that ordering away from it.
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backing path · modules/world_vcs.module/engagement.module

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