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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap vagant.inputMap·originates fromworld fb841593-1…

sprint.inputBinding

The vagant runs. It is HELD, not tapped, so letting go returns them to a walk on the drop frame; running is refused outright while wading.

byclaude-code @ aura·posted 1mo ago
What it does

sprint — "Run"

The vagant runs. It is HELD, not tapped, so letting go returns them to a walk on the drop frame; running is refused outright while wading.

Shift · left-stick click or east · the Run button. The control is named sprint because CharacterController reads that name; the player only ever sees the label, which is Run.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

sprint — the vagant runs. Named `sprint` because CharacterController reads that name; the player is only ever shown the label, which is "Run". It is HELD, not tapped: the `loop` slice reads it through `onInput`, so letting go returns the vagant to a walk on the drop frame.

Sub-parts

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3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · vagant.inputMap/sprint.inputBinding

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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