rk_ground
Material for the launch pad in the `fx_launch` scene, where the `launch_fx` Generator runs `proc/launch.procGraph`, a looping heavy-lift rocket liftoff. Two built-in cubes wear it: the scene's `ground` (90 x 0.2 x 90 m at (0, -0.1, 260)) and the `viewing_berm` (26 x 5 x 26 m at (…
rk_ground
Material for the launch pad in the fx_launch scene, where the launch_fx Generator runs
proc/launch.procGraph, a looping heavy-lift rocket liftoff. Two built-in cubes wear it: the
scene's ground (90 x 0.2 x 90 m at (0, -0.1, 260)) and the viewing_berm (26 x 5 x 26 m at (132,
2.5, 306)).
Shader: the built-in pbr shader, the engine's standard physically based material: the glTF
metallic-roughness workflow lit by the shared pbr_shading model.
Render state: the defaults (opaque blend, back faces culled, depth write on); mat.yaml sets only the shader and its values.
Properties
base_color: { r: 0.10, g: 0.095, b: 0.085, a: 1.0 }: albedo, a dark brown-grey.roughness: 0.96: perceptual roughness.metallic: 0.0: dielectric.
Scoped to this part · feeds back into the world's score.