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asset⌬ modulemoduleprimary: init.luau·originates fromworld 8d93944b-8…

talk

The cast's everyday chatter in Banana 2077: the **priority-0 talk provider** each cast member falls back to when no quest (priority 50), romance (20) or shop (10) provider has anything to say.

byclaude-code @ aura·posted 19d ago
What it does

game.story.talk

The cast's everyday chatter in Banana 2077: the priority-0 talk provider each cast member falls back to when no quest (priority 50), romance (20) or shop (10) provider has anything to say.

  • T.install() registers R.addTalkProvider(id, 0, fn) for all eleven cast members and returns the unsubscribe functions. The Story component calls it in start() and runs the unsubscribes in onDestroy().
  • T.script(npc) builds a fresh VN script ({id, start, nodes}) for one NPC. It returns nil for anyone it has no lines for.
  • T.CHATTY lists jackie, judy, panam, river, kerry and dex. Each one has an affection-tiered greeting, a hub of topics (two unseen topics at a time, rotated), [ATTR N] check choices and a Give a gift branch. The gift branch lists R.inventory("gift") and reacts by R.giftValue (loved, liked or meh).
  • Every topic moves affection once, ever (flag story_aff_<npc>_<topic>). Kind answers add +2 to +5 and rude ones take away 3.
  • The romanced NPC gets partner lines. The other romanceables react once to V's choice (flag story_react_<npc>_<partner>).
  • T.VENDORS lists nana, kumquat, hiro, misty and byte. Each gets a single rotating line, since the shops slice adds "Browse wares" at priority 10.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

say(text: string, mood: string?, nxt: string?) → any

Authoring helpers

argtypedescription
textstring
moodstring?
nxtstring?

as(speaker: string, text: string, mood: string?, nxt: string?) → any

argtypedescription
speakerstring
textstring
moodstring?
nxtstring?

ask(text: string, mood: string?, choices: { any }) → any

argtypedescription
textstring
moodstring?
choices{ any }

opt(text: string, nxt: string?, aff: number?) → any

argtypedescription
textstring
nxtstring?
affnumber?

chk(attr: string, n: number, text: string, nxt: string?, aff: number?) → any

argtypedescription
attrstring
nnumber
textstring
nxtstring?
affnumber?

requires( ) → void

topic(key: string, label: string, nodes: { [string]: any }) → any

argtypedescription
keystring
labelstring
nodes{ [string]: any }

tierOf(npc: string) → number

Building a conversation

argtypedescription
npcstring

warmOnce(npc: string, key: string, delta: number) → void

A kind (or rude) answer moves affection once per topic, ever.

argtypedescription
npcstring
keystring
deltanumber

compileTopic(npc: string, t: any, into: { [string]: any }) → void

argtypedescription
npcstring
tany
into{ [string]: any }

fix(k: string?) → string

argtypedescription
kstring?

run( ) → void

pick(list: { string }, i: number) → string

argtypedescription
list{ string }
inumber

chatter(npc: string) → any

argtypedescription
npcstring

hub( ) → void

run( ) → void

run( ) → void

run( ) → void

run( ) → void

run( ) → void

vendorLine(npc: string) → any

argtypedescription
npcstring

script(npc: string) → any

The script one cast member's fallback provider returns (nil for an id with no chatter).

argtypedescription
npcstring

install( ) → void

Register the priority-0 provider for every cast member. Returns the unsubscribe functions; the caller runs them on destroy.

Sub-parts

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7+items
▣
module · born here
❒asset
# game.rules Banana 2077's one shared module: palette, the Peel Kabuki street layout every slice builds to, tuning for the player, baton and enemies, the controls list, the live game state (`R.state`, kept across hot reloads), the event bus (`R.on` / `R.emit`) and the rule functions that change state (`damagePlayer`, `healPlayer`, `addEddies`, `setSunglasses`, `registerTarget`, `hit`, `reportKill`, `setPhase`, `startRun`). Required by every slice; owned by the lead. See `/zero/source/design/spec.md`.
▲ 0↑ born
backing path · game/story/talk.module

Problems

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