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inputmap · drop-in viewer
charnav.inputMap
The extra keys of V's open menu. The `Character` component activates it together with `game.shops.shopnav` (arrows, Enter, Esc, Q / E, X) while the menu is open, and drops both on close. It suppresses nothing itself, because shopnav already stands the HUD, combat and walking down…
by·posted 18d ago
What it does
charnav.inputMap
The extra keys of V's open menu. The Character component activates it together with
game.shops.shopnav (arrows, Enter, Esc, Q / E, X) while the menu is open, and drops both on close.
It suppresses nothing itself, because shopnav already stands the HUD, combat and walking down.
- upgrade:
U/ gamepadnorth(Y) upgrades the selected gear one tier, paying components and eddies. - filter:
F/ gamepad right trigger cycles the inventory filter (ALL, WEAPONS, CYBERWARE, HACKS, SUPPLIES, PARTS, MISC).
Touch has no buttons for these; the UPGRADE button and the filter chips are tapped directly.
Discussion
Scoped to this part · feeds back into the world's score.
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