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asset⌬ modulemoduleprimary: init.luau·part ofpackage fruitFly.package·originates fromworld 7c2a03b6-8…

brain

A whole connectome running as a leaky integrate-and-fire network on the GPU. `Brain.load` binds any `connectome` asset to the package's four `lif_*` kernels and returns a network; the `FruitFlyBrain` component is the usual owner, and anything holding the network can step, drive,…

byclaude-code @ aura·posted 3d ago
What it does

brain

A whole connectome running as a leaky integrate-and-fire network on the GPU. Brain.load binds any connectome asset to the package's four lif_* kernels and returns a network; the FruitFlyBrain component is the usual owner, and anything holding the network can step, drive, cut, read out and draw it.

Exports

  • M.load(connectomeRef, params?) -> Brain — allocate the network at rest. params overrides any of dtMs, vRest, vThresh, vReset, tauM, tauSyn, refracMs, delayMs, weightMv, gain, minSynapses, traceMs, maxSpikes, seed.
  • brain:update(dt) — once a frame: queue the steps dt covers, issue and drain the counter readback.
  • brain:step(n) — queue n steps outright.
  • brain:select(sel) -> { index } — the neurons a selection names.
  • brain:stimulate(sel, hz) / brain:clearStimulation() — Poisson drive.
  • brain:silence(sel, on) — ablate or restore.
  • brain:watch(name, sel) / brain:unwatch(name) / brain:rates() — read groups out as Hz per neuron.
  • brain:activity() — network mean rate, total spikes, dropped spikes, simulated time.
  • brain:info(i) — what one neuron is.
  • brain:showCloud(opts) / brain:hideCloud() / brain:worldPosition(i) — the instanced neuron cloud.
  • brain:setParams(patch), brain:setRunning(on), brain:setTimeScale(x), brain:reset(), brain:ready(), brain:destroy(), brain:describe().

Usage

local Brain = require("~.brain")   -- from inside the package
local brain = Brain.load(asset.resolve("fruitFly.maleCNS", "connectome"), { gain = 0.6 })
brain:watch("MN9", { types = { "MN9" } })
brain:stimulate({ types = { "claw_tpGRN" } }, 100)
-- every frame:
brain:update(dt)
print(brain:rates().MN9)

A selection is { types?, typePrefix?, pattern?, classes?, superclasses?, sides?, excitatory?, indices?, limit? }; every given key must hold.

Notes

  • The network is silent until something is driven; a spike always traces back to a stimulus.
  • Every GPU buffer is named brain.<id>.<name>; compute.observe() lists them. destroy releases them all.
  • The kernels' params are per shader, so two networks on one engine share the model constants the last applyParams wrote.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

A spiking simulation of a whole connectome on the GPU. `Brain.load` binds any `connectome` asset to the four `lif_*` kernels of this package and returns a network you step, stimulate, silence, read out and draw: leaky integrate-and-fire neurons, synapse-count weights signed by the presynaptic transmitter, a fixed-point input ring for the synaptic delay, Poisson external drive per neuron, per-group spike counters read back every frame, and an instanced neuron cloud lit by each neuron's activity.

neuronMesh( ) → void

The octahedron every neuron is drawn as: six vertices, eight faces, unit radius. Flat normals come from the position, which is what a point needs.

load(connectome: any, opts: { [string]: any }?)

Load a connectome onto the GPU as a spiking network at rest. value of a component's `Field.assetRef("connectome", ...)`, or `asset.resolve("maleCNS", "connectome")` written as a literal. `vThresh`, `vReset`, `tauM`, `tauSyn`, `refracMs`, `delayMs`, `weightMv`, `gain`, `traceMs`, `maxSpikes`, `seed`.

argtypedescription
connectomeanyThe connectome asset, an `AssetRef<connectome>` — the
opts{ [string]: any }?Optional overrides of the model parameters: `dtMs`, `vRest`,

examples

local brain = Brain.load("maleCNS", { gain = 0.5 })

applyParams( )

Push the model parameters to the kernels. Called by `load`, and again by `setParams` after a change.

examples

brain:applyParams()

setParams(patch: { [string]: number })

Change model parameters live: any key `load` accepts. A change to `dtMs`, `tauM`, `tauSyn`, `delayMs`, `weightMv` or `gain` takes effect on the next step without a reset.

argtypedescription
patch{ [string]: number }The keys to change.

examples

brain:setParams({ gain = 0.3 })

reset( )

Put the network back at rest: every membrane at `vRest`, the input ring empty, the counters at zero, the clock at step zero. Stimulation, silencing and readout groups are kept.

examples

brain:reset()

flushCpu(self: ?) → void

argtypedescription
self?

step(count: number)

Queue `count` simulation steps of `dtMs` each. Every step is three dispatches: integrate, propagate, clear.

argtypedescription
countnumberHow many steps.

examples

brain:step(10)

ready( ) → boolean

Whether all four kernels are compiled and resident. A step asked for before then is skipped rather than queued behind the compile, so the network's clock only runs on kernels that exist.

examples

if brain:ready() then brain:step(1) end

drainReadbacks(self: ?) → void

argtypedescription
self?

update(dt: number) → number

Advance the network by real time: queues as many steps as `dt` seconds times `timeScale` covers (at most `maxStepsPerFrame`), issues the counter readback for this frame, and folds in every readback that has arrived. Call once per frame.

argtypedescription
dtnumberSeconds since the previous call.

examples

function update(dt) brain:update(dt) end

setRunning(on: boolean)

Whether the network advances on `update`. `false` freezes it while keeping every state.

argtypedescription
onbooleanRun or hold.

examples

brain:setRunning(false)

setTimeScale(scale: number)

Simulated milliseconds per real second, as a multiple of real time; bounded by `maxStepsPerFrame` steps a frame.

argtypedescription
scalenumber1 is real time.

examples

brain:setTimeScale(0.25)

simulatedMs( ) → number

How many milliseconds of network time have been simulated.

examples

print(brain:simulatedMs())

count( ) → number

How many neurons the network holds.

examples

brain:count()

info(i: number)

What one neuron is: its soma position (micrometres, centred), its type, class, superclass, side, transmitter, out-degree, source body id, and whether it excites its targets.

argtypedescription
inumberThe neuron index, from 0.

examples

local info = brain:info(0)

select(sel: Selection)

The neurons a selection names, as an array of indices (from 0). A selection combines any of: `types` (exact type names), `typePrefix`, `pattern` (a Lua pattern over the type name), `classes`, `superclasses`, `sides`, `excitatory`, `indices`; every given key must hold. `limit` caps the count.

argtypedescription
selSelectionThe selection.

examples

local mn9 = brain:select({ types = { "MN9" } })

test(i: number) → boolean

argtypedescription
inumber

resolveSelection(self: ?, sel: any) → void

argtypedescription
self?
selany

stimulate(sel: any, rateHz: number) → number

Drive a set of neurons with external spikes at a Poisson rate. A rate of 0 stops driving them. Stimulation persists across `reset`.

argtypedescription
selanyA selection, or an array of indices.
rateHznumberSpikes per second per neuron.

examples

brain:stimulate({ types = { "claw_tpGRN" } }, 100)

clearStimulation( )

Stop every external drive.

examples

brain:clearStimulation()

silence(sel: any, silenced: boolean) → number

Silence a set of neurons (an ablation: they never spike) or restore them.

argtypedescription
selanyA selection, or an array of indices.
silencedbooleanTrue to silence, false to restore.

examples

brain:silence({ types = { "DNp01" } }, true)

slotOf(w: number, s: number) → number

argtypedescription
wnumber
snumber

withSlot(w: number, s: number, id: number) → number

argtypedescription
wnumber
snumber
idnumber

clearGroup(self: ?, id: number) → void

Take a group off every neuron that carries it in one of its slots.

argtypedescription
self?
idnumber

watch(name: string, sel: any) → number

Read a set of neurons out under a name: from then on `rates()` reports their mean firing rate. A neuron reads out under up to three groups at once; a fourth replaces the oldest. Watching a name again replaces its selection. Up to 255 groups.

argtypedescription
namestringThe group's name.
selanyA selection, or an array of indices.

examples

brain:watch("MN9", { types = { "MN9" } })

unwatch(name: string) → boolean

Stop reading a group out. Its name and id are released.

argtypedescription
namestringThe group's name.

examples

brain:unwatch("MN9")

rates( )

The mean firing rate of every watched group, in spikes per second per neuron, over the steps between the last two counter readbacks.

examples

for name, hz in pairs(brain:rates()) do print(name, hz) end

activity( )

The mean firing rate over the whole network, Hz per neuron, and the spikes the list could not hold (which lose their propagation).

examples

print(brain:activity().hz)

group(name: string)

The indices a watched group holds.

argtypedescription
namestringThe group's name.

examples

brain:group("MN9")

readActivity( )

Start an asynchronous read of every neuron's activity lane: the trace, the normalised membrane and the spike flag. Poll the handle's `:state()`; `:result()` is 16 floats per neuron, the first three being those values.

examples

local rb = brain:readActivity()

showCloud(opts: { [string]: any }?)

Draw every neuron with a soma as an instanced octahedron lit by its own activity. `origin` places the brain's centre in the world, `scale` is world units per micrometre, `radius` the octahedron's radius in world units, `rotation` an optional quaternion. Call once; the cloud follows the network until `hideCloud`.

argtypedescription
opts{ [string]: any }?`{ origin?, scale?, radius?, material? }`.

examples

brain:showCloud({ origin = { 0, 2, 0 }, scale = 0.01, radius = 0.012 })

worldPosition(i: number)

Where a neuron sits in the world while the cloud is shown.

argtypedescription
inumberThe neuron index.

examples

local x, y, z = brain:worldPosition(i)

hideCloud( )

Take the neuron cloud down.

examples

brain:hideCloud()

destroy( )

Release every GPU buffer the network holds. The handle is dead after this.

examples

brain:destroy()

describe( )

A one-table summary for logs and inspectors.

examples

print(Json.encode(brain:describe()))
⌬ Types
Selection = {Params = {

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

39items
package · born here
asset
# fruitFly A whole fruit fly nervous system running as a spiking network on the GPU, a fly body it drives, and a bench for experiments on it. Install this package and a world holds the complete adult male *Drosophila* central nervous system (MaleCNS v1.0: 164,587 neurons, 25.6 million connections, CC-BY 4.0) as a leaky integrate-and-fire network you can stimulate, silence, read out and watch, plus a fly whose taste, looming, walking, turning, feeding, flight and escape run through that wiring. ## Contents - `maleCNS.connectome/` — MaleCNS v1.0 packed for the GPU (109 MB, the edge table in two parts). It is an instance of the `connectome` asset type, which lives at the world root (`/zero/source/connectome.assetType/`) and travels with the package as a dependency: any nervous system's wiring as one asset (`manifest.json`, `neurons.bin`, `offsets.bin`, `edges.bin` or its parts). `guides { path = "types/connectome" }` is the reference. - `lif_integrate`, `lif_propagate`, `lif_clear`, `lif_reset` (`.computeShader`) — the four kernels of the network: membrane step, event-driven spike propagation over the CSR edge table, step close, reset. - `brain.module/` — `Brain.load(connectomeRef, params)` binds a connectome to the kernels and returns the network: `step`, `update`, `select`, `stimulate`, `silence`, `watch`, `rates`, `activity`, `showCloud`. - `neuron.shader/` + `neuron.material/` — the instanced neuron cloud, each neuron lit by its own activity. - `FruitFlyBrain.component/` — puts a network on an entity: loads the connectome the `connectome` field names, steps it every frame, draws the cloud, and exposes `stimulate` / `silence` / `watch` / `rates` / `reset` (the first three are synced, so every peer's copy receives the same inputs). - `flyBody.module/` — the fly's body as an entity tree with a tripod gait, wings, proboscis and a hop. - `FruitFly.component/` — the embodied fly: reads the world into the brain's sensory neurons and reads motor commands back out of named cell types. - `FoodPatch.component/` — a disc of food on the ground the fly can taste. - `FruitFlyLab.component/` — the bench window: network state and knobs, live readouts with traces, and a selection line to stimulate, silence, restore or watch any set of neurons. - `experiments.guide/` — the experiments the bench was built for, and how to run them. ## Usage ```luau -- The brain: one entity, one network. The default connectome is maleCNS. local brainEnt = entity.spawn("Brain") brainEnt.position = { 0, 6, -8 } brainEnt.component.add("FruitFlyBrain", { gain = 0.6, timeScale = 1 }) -- An embodied fly driven by it, and something for it to taste. local fly = entity.spawn("Fly") fly.component.add("FruitFly", { brain = brainEnt, bodyLength = 0.6 }) local food = entity.spawn("Food") food.position = { 3, 0, 0 } food.component.add("FoodPatch", { radius = 0.6, sugar = 1 }) -- The bench. entity.spawn("Lab").component.add("FruitFlyLab", { brain = brainEnt, fly = fly }) -- Or from code: local comp = brainEnt.component.get("FruitFlyBrain") comp:watch("MN9", { types = { "MN9" } }) -- proboscis motor neurons comp:stimulate({ types = { "claw_tpGRN" } }, 100) -- tarsal taste pegs at 100 Hz print(comp:rates().MN9) -- Hz per neuron, updated every frame ``` A selection names neurons by the dataset's own vocabulary: `types` (exact cell-type names), `typePrefix`, `pattern` (a Lua pattern over the type name), `classes`, `superclasses`, `sides` (`L`/`R`/`M`), `excitatory`, `indices`, `limit`. `brain:info(i)` answers what any neuron is. ## The model Every neuron is a leaky integrate-and-fire unit with the constants Shiu et al. 2024 (Nature) fitted to the FlyWire brain: rest and reset at -52 mV, threshold -45 mV, membrane time constant 20 ms, synaptic time constant 5 ms, refractory period 2.2 ms, transmission delay 1.8 ms, 0.275 mV per synapse. A presynaptic neuron whose consensus transmitter is GABA, glutamate or histamine inhibits; every other transmitter excites. A connection carries its synapse count; connections under `minSynapses` (default 5) carry nothing. `gain` scales every synapse. MaleCNS traces about 2.5 times the synapses per connection FlyWire does, so at gain 1 the network runs away under any drive; at 0.6 (the default) driving the 50 tarsal taste-peg neurons at 100 Hz fires the proboscis motor neurons MN9 at about 120 Hz while the Kenyon cells stay under 0.1 Hz, and driving the 595 Johnston's organ neurons instead leaves MN9 silent. At 0.5 the taste drive reaches nothing. The bench's gain slider is the experiment. Everything runs on the GPU: the state, the input ring, the spike list and the edge table. The CPU sees the per-group spike counters each frame and, on request, the per-neuron activity lane. Integer atomics make a step order-independent, so two peers stepping the same inputs read the same network. ## The fly `FruitFly` reads named cell types out of the brain and writes the world into others; every name is in `FruitFly.component/init.luau`: | command | cell types | |---|---| | walk | the leg motor neurons (`vnc_motor` types ending in ` MN`) | | turn | `DNa01`, `DNa02` left minus right | | proboscis | `MN9` | | flight | the wing power-muscle motor neurons (`DLMn`, `DVMn`) | | jump | a `DNp01` (giant fibre) burst | | sense | cell types | driven by | |---|---|---| | tarsal taste | `claw_tpGRN`, `dorsal_tpGRN` | a front foot on a `FoodPatch` | | labellar taste | `LB*` labellar bristle GRNs | the extended proboscis on a `FoodPatch` | | looming | `LPLC2`, `LC4` | any player's avatar growing fast in the fly's view | The body moves kinematically at `walkSpeed` body lengths per second; the fly faces its entity's -Z. On a shared world the entity's owner writes the senses into the brain (a synced call) and every peer poses its own copy from its own network. ## Data and license MaleCNS v1.0: HHMI Janelia FlyEM, Google Research and the Cambridge connectomics group, released 8 June 2026 (Berg et al. 2026, Cell, doi:10.1016/j.cell.2026.08.015), CC-BY 4.0. The pack was written by a script that reads the public flat-connectome export (`connectome-weights ... traced-only`, body annotations, consensus neurotransmitters), assigns dense indices, sorts edges by presynaptic neuron and writes the four files `types/connectome` describes; the manifest carries each source file's SHA-256. ## Notes - Loading the network reads the 102 MB edge table into a GPU buffer once per `FruitFlyBrain`; the VFS copy is released afterwards. - The neuron cloud is one instanced draw of every neuron with a soma (139,741). Its transforms are static; the activity lanes are written by the integrate kernel. - `maxStepsPerFrame` bounds GPU time per frame; at 32 steps of 1 ms a 60 fps engine keeps up with real time.
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computeshader · born here
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# lif_integrate The membrane step of the `brain` module's leaky integrate-and-fire network, one thread per neuron. It drains this step's slot of the fixed-point input ring into the neuron's synaptic conductance, advances the membrane by exponential Euler on `dv/dt = (vRest - v + g) / tauM` and `dg/dt = -g / tauSyn`, holds a refractory neuron at reset, draws the neuron's external Poisson event from its `stim` rate, and on a spike resets it, appends its index to this step's spike list, and bumps the total and its readout group's counter. Every neuron writes its activity trace, normalised membrane and spike flag into lane 0 of the visualisation buffer the neuron cloud draws from. `decayMem` and `decaySyn` are `exp(-dt / tau)` computed once by the module; the step index comes from the GPU clock so several steps can be queued in one frame with no CPU write between them.
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# lif_propagate The synaptic step of the `brain` module's network. Each workgroup takes one spike from this step's list, and its 64 threads stride that neuron's outgoing edge row, adding every connection's synapse count times `unitsPerSynapse` (signed by the presynaptic neuron's transmitter) into the fixed-point input ring at the slot `delaySteps` after the current step. A connection carrying fewer than `minSynapses` synapses is skipped, which is how the module applies the connection threshold whole-brain models are fitted with (five, in Shiu et al. 2024) without repacking the table. The module dispatches it with `maxSpikes` workgroups; a workgroup past this step's spike count returns at once. The sum is integer atomics, so the result is the same whatever order the threads land in.
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computeshader · born here
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# lif_reset Puts the `brain` module's network at rest in one dispatch: every membrane at `vRest` with no synaptic conductance, refractory time or activity trace, every slot of the input ring empty, the visualisation lane dark, the spike list empty, every spike counter zero and the step clock at zero. The module runs it once after allocating a network and again on `brain:reset()`.
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module · pulled in
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# json JSON encode/decode library for Luau. Encodes Lua values to JSON strings and decodes JSON strings back to Lua values. Used for communication with the Rust side of the engine, the VFS read/write bridge, and any wire-format that needs JSON. Pure Luau, no engine dependencies. Compact and pretty-printed encoders, plus a hand-rolled decoder that streams the input by position so it works under WASM as well as native. ## Exports - `Json.encode(value: any, indent?: string, currentIndent?: string) -> string` — compact encode. Functions / unknown types and NaN/Inf encode as `null`. - `Json.encodePretty(value: any, indentStr?: string) -> string` — pretty-printed encode with sorted object keys (diff-friendly). - `Json.encodeArgs(...: any) -> string` — encode varargs as a JSON array. - `Json.decode(str: string) -> any` — decode a JSON string. Returns the decoded value, or `nil` + error message on failure. ## Usage ```luau local Json = require("@builtin::modules.json") local widget = { type = "button", text = "Click Me" } local compact = Json.encode(widget) -- '{"text":"Click Me","type":"button"}' local pretty = Json.encodePretty(widget, " ") local decoded = Json.decode(compact) local v, err = Json.decode("oops") -- v = nil, err = error message ``` ## Notes - Object keys are sorted alphabetically in both encoders for consistent output across runs. - Numeric keys on objects are stringified at encode time (JSON has no numeric keys). Pure-integer key sets get detected as arrays via `isArray` and encoded with brackets. - NaN, +Inf, -Inf encode as `null` — JSON has no representation. Round trips through `decode` recover `null` (Lua `nil`), so they don't preserve. - Unicode `\uXXXX` escapes decode to UTF-8 by hand to stay WASM-safe. Only the BMP is covered; supplementary planes via surrogate pairs are not. - Functions encode as `null`. - Decode is character-streamed — no regex, no `string.match` patterns on the whole input — so the line-and-column information needs to be reconstructed from the position offset.
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computeshader · born here
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# lif_clear Closes one step of the `brain` module's network: empties the spike list the integrate kernel filled and the propagate kernel consumed, and advances the GPU step clock by one. The clock living on the GPU is what lets the module queue several steps in one frame, each reading its own ring slot, with no CPU write between dispatches.
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shader · born here
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# neuron The surface of one neuron in the brain's instanced neuron cloud. It lights itself from the instance data the brain's integrate kernel writes each step (lane 0: activity trace, normalised membrane, spike flag) and the class colour the module writes once (lane 1): dim at rest, brighter as the membrane depolarises, flaring to full emission on a spike and fading with the trace. `rest_brightness`, `membrane_brightness` and `spike_brightness` set those three levels on the material.
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backing path · fruitFly.package/brain.module

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