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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap staging.inputMap·originates fromworld ef9119eb-c…
What it does
skip
Leave the opening and start the run.
| Class | Bound to |
|---|---|
| Keyboard / mouse | Space, Enter, left mouse |
| Gamepad | south, start |
| Touch | an on-screen Skip button — right-lower zone, small, priority 40 |
Escape is deliberately not here. It is the game's pause control, and a key that
both ends the opening and opens the pause card lands the player on a menu they
did not ask for. game.staging.beats sets the cutscene's own skipKeys to
Space and Enter for the same reason.
Only FloorCam.component reads this, and only for the length of the opening.
Discussion
Scoped to this part · feeds back into the world's score.
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