toonWood
The cel shader behind `toonPlanks` and `toonLog`. A self-shading surface shader: the vertex hook reads the scene's sun (direction, colour, intensity) and the world normal, and the fragment steps N·L into `bands` flat tones with a narrow `band_softness` step, lifted to `shadow_lif…
toonWood
The cel shader behind toonPlanks and toonLog. A self-shading surface shader: the vertex hook reads the scene's sun (direction, colour, intensity) and the world normal, and the fragment steps N·L into bands flat tones with a narrow band_softness step, lifted to shadow_lift in shadow. The colour map holds only flat paint and ink lines; there is no specular and no metalness. roughness is reported to the library only.
Scoped to this part · feeds back into the world's score.