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asset⌬ tooltoolprimary: init.luau·part oftoolbox rainlineTest.toolbox·originates fromworld a333e7c2-f…

syncProbe

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byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

syncProbe

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TODO: describe this tool.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

syncProbe(action: string?, step: number?) → any

Prove whether anything replicates between peers at all, independently of the game. `plant` spawns a synced entity at a known position on this peer; `move` shifts it by a known amount; `check` lists every probe this peer can see with its owner and position. Plant on one peer, check on the other: a probe that never arrives means no replication, one that arrives but never moves means spawns replicate and updates do not, and one that follows means the substrate works and the fault is in the game above it.

argtypedescription
actionstring?"plant", "move" or "check". Defaults to "check".
stepnumber?How far `move` shifts the probe along x. Defaults to 25.

examples

tools.use("rainlineTest","syncProbe","plant")

Sub-parts

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8+items
▣
module · born here
❒asset
Result envelopes and the scene readers that snapshot and remoteActivity both use.
▲ 0↑ born
·
toolbox · born here
❒asset
# AFTERCURRENT multiplayer test bench Answers the questions a screenshot cannot: which race a peer is actually in, which cars it holds and who owns them, and whether anything a remote peer sends is reaching this engine at all. Run the same tool on each peer and compare the records side by side. 1. `tools.use("rainlineTest","snapshot")` — this peer's honest state: its id, every Race component in the scene with its clock and roster, and every car with its owner, whether this peer drives it, and whether it is drawn. 2. `tools.use("rainlineTest","remoteActivity",6)` — watch every entity this peer does NOT own for six seconds and report which of them changed. Nothing changing means replication is not arriving, which is a different fault from a car that is present but parked. 3. `tools.use("rainlineTest","press","title_multiplayer")` — press a real menu button by its callback id, so a test walks the path a player walks instead of setting the flags the menu would have set. Button ids: `title_drive`, `title_multiplayer`, `rainline_enter`, `lobby_vote_1`..`lobby_vote_5`, `lobby_leave`, `rainline_restart`.
▲ 0↑ born
backing path · rainlineTest.toolbox/syncProbe.tool

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