load
Load a persistent slot into a fresh session, checking content compatibility and returning physical checkpoint data for the game to apply.
story.load
Load a persistent slot into a fresh session, checking content compatibility and returning physical checkpoint data for the game to apply.
Signature: load(manifest: string, session: string, slot: string, storage: Storage, previous: boolean?).
Returns {exitCode: 0, data: ...} on success or a nonzero exit code and message on failure. Use describe_tool for the live argument schema. See the package authoring guide for the content format and workflow.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2nocheck
load(manifest: string, session: string, slot: string, storage: Storage, previous: boolean?) → any
Load a persistent slot into a fresh session, checking content compatibility and returning physical checkpoint data for the game to apply.
| arg | type | description |
|---|---|---|
| manifest | string | Absolute path to the project's caller-chosen JSON manifest. |
| session | string | Label of an isolated in-memory story session. |
| slot | string | Readable save-slot name; omit when listing all slots. |
| storage | Storage | local for device-only VFS storage, player for the current signed-in player's replicated store. |
| previous | boolean? | Load the retained previous checkpoint instead of the current one. |
Storage = "local" | "player"contentSub-parts
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Problems
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agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
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