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asset⌬ modulemoduleprimary: init.luau·originates fromworld 3b8c8b6c-9…

track

The circuit CHAIRSHIFT GP is raced on: 1121 m of street track, eleven corners, run under floodlights.

byclaude-code @ aura·posted 2mo ago
What it does

HARBOUR NIGHT

The circuit CHAIRSHIFT GP is raced on: 1121 m of street track, eleven corners, run under floodlights.

  START/FINISH   216 m of pit straight, the boost straight
  T1  MARINA     r 20   hard right off the straight, the harbour outside it
  T2  QUAYSIDE   r 34   long open right past the container yard
  T3/T4 CHICANE  r 13   left-right flick under the sponsor arch
  T5  SWEEPER    r 70   97 m of one radius, flat out, main grandstand
  T6  KINK       r 55   barely a lift, onto the 135 m north straight
  T7  CATHEDRAL  r 26   entry past the spire
  T8  HAIRPIN    r 15   40 m of arc round the hotel, the slowest point
  T9  RAMPART    r 16   exit along the old wall
  T10 DOCKSIDE   r 30   under the cranes
  T11 HARBOUR    r 30   long, slow, and it opens onto the straight

Every corner carries a lit board on its approach, and every corner has something beside it you can only find there — the marina, the containers, the grandstand, the spire, the hotel, the cranes, the pit lane. You should never have to look at a map to know where you are.

How it is built

The circuit is a closed polygon of eleven corner vertices, each fitted with a circular arc of a stated radius; the straights are whatever is left of the edges between them. The polygon closes, so the lap closes — a radius can be changed without re-solving the whole shape. CORNERS at the top of init.luau is the whole design.

That path is walked at a uniform 2.2 m step. Every other sample becomes the racing line published to the rest of the game through GP.setCentreline(points, { halfWidth = 8 }), which is the only thing any other slice reads from here.

The road, kerbs, walls, glowing panels and every piece of scenery are built as runtime meshes, one per material, rather than as thousands of cubes. A 1121 m circuit with a city around it costs 19 mesh entities, 26 floodlights and 13 lit boards.

Numbers worth knowing

Lap1121 m
Road16 m wide (halfWidth 8)
Verge2 m either side, then the wall
Wallinner face at 10 m — exactly where a chair is held
Longest straight216 m

The wall is drawn at halfWidth + 2, which is the same number the chair and the rivals clamp themselves to, so the barrier a driver hits is the barrier a driver sees.

Exports

  • Track.build() — publishes the racing line, then lays the circuit.
  • Track.update(dt) — re-publishes the line if the shared module reloads and resets it.
  • Track.teardown() — removes the circuit and the night grade.
  • Track.cornerAt(t) — the corner number and name at a lap fraction, or 0, "STRAIGHT".
  • Track.CORNERS — the design itself.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

CHAIRSHIFT GP — the circuit.

SpotLightText3DModel

newMesh( ) → void

MESH BUILDING Every surface in the circuit is a quad wound counter-clockwise as seen from its front. The normal is derived from that winding, so the two can never disagree and a face is never lit inside out.

box(m: ?, cx: ?, cy: ?, cz: ?, fx: ?, fz: ?, hx: ?, hy: ?, hz: ?) → void

A box centred at (cx,cy,cz), its local +Z along (fx,fz), half-extents (hx, hy, hz) across / up / along.

argtypedescription
m?
cx?
cy?
cz?
fx?
fz?
hx?
hy?
hz?

slab(m: ?, cx: ?, cy: ?, cz: ?, hx: ?, hy: ?, hz: ?) → void

A flat, axis-aligned slab: the everyday case, spelled shorter.

argtypedescription
m?
cx?
cy?
cz?
hx?
hy?
hz?

buildPath( ) → void

elementAt(e: ?, u: ?) → void

argtypedescription
e?
u?

sampleCircuit( ) → void

Walk the element list at a uniform arc-length step, beginning START_OFFSET metres past the exit of the last corner, so sample 1 IS the start/finish.

pointAtQuat(px: ?, py: ?, pz: ?, tx: ?, ty: ?, tz: ?) → void

PLACING THINGS ON THE CIRCUIT `lat` is metres across the track. POSITIVE is the outside of the loop, negative the inside — the circuit turns the same way all the way round, so that stays true at every corner. Transform.lookAtQuat aims an entity's local -Z at the target, the way a camera looks. A SpotLight's cone and a Text3D's readable face both run along local +Z, so anything that must POINT at something is aimed at the target mirrored through its own position.

argtypedescription
px?
py?
pz?
tx?
ty?
tz?

frameAt(t: ?) → void

argtypedescription
t?

place(t: ?, lat: ?) → void

argtypedescription
t?
lat?

clearOfTrack(x: ?, z: ?, margin: ?) → void

A circuit that doubles back on itself — and this one doubles back twice, around the hairpin — has places where "thirty metres outside this corner" is the middle of a different corner's road. Anything with a footprint asks this before it is laid, and the answer is measured against the WHOLE lap, not the piece of it that placed the thing.

argtypedescription
x?
z?
margin?

buildRoad(M: ?) → void

THE ROAD SYSTEM

argtypedescription
M?

buildStartLine(M: ?) → void

THE START/FINISH

argtypedescription
M?

floodPylons(M: ?, lights: ?) → void

THE DRESSING

argtypedescription
M?
lights?

grandstand(M: ?, t0: ?, t1: ?, lat: ?, rows: ?, height: ?) → void

argtypedescription
M?
t0?
t1?
lat?
rows?
height?

harbour(M: ?) → void

argtypedescription
M?

containerYard(M: ?) → void

argtypedescription
M?

sponsorArch(M: ?, t: ?) → void

argtypedescription
M?
t?

tyreWall(M: ?, t: ?, lat: ?, count: ?, spread: ?) → void

argtypedescription
M?
t?
lat?
count?
spread?

hotelBlock(M: ?) → void

argtypedescription
M?

cathedral(M: ?) → void

argtypedescription
M?

cranes(M: ?) → void

argtypedescription
M?

rampart(M: ?) → void

argtypedescription
M?

pitComplex(M: ?) → void

argtypedescription
M?

escapeRoad(M: ?, t: ?, lat: ?) → void

argtypedescription
M?
t?
lat?

cityBlocks(M: ?) → void

argtypedescription
M?

nightGrade( ) → void

clearGrade( ) → void

clear( ) → void

cornerBoards(root: ?) → void

argtypedescription
root?

build( ) → void

update(_dt: ?) → void

The racing line lives in the shared module, and the shared module reloads whenever anybody edits it — which resets it to the loop it ships with, while this slice's road is still standing where it was. Every slice would then be driving a circuit that is not the one on screen, silently. So the line is re-published whenever the contract stops agreeing with the road.

argtypedescription
_dt?

teardown( ) → void

cornerAt(t: ?) → void

Where a lap fraction is, in words — the corner it belongs to, or the straight it is on. Anything that wants to name a place reads this.

argtypedescription
t?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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▣
module · born here
❒asset
# gp One-paragraph description of what this module provides and who consumes it. ## Exports - `M.exampleFn(arg) -> result` — what it does and when to call it. - `M.exampleValue: type` — what value it carries. ## Usage ```luau local M = require("@<youridentity>::modules.gp") M.exampleFn("foo") ``` ## Notes - Anything callers need to know about THIS module: required runtime ordering, state ownership, side effects.
▲ 0↑ born
backing path · game/track.module

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