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asset⌬ modulemoduleprimary: init.luau·originates fromworld aab1ec85-c…

machine

The mechanism's dimensions — one table, no state and no behaviour.

byclaude-code @ aura·posted 2mo ago
What it does

machine

The mechanism's dimensions — one table, no state and no behaviour.

Read by exactly two files: the Machine sceneModule that cuts the metal, and the Gearworks component that turns it. It exists so those two can never disagree about where a post stands, how fast a pinion turns, or how far a bridge reaches.

local M = require("game.machine")

What is in it

  • M.rings[1..3] — each ring's plate radii, the platform edges a unit stands between, and the tooth profile on its bore (int) and its rim (ext)
  • M.gaps[1..2] — the compound idlers coupling one ring to the next: where the posts stand, both pinions, and the ratio the idler turns at
  • M.idlerRestPhase — the phase that puts a pinion gap against a ring tooth
  • M.bridgeSpans, M.gateSpan — how long a plank is and how it lies at rest
  • M.bridgePool, M.bridgeApproach — how many planks are kept ready per crossing, and how far past Core.COUPLE_TOLERANCE one stays lifted
  • M.escapement, M.counterweights, M.farWheels — the rest of the movement

Functions

CallAnswers
M.hubAngle(ring, tick)where a ring's hub stands at a tick
M.idlerAngle(gap, postAngle, tick)where an idler on that post stands
M.deckTop(ring)the surface a unit stands on

Why the tooth counts are what they are

Concentric rings cannot mesh with each other, so each pair is coupled through compound idlers — two pinions of different module on one shaft, at the heights of the two rings they touch. Core.RINGS fixes each ring at one cell per tick, and the counts here reproduce those rates exactly:

(42 * 6) / (6 * 63)  = 2/3    ring 1 : ring 2
(70 * 9) / (6 * 140) = 3/4    ring 2 : ring 3

The full derivation, and why each post angle is a whole tooth pitch of every gear it touches, is in the module's own header.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/machine.module — the mechanism's dimensions. OWNED BY THE "machine" SLICE, and read by exactly two files: the Machine.sceneModule that builds the metal, and the Gearworks component that turns it. It holds no state and no behaviour — only the numbers the machine is cut to, so the builder and the driver can never disagree about where a post stands or how fast a pinion turns. local M = require("game.machine")

hubAngle(ringIndex: number, tick: number) → number

The world angle of a ring's hub at a given tick — the same rotation Gearworks writes onto `hub_<ring>`.

argtypedescription
ringIndexnumber
ticknumber

idlerAngle(gapIndex: number, postAngle: number, tick: number) → number

How far an idler on `post` has turned at a given tick. The sign is opposite its inner ring, at `ratio` times the rate, and the rest phase is what puts a tooth gap against the ring tooth standing at that post.

argtypedescription
gapIndexnumber
postAnglenumber
ticknumber

deckTop(ringIndex: number) → number

The top surface a unit stands on, for a ring.

argtypedescription
ringIndexnumber

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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module · born here
❒asset
# core <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · game/machine.module

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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