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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap console.inputMap·originates fromworld ef2bf10b-d…
navigate.inputBinding
Walking the rows of a card with the arrow keys or the pad's left stick. One flick is one step and a held direction repeats; `game.ui.Focus` owns that timing, so this control only reports where the hand is pushing.
by·posted 1mo ago
What it does
navigate
Walking the rows of a card with the arrow keys or the pad's left stick. One
flick is one step and a held direction repeats; game.ui.Focus owns that
timing, so this control only reports where the hand is pushing.
Touch is deliberately unbound: every row of every card is its own tap target, so a finger picks an item directly instead of walking to it, and no on-screen stick appears over a card.
Discussion
Scoped to this part · feeds back into the world's score.
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