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asset⌬ procgraphprocGraphprimary: init.luau·originates fromworld 9a6eaa38-b…

glimmercap.procGraph

A bioluminescent mushroom, and a stand of them.

by◐hazelyn1204·posted 14d ago
What it does

glimmercap

A bioluminescent mushroom, and a stand of them.

The cap is one cubic Bézier arc revolved around the stalk's own axis, which is what makes it a parasol rather than a dome — the profile flares out and droops at the rim the way a real cap does. The stalk is a capsule joined under it.

Two outputs, from one description of what a mushroom IS:

  • patch — a stand scattered over a disc, each copy turned, tilted and scaled by a seeded hash, merged into a single geometry. This is the one you cover ground with; it drops into a scene as one Generator entity.
  • single — one mushroom at the origin, for placing by hand on a machine, a wall or a catwalk.

The surface is a self-lit translucent PBR material. It is deliberately kept well under full brightness: the glow that actually lights the ground comes from an EmissiveSource on the entity holding the patch, so a stand can light a wide area without the caps blowing out to white.

Inputs

inputwhat it does
stemHeight, stemRadiusthe stalk
crownYhow high the cap's crown sits — the top of the parasol
shoulderX, shoulderYthe cap's first control point: how flat the top stays
bellyX, bellyYthe second control point: how far the cap bulges
rimX, rimYthe rim — how wide and how low the cap flares
radius, countthe stand: how far it spreads, how many
scaleMin, scaleMaxthe size range each mushroom draws
tilthow far off upright each may lean, in degrees
seedreshuffles the whole scatter

The four cap control points are the interesting ones. Widening rimX and lowering rimY gives a flat parasol; raising shoulderY gives a domed one.

Where it is used

scenes/main.scene/build.luau places stands of it around Hollowmere and on the machinery. The same graph shapes a hero mushroom on the tower face at three times the scale.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Glimmercap — the bioluminescent mushrooms the valley is overgrown with. Two outputs, from one description of what a mushroom IS: patch a stand of them scattered over a disc, each turned, tilted and scaled differently — the thing you cover ground with. single one, at the origin, for placing by hand on a machine or a wall. The cap is a Bézier arc revolved around the stalk's axis, which is what makes it a parasol rather than a dome: it flares out and droops at the rim the way a real cap does. The four control points are inputs, so the profile is shaped from the outside rather than by editing this file.

⌬ Metadata
descriptionA bioluminescent mushroom built as a Bézier arc revolved around its stalk, with two outputs: 'patch' scatters a seeded stand of them over a disc as one merged geometry, 'single' gives one for placing by hand. The cap's four silhouette control points are inputs, so the parasol can be reshaped from outside the graph.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

4items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · proc/glimmercap.procGraph

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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