ZerosPizzeria
The owner component for Zero's Pizzeria Simulator. A world-component that registers every zui screen, holds the live game state, ticks the active phase each frame (update in play, editorUpdate in edit), and routes every UI callback.
ZerosPizzeria
The owner component for Zero's Pizzeria Simulator. A world-component that registers every zui screen, holds the live game state, ticks the active phase each frame (update in play, editorUpdate in edit), and routes every UI callback.
Part of Zero's Pizzeria Simulator.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2freshRuntime( ) → void
mainTree( ) → void
refresh( ) → void
markDirty( ) → void
go(screen: ?) → void
| arg | type | description |
|---|---|---|
| screen | ? |
showDialog(title: ?, body: ?, buttons: ?) → void
| arg | type | description |
|---|---|---|
| title | ? | |
| body | ? | |
| buttons | ? |
closeDialog( ) → void
persist( ) → void
startNewCampaign( ) → void
startDayIntro( ) → void
enterManagement( ) → void
endManagementDay( ) → void
enterSalvage( ) → void
advanceSalvage(now: ?) → void
| arg | type | description |
|---|---|---|
| now | ? |
enterNight( ) → void
advanceNight(now: ?) → void
| arg | type | description |
|---|---|---|
| now | ? |
openFazcade(returnTo: ?) → void
| arg | type | description |
|---|---|---|
| returnTo | ? |
advanceFazcade(now: ?) → void
| arg | type | description |
|---|---|---|
| now | ? |
awake( ) → void
tick(dt: ?) → void
| arg | type | description |
|---|---|---|
| dt | ? |
update(dt: ?) → void
| arg | type | description |
|---|---|---|
| dt | ? |
editorUpdate(dt: ?) → void
| arg | type | description |
|---|---|---|
| dt | ? |
onDestroy( ) → void
adjustVolume(key: ?, delta: ?) → void
| arg | type | description |
|---|---|---|
| key | ? | |
| delta | ? |
onCallback(id: ?, data: ?) → void
| arg | type | description |
|---|---|---|
| id | ? | |
| data | ? |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Showing up to 3 levels deep. Open a part to see what it holds further down.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
These counts cover only the parts this page shows. Problems on the parts it leaves out are not counted here.
Inside
1 problem across 1 itemagent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.