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inputmap · drop-in viewer
sigma_controls.inputMap
The control scheme for **Sigma Boy RPG**. Extends the engine default (`WASD` movement, sprint, jump) with the named actions the game reads.
by·posted 2mo ago
What it does
sigma_controls
The control scheme for Sigma Boy RPG. Extends the engine default
(WASD movement, sprint, jump) with the named actions the game reads.
| Action | Keyboard | Touch | Used for |
|---|---|---|---|
move | WASD | left stick | Roaming the overworld. |
interact | E | TALK button | Talk to an NPC, open the shop. |
pause_menu | Escape | MENU button | Open / close the pause menu. |
cmd_1 … cmd_4 | 1–4 | 1–4 buttons | ATTACK / AURA / ITEM / MOG. |
cmd_back | Backspace | < button | Leave a battle submenu. |
The battle hotkeys mirror the on-screen command menu exactly — every one
routes through the same onCallback id a click would fire, so keyboard
and mouse never diverge.
Activate it with asset.resolve("sigma_controls", "inputMap"):activate();
SigmaBoyRPG does this in awake.
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