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shader · drop-in viewer
loss_smoke
Procedural turbulent sprite coverage for the destruction cinematic. Consumed by game.combat.loss_smoke.material and the destruction module's owned GPU emitters. Reads particle seed and age to vary noise, with broad radial falloff. Returns straight RGB and alpha for transparent bl…
by·posted 1mo ago
What it does
Aircraft loss smoke
Procedural turbulent sprite coverage for the destruction cinematic. Consumed by game.combat.loss_smoke.material and the destruction module's owned GPU emitters. Reads particle seed and age to vary noise, with broad radial falloff. Returns straight RGB and alpha for transparent blending.
Discussion
Scoped to this part · feeds back into the world's score.
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