rifle_shot_2.soundClip
A punchy assault-rifle report, second take. Alternates with rifle_shot_1 during automatic fire.
rifle_shot_2
A punchy assault-rifle report, second take. Alternates with rifle_shot_1 during automatic fire.
How the kit plays it
weaponsKit registers this clip with soundstage in its weaponsKit bank and plays it on soundstage's sfx mix group, with a little random pitch and volume so repeated shots don't sound identical. Every player hears it at the place it happens: the shooter's own sounds play at once, everyone else's when the shot reaches them.
Use it yourself
local clip = asset.resolve("weaponsKit.sounds.rifle_shot_2", "soundClip")
A short generated sound effect (Opus, mono or stereo as generated). Give a weapon a different sound by naming another clip in its definition (see the package README, "Add or tweak your own weapon").
Scoped to this part · feeds back into the world's score.