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asset⌬ computeshadercomputeShader·originates fromworld db2c16ac-a…

tid_key_probe.computeShader

Measures how much of the sun the squall is actually eating, for part 9 of Raising Preseed* ("TIDES", the Farjan).

byzero-proxy @ DESKTOP-DB3UJOJ·posted 3mo ago
What it does

tid_key_probe

Measures how much of the sun the squall is actually eating, for part 9 of Raising Preseed ("TIDES", the Farjan).

It marches eight rays from the ferry toward the sun through tid_cloud_vol — the very density volume tid_cloud_fill bakes and tid_cloud_march draws — accumulating optical depth at the same density gain the march uses, and writes the mean transmittance to outT[0] and the darkest single ray to outT[1]. preseed/tides/light.module reads those back and gates the directional key with them, which is what makes the shadow of a particular cloud crossing her darken the ship instead of a schedule doing it.

The rays are spread across the sun's bearing at two heights so that a cloud edge sweeps the key as a ramp the length of the ship rather than popping. outT[1] is published alongside the mean so a caller can tell a shadow edge (mean high, minimum low) from evenly overcast sky (both low).

The uniform layout is documented at the head of shader.wgsl and is packed by light.module; both sides must be edited together.

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backing path · preseed/tides/tid_key_probe.computeShader

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