geom
The small procedural geometry kit the cast of "Standing Ovation" is built out of. Everything in the film that is a person is a surface of revolution or a box — a head, a baggy sleeve, a gloved mitt, a shoe, a ruff — so the kit is one good lathe, one box, one pleated disc, and the…
figures.geom
The small procedural geometry kit the cast of "Standing Ovation" is built out of. Everything in the film that is a person is a surface of revolution or a box — a head, a baggy sleeve, a gloved mitt, a shoe, a ruff — so the kit is one good lathe, one box, one pleated disc, and the ability to stamp any of them into a growing vertex buffer under a transform.
That last part is what makes a 1,412-strong instanced population possible: the performer is an articulated hierarchy of separate meshes, and the audience is the same parts MERGED down into three meshes, because one draw call per moving piece is what makes 1,412 of him affordable.
A geometry value is the table renderer.mesh.create and asset.create("mesh", …)
both take: { positions, normals, uvs, indices }. The lathe takes a profile
running bottom to top, pins a normal where a corner should stay sharp, and lays
v out by arc length — or linearly up the profile with vFromY, for a surface
whose texture is placed by height. stampFlat collapses a stamped part onto one
texture coordinate, which is how a red nose and a white eye survive being merged
into a painted head that draws with a single material.
Scoped to this part · feeds back into the world's score.