calibStepRamp
A procedural calibration ramp for the materialLibraryKit calibration shelf: the surface is cut into `steps` discrete patches across U, and each patch sets one PBR channel — roughness (`channel = 0`), metallic (`channel = 1`) or albedo (`channel = 2`) — to a value stepped from `lo…
calibStepRamp
A procedural calibration ramp for the materialLibraryKit calibration shelf: the surface is cut into steps discrete patches across U, and each patch sets one PBR channel — roughness (channel = 0), metallic (channel = 1) or albedo (channel = 2) — to a value stepped from low (left) to high (right), linearly or, with geometric = 1, in equal ratios. Thin dark dielectric separators (separator_width, separator_color) frame every patch so the steps read under any light. The channels that are not ramped take base_color, roughness and metallic. It is an engine-lit surface() shader with no textures, so the capture tool's roughness, metallic and albedo passes show exactly the stepped values each patch carries. Used by roughnessRamp, metallicRamp and albedoRange.
Scoped to this part · feeds back into the world's score.