room
The lamp room of the lighthouse Lucina, as geometry: the round basalt wall in 32 coursed segments, the embrasure cut through it for the seaward window with its sill, jambs, lintel, relieving arch and iron glazing bars, the flagged floor, the riveted ring beam and the plate-iron r…
room
The lamp room of the lighthouse Lucina, as geometry: the round basalt wall in 32 coursed segments, the embrasure cut through it for the seaward window with its sill, jambs, lintel, relieving arch and iron glazing bars, the flagged floor, the riveted ring beam and the plate-iron roof cone, the gallery deck and rail outside the glass, the sea fourteen metres below with black skerries standing out of it, and the things a keeper's apprentice works among — the open lead case, the speaking tube up from the watch room, the wall lamp, the log book, the rack of unexposed plates, oil cans and a pail.
Room.build(parent) stands all of it under one root and returns the handles
the hour has to drive: the wall lamp's light, the light that stands for the sky
coming through the aperture, the sweep that runs down the plate when the plate
is fixed and the hairline of light at its leading edge, and the materials whose
properties change with the hour. Room.sweepZ(t) says where that edge stands
for a progress in [0, 1].
Every number in it was chosen against the camera's home station and the 3:4 frame the game is filmed at — the wall is only in shot for about thirty degrees either side of the window, so that is where the dressing is.
Scoped to this part · feeds back into the world's score.