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component · drop-in viewer
asset⌬ componentcomponentprimary: init.luau·part ofpackage skate_physics.package·originates fromworld 3d0fe004-d…
TerrainSurface
Attach beside a static `skate_physics.Body` with a Zero mesh. Put surfaces beneath the rider driver's terrainRoot. Each entity contributes its transformed geometry and Body contact material. Entity scale and explicit meshScale are both applied. Collision-disabled bodies and disab…
by·posted 14d ago
What it does
Terrain surface
Attach beside a static skate_physics.Body with a Zero mesh. Put surfaces beneath
the rider driver's terrainRoot. Each entity contributes its transformed geometry
and Body contact material. Entity scale and explicit meshScale are both applied.
Collision-disabled bodies and disabled surfaces are omitted. Order then entity ID
defines stable registration. Mesh seams use the fork's portable mesh compiler.
Discussion
Scoped to this part · feeds back into the world's score.
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