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module · drop-in viewer
What it does
toll
What the bell sounds like.
Three tones, synthesised once into .soundClip assets under
/zero/source/rite/audio/ and reused from then on:
| Ending | Clip | Shape |
|---|---|---|
true_chord | amagiri_true_chord | three strike tones entering a beat apart over a long hum, 5.0s |
partial_chord | amagiri_partial_chord | two, and a shorter tail, 3.6s |
flat_toll | amagiri_flat_toll | one, damped almost as soon as it starts, 1.9s |
Silence has no clip. That is the point of it.
A struck bell is not harmonic: its partials sit at stubborn irrational ratios above the hum and decay at their own rates, so each tone is a sum of independently-decaying sines plus a short bright transient on the leading edge, rather than a filtered waveform.
Surface
| Call | Does |
|---|---|
Toll.generate() | Synthesise any clip that does not exist yet; returns how many it made. |
Toll.ensure(root) | Put the bell's voice under root and generate on first use. |
Toll.play(ending) | Ring the clip for an ending; returns the clip name, or nil when that ending has no voice. |
Toll.stop() | Silence it. |
The source is 2D on purpose: the toll is the whole valley hearing itself, not a point in it, so it needs no listener placed by another slice.
Discussion
Scoped to this part · feeds back into the world's score.
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