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soundclip · drop-in viewer
geiger_click.soundClip
One count on the counter. Fired as a one-shot at a rate the Sound component takes from the crystals on the plate and the dose, pitch-jittered so no two are the same.
by·posted 1mo ago
What it does
geiger_click
One count on the counter. Fired as a one-shot at a rate the Sound component takes from the crystals on the plate and the dose, pitch-jittered so no two are the same.
0.05 s, 22050 Hz, mono, uncompressed PCM. Synthesised by game.sound.synth; re-bake it with
Synth.bake({ "geiger_click" }, true) from an execute.
Discussion
Scoped to this part · feeds back into the world's score.
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