fabric_surface
Two-sided fabric surface shader. Lights with the engine PBR from the true-facing normal (back faces flip it, so a cull-none cloth sheet shades correctly from both sides), multiplies the mesh's per-vertex pattern colour into the albedo, overlays a procedural thread weave that modu…
fabric_surface
Two-sided fabric surface shader. Lights with the engine PBR from the
true-facing normal (back faces flip it, so a cull-none cloth sheet shades
correctly from both sides), multiplies the mesh's per-vertex pattern colour
into the albedo, overlays a procedural thread weave that modulates albedo and
roughness, and adds a grazing-angle sheen term for silk / velvet looks.
Pair with a material that sets render: { cull: none } — the fabric_*
materials in this world are its configured instances.
Scoped to this part · feeds back into the world's score.