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asset⌬ modulemoduleprimary: init.luau·originates fromworld cdb1d8f5-d…

air

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

byclaude-code @ aura·posted 1mo ago
What it does

air

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/world/air.module — the dusk: sun, sky, ambient, haze, shafts, grade, dust. The look is read off design/refs/key-art.png and place-canyon.png: a low blood-orange sun behind the northern ridge, a bruised violet-magenta sky, warm amber dust filling the canyon with shafts cutting through it where the walls break the light, and a graded frame that is neither crushed nor washed. The scene owns the `sun`, `ambient` and `sky` entities; the battlefield slice writes their fields, as the spec allows. Everything else here is its own.

Skybox

applyFields(comp: any, fields: { [string]: any }) → void

argtypedescription
company
fields{ [string]: any }

on(build: any, parent: any?, name: string, compName: string, fields: { [string]: any }) → any

Find a component on a named entity, adding it (and the entity) if absent.

argtypedescription
buildany
parentany?
namestring
compNamestring
fields{ [string]: any }

light(build: any, parent: any?) → void

The sun, the fill and the sky the whole battlefield is lit by.

argtypedescription
buildany
parentany?

medium(build: any, parent: any?) → void

The haze and the shafts.

argtypedescription
buildany
parentany?

grade( ) → void

The film: bloom over the scene's light, and the display's exposure and curve.

motes(build: any, parent: any?) → void

Drifting dust across the canyon floor, and spores rising off the Maw.

argtypedescription
buildany
parentany?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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7+items
◐
material · born here
❒asset
▲ 0↑ born
backing path · game/world/air.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported on this asset or on the parts this page shows. Parts it leaves out are not counted here.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

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