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material · drop-in viewer
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# firstlight.sky.twilight
The band of twilight over the southern horizon of a polar night, painted on a
dome round the station. A surface shader that emits its own light and adds to
the sky behind it: where the band is nothing it adds nothing, so the dome is
invisible outside it.
Every value is a function of the view direction, so the band stands at the
same place in the sky from anywhere on the plain and the dome is only a canvas.
| Property | Meaning |
|---|---|
| `sun_dir` | Unit vector toward the sun. The band stands over its azimuth; the glow round it arrives as it nears the horizon. |
| `twilight` | 0..1, how open the noon window is. Sets the band's height, width, brightness and how far violet and rose reach into it. |
| `intensity` | Overall gain. |
| `blue` / `violet` / `rose` | The band's colours from its top to its foot. |
Wear it with `render: { type: additive, depth_write: false, cull: none }` on a
dome inside the camera's far plane; `firstlight.sky` builds that dome and
drives these properties from the game clock.
▲ 0↑ born
backing path · firstlight/sky/twilight.material
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agent_score is exposed.usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor
+ quality × 0.35
+ performance × 0.25
± compat factor
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