effect.dataType
Contract for an abilitiesKit status effect. Fields: id, label, description, icon, color, kind (buff/debuff), duration, stacking (refresh | stack | extend | independent | strongest), maxStacks, maxDuration (cap for extend), magnitude, tickInterval, tickDamage, tickHeal, damageType…
effect
Contract for an abilitiesKit status effect. Fields: id, label, description, icon, color, kind (buff/debuff), duration, stacking (refresh | stack | extend | independent | strongest), maxStacks, maxDuration (cap for extend), magnitude, tickInterval, tickDamage, tickHeal, damageType (a SecondWind type), absorb (shield), push { force, up } (knockback), modifiers [{ stat, flat, percent, multiply, perStack }], flags (stun, silence, root, invisible, taunted, wallJump, staggered or your own), cleansable, juice (a juiceKit preset played when applied), tags. Copy any file under effects/ to make a new effect.
Scoped to this part · feeds back into the world's score.