plank
The bleachers of a travelling tent: sawn boards, a dark gap at every joint, and the black under a bench that makes a bank of seating read as tiers rather than as a wall.
plank
The bleachers of a travelling tent: sawn boards, a dark gap at every joint, and the black under a bench that makes a bank of seating read as tiers rather than as a wall.
It is a surface shader over the boxes game.stage.tentGeometry.bleachers
pushes. Every box face carries its own 0..1 UV, so the frame of the UV is
the board's edge — that is what draws the joint and the arris beside it. The
tone that separates one board from the next is hashed off world position rather
than UV, because every board carries the same UV.
Worn by game.stage.bleacher.material.
| Property | What it does |
|---|---|
base_color | The bare pine under everything else. |
variety | How far one board's tone strays from the next. |
seam | The dark joint between boards, and the lit arris just inside it. |
wear | How pale boots have worn the front edge of a seat board. |
shelter | How black it goes under a bench. |
roughness | Twenty seasons of rain; near 1. |
Scoped to this part · feeds back into the world's score.