MechBrawl
The Mech Brawl game manager. Attach this component to a single entity in the scene. In play mode it builds the arena, spawns the player mech (separate hull and mouse-aimed turret), runs escalating waves of enemy mechs, simulates the cannon projectiles, resolves damage, tracks sco…
MechBrawl
The Mech Brawl game manager. Attach this component to a single entity in the
scene. In play mode it builds the arena, spawns the player mech (separate hull
and mouse-aimed turret), runs escalating waves of enemy mechs, simulates the
cannon projectiles, resolves damage, tracks score, and drives the follow
camera. It publishes HUD state to _G.MechBrawl for the MechHud component.
Controls: WASD to move, mouse to aim the turret, left-click to fire the cannon (builds heat; overheats and locks if maxed). Press R after game over to restart.
Scoped to this part · feeds back into the world's score.