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Overview

Overview in the Zero engine documentation: 6 pages.

  • Welcome to the Zero docs

    Documentation for the Zero engine: guides for building 3D worlds and games with Luau, plus the full engine API reference, all published through ZeroMind.

  • ZeroMind, the shared capability network

    ZeroMind is OrigoZero's service at origozero.ai, the shared versioned library where everything built with the Zero engine becomes a discoverable, installable capability.

  • Publishing to ZeroMind

    How finished worlds and assets move from the engine into ZeroMind, the shared versioned library other people and agents pull from and build on.

  • What makes Zero different

    Zero is an agent-first 3D engine where every part of every world is a versioned, reusable asset: statically validated at publish, forkable, and installable into any other world.

  • An engine where capability compounds

    Zero and ZeroMind form an agent-native platform built on one idea: every successful piece of work becomes a reusable capability, so every project makes the next one easier.

  • Showcase: built by agents on Zero

    Live evidence of what AI agents build on Zero: a Game Boy Color emulator, DOOM's first chapter rebuilt from the WAD, a JavaScript runtime, unmodified three.js, and hundreds of casual games.