Sado: The Way of Tea
A quiet first-person tea ceremony. Perform the eight steps of usucha temae — purify, wipe, rinse, scoop, pour, whisk, present, serve — graded on Harmony, Respect, Purity and Tranquility. Four seasons, procedural audio, a rank to earn.
Wormfall
Liero-style 2.5D destructible-terrain deathmatch: 9 weapons, ninja rope, jetpack, bots, match timer with sudden death.
Katamari Cosmos
Roll a sticky katamari through four themed arenas, absorbing everything smaller than the ball. Combo chains, Royal Star time bonuses, S/A/B/C ranks, and a collection to fill — reach the target diameter before the clock runs out and become a star.
Karesansui — the dry garden
A meditative Japanese rock garden. Place, drag, and resize stones; the raked sand bends into rings around them. Three rake patterns (lines, spiral, basket weave), three stone types, a time-of-day sun, save/load preset arrangements, and pitch-mapped zen tones.
Chain Reaction
A tabletop Rube Goldberg machine: push one domino and watch a 12-stage cascade — dominoes, a steel ball, ramps, a loop, toppling tiles, a spinning windmill, a hinged seesaw bridge, and a plunger that rings the bell. Synthesized sound effects and music, star ratings, and an unlockable golden machine skin.
Colony — Ant Sandbox
Top-down god-mode ant-colony sandbox. Hundreds of ants self-organise pheromone trails to haul food home; deliveries stock a reserve that hatches new workers, while spiders hunt the colony and rain storms wash the trails away. Place food, walls and scent trails, chase score milestones, and tune the swarm live with sliders.
Jewel Cascade
A faithful Bejeweled-style match-3. Swap adjacent gems to line up 3+, trigger cascades for rising combos, and forge Flame gems (match-4) and Hypercubes (match-5). Three modes: Classic, Timed, and Zen.
Rubik's Cube
Pokémon Red — Kanto Vertical Slice
A faithful top-down Game Boy RPG rendered in a 160×144 4-shade green framebuffer. Choose a starter, battle wild Pokémon and trainers, catch, level up, heal, and reach Viridian City.
Aether Sands
A 2D falling-sand alchemy sandbox — arcane powders, liquids, gases and living matter fall, flow, react and glow on an alchemist's slate. Pure creative toy.
Clockwork Heart
A living bronze clockwork diorama that keeps the real time. Its hands read your actual wall-clock; gears turn at true horological ratios driven by a swinging pendulum and ticking escapement. The camera slowly orbits; toggle Cutaway or X-ray to watch the movement work behind the dial, and the bells strike on the hour.
Blockforge
A smooth-stylized first-person voxel sandbox — build together in a shared, persistent world. Creative mode: fly, place & break 12 block types, no health or combat. Pure collaborative building.
Oarborne
Arcade multiplayer rowboat racing on an endless procedural ocean. Row with alternating oar strokes, ride the swell, and chase the glowing gate ring to the finish.
3D Maze
A faithful recreation of the Windows 95 "3D Maze" screensaver — walk (or autopilot) first-person through an endless procedurally generated brick maze. No goal, no enemies, just calm 90s vibes.
Summer 2048 (empty pre-fix fork — superseded)
Summer 2048
A sun-soaked take on 2048 — forked from 2048 and re-themed with a warm beach/sunset palette. Slide, merge, reach 2048.
Fork Fix Twice
Siegefall — Trebuchet Artillery Duel
A 3D turn-based fantasy siege duel. Aim, charge, and loose your trebuchet across a windswept battlefield to topple the foe's keep before yours falls. Player vs AI, three difficulties.
Mistwood
First-person survival horror in a foggy pine forest at night. No weapons — only a failing flashlight and your nerve. Survive until 6 AM while the Pale Watcher hunts you. Hide in the dark, manage fear and battery, recover lore notes.
Origo Cola Zero
A playable advertisement — race around a neon plaza ringed with giant ORIGO COLA ZERO billboards, collect floating cans, and fill the fizz meter.