Fencing with Fences
Mushroom Splats
Gaussian splat mushroom world
Sigma Boy RPG
Top-down turn-based RPG set in Ohio High. You are the Sigma Boy, a transfer student with one bar — AURA — that is simultaneously your HP, your wallet and your social standing. Five school periods, five zones: Hallway, Cafeteria, Gym, Detention, Principal's Office. Roam with WASD, talk with E, and touching a foe (or fumbling a dialogue check) flips you into a turn-based fight. Battles run on SPD order with four commands: ATTACK, AURA (five unlockable skills — Mewing Stare, Gyatt Slam, Touch Grass, Rizz, Grindset), ITEM, and MOG, a taunt that instantly breaks a foe below 25% HP and costs you a chunk of aura when it doesn't land. Every foe telegraphs its next move overhead, and the telegraph is a promise: read it and counter it. Rizz the Gym Bro on his charge turn, MOG the Hall Monitor to shatter his armour, burst the Ohio Rizzler before he heals off your aura, and bring Grindset to Principal Sigmund's third phase. Levels, gear (headwear / chain / shoes, all boss drops), bestiary entries, bosses beaten and best-run aura all persist between runs. The bell autosaves; losing drops you back to it.
Trebuchet Castle Siege
Lay a counterweight trebuchet, read the wind, and bring a stone castle down course by course. Five sieges, five kinds of shot, and a garrison that shoots back.
Railhead: Dust Sea
First-person hypervelocity artillery. Crew the Ridge Battery above an 8 km alien canyon: laze the range, read the dust devils for wind, charge the rails, and put a slug on a machine six seconds of flight away.
Trusty Rusty
Pixel-art endless lane-runner: drive a trusty rusty pickup down a desert highway, dodge cones, barriers and oncoming wrecks, hop oil slicks, and grab golden bolts. Move to switch lanes, jump to hop — and jump again to ride after a wreck.
Fire Hoover
First-person flame-vacuuming arcade. Suck fires off a burning district into your tank, bank them as Embers, buy a bigger vacuum. 8 escalating shifts: gas valves, grease flames, wind-blown wisps, trapped cats, and the Inferno Core.
Ultra Sniper Pro 9001
First-person contract sniping from a rooftop nest over a living plaza. Six escalating contracts: read the dossier, pick your target out of the crowd by their tells, beat wind and bullet drop, and survive the exfil. Bodyguards, hunting patrols, counter-snipers, a night motorcade — one clean shot is all you get.
Science-Based 100% Dragon MMO
You are a dragon. Every trope has a real mechanism and the Codex shows its equation — Kleiber metabolism, Pennycuick flight, a methanogen bioreactor for fire. Hunt, thermoregulate, grow, hold territory, breed. Die and respawn as your own hatchling.
Cloth and fabric
GPU cloth simulation technology demo: a gusty canvas flag, a scallop-pinned silk banner, a velvet curtain with a pendulum ball swinging through it, and a linen tablecloth draping over a sphere — all Verlet + constraint physics on compute shaders, rendered through a two-sided fabric shader with procedural weave and sheen.
Footman Frenzy
Cursed Windows 3.1
First-person creepypasta desktop-sim: trapped at a haunted WINBLOWS 3.1 PC. Solve cursed mini-games, read the machine's true intent past its lies, and escape before 3:33AM.
Inkfall
Weatherworks
Weather tech demo: four biome islands showcasing rain, fog, thunderstorms, desert heat haze, sandstorms, snow that piles up over time, and a humid rainforest — all driven live from an in-world weather console.
Marble Machine — The Marbleworks
Cozy first-person marble-machine workshop. Build runs from 17 snap-together parts, release marbles from the hopper, and route them to the goal cup — 8 star-rated puzzle levels plus a shared co-build sandbox.
Tendril
A physics tech demo: you are a glossy sphere with fleshy procedural tentacles, crawling through a dark crystal-lit cave. Aim with the mouse, hold LMB to reach out and grip rock, and spring-pull yourself along — swing over pits, climb ledges, ride your momentum. No win state; the movement IS the game. WASD lean · LMB grip · RMB/Space release · wheel zoom · Esc menu.
Orbiteer
KSP-style rocket sandbox: assemble a rocket from snap-together parts in the VAB, launch it, fly a gravity turn, and circularize into a real Newtonian orbit around a scaled planet with its own moon.
Slosh
SPH fluid tech demo: pour runny water and thick goo between vessels on a tabletop. GPU compute solver, grab-and-tilt pouring, live viscosity/cohesion sliders.
Neil the Seal
One tonne of trouble in Sunfish Cove. Flop, lunge and bellow your way through a cozy beach town — bowl bins, balance cones, dodge rangers and go viral before dusk.
Archer — Night Contracts
Stealth-archery assassin game. Infiltrate a moonlit walled district, stalk your mark through torchlight and shadow, and slip out before the bell rings. Three contracts plus a custom writ; guards, tower archers, hounds that hunt by scent, and a watchman with his hand on the alarm rope.
Timber Tycoon
3rd-person logging tycoon: fell trees with your chainsaw, buck the trunks into logs, haul them to the mill, and bank the cash. Manage fuel and saw heat, beat the plot timer, buy upgrades, and clear all five forest plots — from Pine Grove to the giant sequoias.
Pollen Fury
You ARE the giant birch tree. Aim wind gusts, drift pollen clouds over the town, and chain sneezes into allergy-attack combos before the season timer runs out. Three escalating seasons plus Endless — comedic top-down score-attack.
Penguin Plunge
2.5D penguin launch-and-distance arcade — slingshot off the iceberg, plane and skip across the sea, chase your best distance. Grab fish, dodge gulls and orcas, ride gusts, spend coins on upgrades, and clear four zones to unlock skins.