Advance Wars
A faithful voxel recreation of Advance Wars (GBA). Turn-based tactical strategy — Orange Star vs Blue Moon AI across three maps, with terrain, fog, economy, capturing, and COs.
# Advance Wars A faithful recreation of **Advance Wars** (Intelligent Systems, GBA 2001), rebuilt as a Zero world with voxel graphics and Luau. ## Play - **New Game** → pick a map and a Commanding Officer → battle the Blue Moon AI. - Click your unit → move within range → **Attack / Capture / Wait / Load / Unload / Supply**. - Build land units from your **Bases**. Each City/Base/HQ earns 1000 funds per turn. - **Win** by capturing the enemy HQ with an infantry, or destroying every enemy unit. ## Features - 3 maps (First Strike, River Cross, Mountain Pass) on a 15×10 tile grid. - 9 unit types with the real Advance Wars damage chart, terrain defense stars, counters, and indirect fire. - Full economy, property capture, APC transport + resupply, and fog of war. - 3 COs — **Andy** (Hyper Repair), **Max** (+direct fire), **Sami** (+infantry & capture) — each with a charging CO Power. - Heuristic AI: captures property, advances, attacks the weakest target in range, and builds. - Chiptune sound cues and a GBA-palette board. - Progression persists your cleared maps and last CO. Built entirely as world content: one component owns the game state, UI, and turn loop; pure-logic modules for rules and AI; a voxel model library for units, terrain, and buildings.
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