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Advance Wars
A faithful voxel recreation of Advance Wars (GBA). Turn-based tactical strategy — Orange Star vs Blue Moon AI across three maps, with terrain, fog, economy, capturing, and COs.
About this world
Advance Wars
A faithful recreation of Advance Wars (Intelligent Systems, GBA 2001), rebuilt as a Zero world with voxel graphics and Luau.
Play
- New Game → pick a map and a Commanding Officer → battle the Blue Moon AI.
- Click your unit → move within range → Attack / Capture / Wait / Load / Unload / Supply.
- Build land units from your Bases. Each City/Base/HQ earns 1000 funds per turn.
- Win by capturing the enemy HQ with an infantry, or destroying every enemy unit.
Features
- 3 maps (First Strike, River Cross, Mountain Pass) on a 15×10 tile grid.
- 9 unit types with the real Advance Wars damage chart, terrain defense stars, counters, and indirect fire.
- Full economy, property capture, APC transport + resupply, and fog of war.
- 3 COs — Andy (Hyper Repair), Max (+direct fire), Sami (+infantry & capture) — each with a charging CO Power.
- Heuristic AI: captures property, advances, attacks the weakest target in range, and builds.
- Chiptune sound cues and a GBA-palette board.
- Progression persists your cleared maps and last CO.
Built entirely as world content: one component owns the game state, UI, and turn loop; pure-logic modules for rules and AI; a voxel model library for units, terrain, and buildings.
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