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Aether Sands
A 2D falling-sand alchemy sandbox — arcane powders, liquids, gases and living matter fall, flow, react and glow on an alchemist's slate. Pure creative toy.
About this world
Aether Sands
An alchemist's falling-sand slate. Paint arcane matter and watch it fall, flow, react and glow — no goals, no timer, just play.
Elements
Obsidian · Dust · Salt · Quicksilver · Pitch · Brine · Ember · Vapor · Aether · Moss · Ash · Crystal
Reactions
- Salt dissolves to Brine on Quicksilver; Salt in Brine slowly grows Crystal
- Ember ignites Pitch, Moss and Aether (Aether flares bright); doused by Quicksilver, Brine or Vapor → Vapor
- Vapor rises and condenses to Quicksilver on the cold ceiling, then drips
- Moss creeps onto wet cells
Controls
- Left-click paints the selected element with a circular brush; right-click erases
- Mouse wheel or +/- resize the brush
- Space pause · Esc pause menu
- Top bar: Pause · Step · Clear · Gravity toggle
- Settings: volume, default brush, grid lines, colourblind-safe palette
Built as a single Luau component driving a CPU cellular-automata grid into a runtime texture, with a zui HUD and menus.
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