Aetherbloom Academy
A wholesome magic-academy dating sim. Twelve gentle days as a first-term mage: attend class, practice small magics, and grow close to Wren the quiet rune-scholar or Sable the bold storm-mage. Typewriter dialogue, branching choices, affection meters, milestone scenes, three soft endings, a CG gallery, and a save that remembers you.
# Aetherbloom Academy 🌸 A heartfelt visual-novel dating sim set at a gentle school for young mages. ## The term Twelve days. Each morning you choose how to spend the day — attend Professor Moss's delightfully chaotic classes, find **Wren** among the library shelves, or find **Sable** wherever the weather is worst. - **Wren Ashveil** — quiet rune-scholar. Patience, curiosity, and reassurance reach her. She keeps a notebook of runes for things that don't have words yet. - **Sable Vayne** — bold storm-mage. Match her energy: playful, brave, honest. The loud is armor; the quiet underneath is the real show. ## How it plays - Full-screen VN: backgrounds, expressive character sprites, name-plated dialogue with a typewriter reveal (click / Space to advance, click again to complete a line). - Branching choice menus raise each character's affection (0–10). Milestone scenes unlock at 2 / 4 / 6 / 8; both routes reach a sincere confession on Day 12. - End the term with a character at affection 7+ for her good ending. Reach neither and the term still ends warmly — with lanterns. - Backlog/history, pause menu, auto-advance, adjustable text speed, music & SFX volume, large-text mode. - Progress persists per player: save/continue mid-term, and the gallery keeps every CG, bio page, and ending you've found across playthroughs. All music and SFX are synthesized in-engine; all art is built from engine UI primitives. Every scene, both routes, and all three endings are playable start to finish.
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