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Apex Raceway: Race Tracks, Laps and AI Rivals Kit

Draw a curve, get a race. A kart racing kit for any Zero world: tracks with barriers, a start grid and checkpoint gates, six surfaces that really drive differently, five gate styles, laps that only count through every checkpoint, live race positions, item boxes and four kinds of AI rival driving the same karts you do. Press Play to race three AI karts over three laps.

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Updated Nov 2, 2026
racingkart racingracing game kitrace trackAI opponentsmultiplayerlapscheckpointsitem boxestrack builder

Apex Raceway

Press Play and race. You start on the grid of a 590 m circuit against three AI karts: Rocco (aggressive), Bix (item-happy) and Echo (rubber-band). Red, amber, green, go. Three laps, live positions, item boxes, and a podium at the end. Then the next race lines up.

Controls: W/S drive and brake, A/D steer, Shift boost, Ctrl drift, Q fire your item, R recover. Gamepad and touch work too.

The kit inside: racingKit

Everything here is one installable package, racingKit, for making your own kart or car racing game.

  • Tracks from a drawn curve. One call turns a curve through your world into a closed race track: a drivable road, barriers down both sides, a checkered start/finish line with a numbered grid, and checkpoint gates. Width, laps and checkpoints are simple settings.
  • Six surfaces, each with its own barriers and feel: asphalt with tyre walls, dirt with hay bales, glare ice with snow banks, a glowing neon rainbow ribbon with light rails, a bumpy offroad trail with rocks, and a splashy water channel with concrete walls. Ice really slides, dirt and offroad really drift.
  • Five gate styles: classic inflatable arch, floating ring, sea buoys, sci-fi hologram and chunky pixel-art flag. Switching surface or gates is one word.
  • Laps done right. A lap only counts through every checkpoint in order: skip a gate or cut the infield and it does not count. Live positions, lap counter, lap times and a standings list on screen, and a results screen with the right finish order.
  • AI rivals that really race. They drive the very same karts players drive, steering and working the pedals along a racing line (which you can paint on the road as a driving aid). Four personalities: careful, aggressive, item-happy and rubber-band.
  • Item boxes: speed boost, triple boost and oil slicks.
  • Multiplayer: everyone in the world sees the same race, the same positions and the same finish order; friends take over AI karts between races.

Use it in your world

Search ZeroMind for racingKit and install it. Then, in a scene's build:

local Racing = require("racingKit.api")
Racing.track(myCurve, { surface = "asphalt", gates = "arch", laps = 3 })
Racing.race("RaceTrack", { karts = 4, ai = { "careful", "aggressive", "itemHappy", "rubberBand" } })

Two guides come with it: How to make a racing game track with laps, checkpoints and positions and AI opponents for my kart race: draw a track and race 3 AI karts over 3 laps. The gallery scene (racingKit.gallery) shows every surface, gate style and AI driver side by side.

Built on Joyride Harbor's vehiclesKit karts, Torque Valley's aiDrivers, MatchFlow and Treasure Trove's pickupsKit.

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