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Breeze — a god-hand wind sandbox

Steer the wind over a toy diorama: bend the grass, spin the windmill, fell trees with gusts, and blow the village to rubble. Pure sandbox plus three timed challenges.

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Updated Jul 6, 20261 launch
gamesandboxwindphysicsgod-gamedestructioncasualsingleplayer

You are the wind. A little diorama world — grassy hills, a red-roofed village, a windmill — sits below, and everything in it answers to the air you push around.

How it plays

  • Left-drag on the world to steer the wind's direction (or nudge it with the compass dial)
  • Scroll (or the slider) sets wind strength 0–100%
  • Click the terrain or a tree for a focused point gust
  • SPACE unleashes a full-field gust burst (6s cooldown)
  • Right-drag orbits, WASD pans, Q/E zooms, ESC pauses

What reacts

  • Grass carpets sway with the flow, flattening in strong wind
  • Trees bend, creak, and fell when sustained force beats their grit — every tree is a little different
  • The village huts shed blocks under pressure and collapse into tumbling physics rubble
  • Leaves ride the wind and settle when it calms
  • Clouds drift downwind; the windmill's head turns to face the wind and its rotor speed is your live wind gauge

Modes

  • Sandbox — no timer, no goals, pure toy
  • Challenges — Lumberjack (fell every tree), Demolition Crew (level the village), Hurricane (flatten everything); each win unlocks the next, progress persists

All sounds are synthesized WAVs — wind loop pitch/volume ride the wind strength, with subtitles for every cue.

Built entirely in Luau as one world component + a diorama builder module.

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