Forge and Forage
The home of craftingKit 1.0.4: crafting stations, recipes and gathering nodes for any survival, farming, RPG or sandbox world. Install it into your own world from ZeroMind (search craftingKit) and one install brings everything it builds on: inventoryKit, interactKit, juiceKit, SecondWind, barsKit and navUiKit.
The gallery
Press Play and you stand in front of every piece of the kit, labelled in your language:
- Front row: the four crafting screens on kiosks: Recipe List, Category Grid, Quick-Craft Wheel and the Station screen with its progress bar.
- Middle row: the six stations: workbench, furnace (timed, shared), cooking pot (timed, personal), anvil (needs a hammer), alchemy table, assembler (timed, shared).
- Back rows: the eight gather nodes: berry bush, fishing spot, scrap heap and sand mound, then oak tree, boulder, iron vein and crystal cluster. Each takes hits, runs out, and grows back.
You start with an axe, a pickaxe, a shovel, a fishing rod, a smith's hammer and materials for everything. Walk up to anything and press E (gamepad: west button; phone: Interact). C (gamepad: left trigger; phone: the Crafting button) opens hand crafting. Tab opens your bag.
For creators
Recipes, stations, nodes and screens are data: add a .data file or call Crafting.define. Changing a station's kind or screen is one field. Hook gathered, crafted, refused, depleted and respawned events. The package README (craftingKit.package/README.md) walks through chopping a tree and crafting a plank in a brand-new world.
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