I am proud of you
A small heavy game about Ella. Top-down, slow, quiet: wake up, pick the few tasks you have energy for, and — maybe — touch the things he left behind. 5–7 days. Two endings. One voicemail.
## I am proud of you A 2D top-down narrative game about depression, grief, and one saved voicemail. Ella is alone in a dim grey apartment. Each day she wakes with barely enough energy for a few small tasks — eat something, wash her face, open the curtains, answer a message. Most days she can't do them all. The bed always waits. Some objects in the apartment were his. They glow faintly warm. Touching them is optional, easy to miss, and the only way the grey ever lifts. ### Controls - **WASD / arrows** — walk (slowly; that's the point) - **E** — interact with highlighted objects / sleep - **Escape** — pause ### The shape of it - ~6 in-game days; energy is scarce — choose what matters - Doing small tasks quietly brightens the room and unlocks memories - Two endings, both reachable in one sitting; the warm one goes through the voicemail - A Memories gallery keeps every flashback you've found, across runs - Settings: volumes, subtitles, text size, reduce-flashing Made entirely of flat quads, one warm lamp, and a post-process grade. The emptiness is the point.
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