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Lifeline: Health, Damage & Respawn Kit

Drop-in health for anything that can get hurt: shield, regen, i-frames, damage and heal zones, projectiles, respawn at spawn points, owner-authoritative multiplayer. 13 health bar styles (classic, segmented, ring, hearts, boss, overhead, minimal, stacked, sci-fi, fantasy, cartoon, pixel, orb), 7 damage-number styles and 5 hit effects, each switched by one field. Install the Lifeline package (7b85ce05) from ZeroMind, add Lifeline.Health to what can get hurt and Lifeline.LifelineHUD to one entity. Includes a playable showcase.

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Updated Oct 13, 2026
healthdamagerespawnhealth-barhudcombatmultiplayerkitui

Lifeline

A reusable health / damage / respawn kit packaged as Lifeline.package (ZeroMind asset 7b85ce05-3903-4374-b654-2d4ffea295a5).

Install it into your world

  • In the editor: search the ZeroMind library for Lifeline or health and install the Lifeline package.
  • From the engine shell: zero zeromind installAsset 7b85ce05-3903-4374-b654-2d4ffea295a5
  • From an agent: zeromind_install { guid: "7b85ce05-3903-4374-b654-2d4ffea295a5" }

It lands as /source/Lifeline.package. Add Lifeline.Health to anything that can get hurt and Lifeline.LifelineHUD to one entity, and you're done. The package README has a five-minute quickstart.

One interface, many looks

Every bar style is drawn from the same Health component and switched by one field (playerBar, worldBar, or a Health's barStyle, or Lifeline.setStyle at runtime):

classic, segmented, ring (radial), hearts, boss, overhead (floating), minimal (line), stacked (shield + health), sci-fi, fantasy, cartoon, pixel, orb.

Damage numbers: classic, combo, comic, minimal presets over 7 number styles. Hit feedback: flash, shake, vignette, heartbeat, direction arc, in any mix.

Showcase scene (scenes.main)

A spike pit, fire zone, swinging hammer, turret, healing pad, breakable crates, a boss dummy with a boss bar, and a row of 13 training dummies, each wearing a different health bar style with a sign naming it.

Keys in play: F fire a bolt, 1/2/3 cycle bar / number / feedback styles, K die (test respawn), H hide help.

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