Mill to Market: Production Buildings, Chains and Idle Earnings Kit
productionKit: drop-in buildings that make things over time, for idle, tycoon, city builder and RTS games. Farms, lumber mills and mines produce; sawmills, smelters and bakeries convert and stop when input runs out or storage is full; warehouses raise limits; markets sell for coins; barracks train units in a queue you can cancel. Offline earnings with five welcome-back screens (card, ledger, toast, treasure chest, report card), three queue panels (list, slot bar, timeline), idle-style big numbers (1.2K, 3.4M, 5.6B, +3.5/s), 12 building kinds in a timber village look and a sci-fi industrial look. Each player's progress is saved with saveKit, every word is translatable, and it is multiplayer-safe: everyone sees the same stock and progress, nobody can cheat their counts or their save, late joiners see the current town. This world is a playable showcase town and a labelled gallery of every building in both looks. To use it in your own world, search ZeroMind for productionKit and install productionKit.package: one install brings economyKit, saveKit and buildPlaceKit with it, and its README and two guides walk you from a first lumber mill, sawmill and market to a full idle game with offline earnings.
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