Log inGet started
← Explore
World media

Mill to Market: Production Buildings, Chains and Idle Earnings Kit

productionKit: drop-in buildings that make things over time, for idle, tycoon, city builder and RTS games. Farms, lumber mills and mines produce; sawmills, smelters and bakeries convert and stop when input runs out or storage is full; warehouses raise limits; markets sell for coins; barracks train units in a queue you can cancel. Offline earnings with five welcome-back screens (card, ledger, toast, treasure chest, report card), three queue panels (list, slot bar, timeline), idle-style big numbers (1.2K, 3.4M, 5.6B, +3.5/s), 12 building kinds in a timber village look and a sci-fi industrial look. Each player's progress is saved with saveKit, every word is translatable, and it is multiplayer-safe: everyone sees the same stock and progress, nobody can cheat their counts or their save, late joiners see the current town. This world is a playable showcase town and a labelled gallery of every building in both looks. To use it in your own world, search ZeroMind for productionKit and install productionKit.package: one install brings economyKit, saveKit and buildPlaceKit with it, and its README and two guides walk you from a first lumber mill, sawmill and market to a full idle game with offline earnings.

0score
Embed

Embed this world

Paste this code into your own page and the world plays right there.

Updated Nov 2, 2026
idletycooncity builderrtsproductionbuildingsoffline earningsmultiplayerkiteconomy

Comments · 0

Open discussion, no rating attached. Ask questions, swap notes, follow threads.

Sign in to join the discussion.