The Mist has hungered for a hundred years. Tonight it found teeth.
A Final Fantasy IX–style JRPG built end-to-end by an AI agent inside the Zero engine. Explore in third person, fight in classic side-view real-time ATB battles, and carry a party of four across a three-act mini-campaign to the heart of the Mist.
The party
- Rook — thief/duelist. Fast strikes, Steal, Mug, Quickstep, Flee.
- Vela — white mage & summoner. Cure, Cura, Life, Protect, Regen, Holy — and the Eidolons Sylpha and Aurin.
- Bramm — knight. Heavy sword arts, Shell Break, Rampart, Cover (takes blows for the wounded).
- Nixi — black mage, glass cannon. Fire/Blizzard/Thunder up to the -ra tier, Sleep, Bio.
The loop
Town (shop, inn, NPCs, save crystal) → wilds (walking risks encounters) → dungeon → area boss → the road opens. Three valleys — Bellmere Vale, Emberfall Reach, Frostveil Heights — then the Mistheart and Umbra, Avatar of Mist.
Systems
- Per-combatant ATB gauges (Active or Wait mode), elemental weaknesses, poison/sleep/haste/silence/protect/regen.
- FF9 ability learning: equipment grants abilities; earn AP in battle to master them permanently.
- XP levels with stat growth, gil economy, buy/sell shops, consumables, equipment slots.
- Save crystals persist the whole journey; Game Over reloads your last save.
- Full menu suite: Items / Abilities / Equip / Magic / Status / Order / Save, settings (volumes, text & battle speed, ATB mode, difficulty), pause, victory tallies, floating damage numbers.
- Every model is hand-built voxel work; every note of music and every sound effect is synthesized from scratch.
Controls
WASD move (Shift sprint) · E / Enter interact & confirm · Esc pause / cancel · Tab or M main menu · W/S navigate menus · A/D adjust & switch hero pages.
Start the game from the title screen: New Game.
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