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Mow Rush

Shader-grass time-attack mowing. Drive a ride-on mower and cut as much lawn as you can before the clock hits zero — fresh-cut streaks build your combo, stripes bake into the turf, and every run is ranked S/A/B/C.

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# Mow Rush Time-attack arcade lawn mowing on a fully shader-driven grass field. ## How it plays - **Drive** the ride-on mower with **W/A/S/D** or the arrow keys — momentum, turn radius, and a deck that cuts every blade it passes over. - **Beat the clock**: each run is a countdown (60/90/150 s per yard, or custom). Cut grass raises **coverage %** and **score**. - **Combo**: keep cutting *fresh* grass to climb to x5 — rolling over already-mown lawn too long resets it. - **Obstacles**: trees, rocks and flowerbeds block the mower and can't be mown; steer around them. - **Results**: rank **S/A/B/C** from coverage × best combo; mow 100 % before time for a **perfect-clear bonus**. - **Pause** with Esc or P. ## The grass The lawn is the show: ~40 000 individually authored blades rendered through a custom WGSL surface shader — per-cell cut state streamed as a texture, wind gusts in the vertex stage, blades that bend away from the mower as it passes, an animated tall→stubble cut transition, and directional light/dark stripes baked from your mowing heading. ## Extras Three yards, custom timer & grass density, best runs saved per yard, unlockable mower skins (earn A and S ranks), settings for volumes, camera smoothing, subtitles and a high-contrast colorblind palette. All audio is procedurally synthesized in Luau — the engine loop even follows your throttle.

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