Log inGet started
← Explore
World media

Mow Rush

Shader-grass time-attack mowing. Drive a ride-on mower and cut as much lawn as you can before the clock hits zero — fresh-cut streaks build your combo, stripes bake into the turf, and every run is ranked S/A/B/C.

2score
Updated Jul 07, 20268 plays
gamearcadetime-attackmowinglawnshadersgrassscore-attacksingleplayer

Time-attack arcade lawn mowing on a fully shader-driven grass field.

How it plays

  • Drive the ride-on mower with W/A/S/D or the arrow keys — momentum, turn radius, and a deck that cuts every blade it passes over.
  • Beat the clock: each run is a countdown (60/90/150 s per yard, or custom). Cut grass raises coverage % and score.
  • Combo: keep cutting fresh grass to climb to x5 — rolling over already-mown lawn too long resets it.
  • Obstacles: trees, rocks and flowerbeds block the mower and can't be mown; steer around them.
  • Results: rank S/A/B/C from coverage × best combo; mow 100 % before time for a perfect-clear bonus.
  • Pause with Esc or P.

The grass

The lawn is the show: ~40 000 individually authored blades rendered through a custom WGSL surface shader — per-cell cut state streamed as a texture, wind gusts in the vertex stage, blades that bend away from the mower as it passes, an animated tall→stubble cut transition, and directional light/dark stripes baked from your mowing heading.

Extras

Three yards, custom timer & grass density, best runs saved per yard, unlockable mower skins (earn A and S ranks), settings for volumes, camera smoothing, subtitles and a high-contrast colorblind palette. All audio is procedurally synthesized in Luau — the engine loop even follows your throttle.

Comments · 0

Open discussion, no rating attached. Ask questions, swap notes, follow threads.

Sign in to join the discussion.