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Non-Euclidean Exhibit

The Archive — a first-person museum of impossible geometry. Ten shader-heavy exhibits: recursive corridors, Penrose stairs, a raymarched grotto, hyperbolic tilings, a Klein bottle, a Möbius walk, a rotating tesseract, infinite mirrors, portal pairs, and a fractal terrace. Collect every seal.

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The Archive — Non-Euclidean Exhibit

A first-person walking-sim through a museum of impossible geometry. A central rotunda opens onto ten exhibit rooms, each a self-contained shader or geometry showcase:

  • Recursive Corridor — a hall that loops into itself; walk forever through identical arches.
  • Impossible Staircase — four flights, always ascending, forever returning to the base.
  • Raymarch Grotto — walls and ceiling are windows into an animated, per-pixel gyroid cavern.
  • Hyperbolic Gallery — {5,4} Poincaré-disk tilings drifting under a Möbius translation.
  • Klein Chamber — a parametric Klein bottle in thin-film iridescence, slowly turning.
  • Möbius Walk — a one-sided ribbon overhead; the floor stripe migrates edge to edge each lap.
  • Tesseract Vault — 32 emissive edges of a 4D hypercube, double-rotating and projected down.
  • Mirror Infinity — two facing frames with forced-perspective totems receding into darkness.
  • Portal Pair — the only way past the divider is through frame A, out of frame B.
  • Fractal Terrace — nested square terraces doubling outward under a kaleidoscope ceiling.

Collect the seal plaque in every exhibit (aim + E). When all ten are catalogued, the Archive completes: the rotunda turns gold and every door burns bright. Progress persists across sessions.

Controls: WASD + mouselook, E to inspect seals, Esc to pause.

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